Small suggestions

Forum for suggesting changes to Salem.

Re: Small suggestions

Postby darnokpl » Wed May 22, 2013 11:07 am

Let us choose shape of claim to be added while building crosses or statues.
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Re: Small suggestions

Postby darnokpl » Thu May 23, 2013 9:33 am

If we put twice more coal into smelter it should burn iron faster (2x coal = 2x faster burn? more resources used faster gain for me it is how crafting mmo should work).
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Re: Small suggestions

Postby thl111 » Thu May 23, 2013 10:33 am

There should be penalty going with that perk as well. Chance of smelter blowing up or sth.
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Re: Small suggestions

Postby darnokpl » Tue May 28, 2013 3:51 pm

Work queue for characters... shift+right click + chop on few trees would save a lot of time since we have to wait few minutes on boring animation.
Queue length could be larger for more experienced characters (something like labouring for digging?).
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Re: Small suggestions

Postby Droj » Tue May 28, 2013 6:55 pm

darnokpl wrote:Work queue for characters... shift+right click + chop on few trees would save a lot of time since we have to wait few minutes on boring animation.
Queue length could be larger for more experienced characters (something like labouring for digging?).

wouldn't that encourage some sort of macro-botting?
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Re: Small suggestions

Postby darnokpl » Tue May 28, 2013 7:16 pm

Droj wrote:
darnokpl wrote:Work queue for characters... shift+right click + chop on few trees would save a lot of time since we have to wait few minutes on boring animation.
Queue length could be larger for more experienced characters (something like labouring for digging?).

wouldn't that encourage some sort of macro-botting?


Botters will use bots no matter what, but for casuals it would be (should be imo) interesting option.
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Re: Small suggestions

Postby colesie » Tue May 28, 2013 11:15 pm

darnokpl wrote:
Droj wrote:
darnokpl wrote:Work queue for characters... shift+right click + chop on few trees would save a lot of time since we have to wait few minutes on boring animation.
Queue length could be larger for more experienced characters (something like labouring for digging?).

wouldn't that encourage some sort of macro-botting?


Botters will use bots no matter what, but for casuals it would be (should be imo) interesting option.

This would work similar to the Sims games where you can due 4-5 actions and your person will simply work down the line. I'm perfectly okay with this however, pathfinding around the trees/ridges/things in your base could be an issue
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Re: Small suggestions

Postby Scilly_guy » Tue May 28, 2013 11:16 pm

I like to line up my cuts so the trees fall the right way and don't get stuck in ridges/other stumps etc, but if that was possible then it'd be cool.
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Re: Small suggestions

Postby iotuegli » Wed May 29, 2013 2:25 pm

mmm good idea... but for alts ¦]

i think is better to have 1 action per 10lvl on some profience (like Perennial Philosophy) to get any "queued" action
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Re: Small suggestions

Postby darnokpl » Wed May 29, 2013 9:22 pm

iotuegli wrote:mmm good idea... but for alts ¦]

i think is better to have 1 action per 10lvl on some profience (like Perennial Philosophy) to get any "queued" action


Of course it is not for mains, but only for working alts ;)

yea nice idea with 1 action per 10lvl prof, but I would suggest to make it like:
every 10 h&n gives you 1 additional tree "to chop down" in queue
every 10 m&m +1 lime/stone/ore boulder you can add to queue (if you shift+dig 5 times on stone or lime spot char will dig 5 boulders while you can go away from comp;)) etc etc (of course while mining ore you risk cave in, while digging stone or lime in opened area you can be killed).
So alt-for-queues would have value to players.

Action queues would be great for building walls (if we get larger inventory space or would be able to point container/boulder from which char should take resources).
Same with filling smelters point coal camps and smelters and char auto fill them (we have pretty nice animals AI, so char-work-AI would be nice and very helpful doing boring stuff for us).
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