New Map Project

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Re: New Map Project

Postby Syntic » Mon Sep 03, 2012 5:45 am

So I'm curious how one even goes about setting up a Google Map API to work with the Map data provided by the Ender Client. I would like to be able to set up a private map that me and my friends would be able to use that has points that interest us. I don't mind contributing what map data I have to this public project, but my problem is there is so much the public map would never be able to tell you. If anyone that understands the Google Map Api would be willing to help me out in Private messages that would be amazing.
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Re: New Map Project

Postby MvGulik » Wed Sep 05, 2012 11:23 am

Whats the current status of this map project ?
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Roger. Dead/Finished
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Re: New Map Project

Postby grayrat » Thu Sep 06, 2012 4:39 pm

MvGulik wrote:Whats the current status of this map project ?
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Roger. Dead/Finished


Filling and slow development
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Re: New Map Project

Postby Qukatt » Thu Sep 06, 2012 6:17 pm

MvGulik wrote:Whats the current status of this map project ?
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Roger. Dead/Finished


It can only go as fast as people are willing to send their map bits in :)
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Re: New Map Project

Postby milonti » Thu Sep 06, 2012 7:28 pm

Is there a bat file or something for automatic uploading yet?

PMing giant batches of tiles seems... inefficient.
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Re: New Map Project

Postby Chiprel » Thu Sep 06, 2012 8:45 pm

milonti wrote:Is there a bat file or something for automatic uploading yet?

PMing giant batches of tiles seems... inefficient.

zip/rar your map folder, upload somewhere and just pm him link? :P
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Re: New Map Project

Postby milonti » Thu Sep 06, 2012 9:10 pm

Chiprel wrote:
milonti wrote:Is there a bat file or something for automatic uploading yet?

PMing giant batches of tiles seems... inefficient.

zip/rar your map folder, upload somewhere and just pm him link? :P


You're missing the point of "automatic" :P
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Re: New Map Project

Postby MvGulik » Fri Sep 07, 2012 4:52 am

grayrat wrote:Filling and slow development
Qukatt wrote:It can only go as fast as people are willing to send their map bits in :)

Roger. Thanks for info.

Like to suggest to use the first post as general status/info post.
And perhaps also as code requester. For additional feature or problem/automation solutions.
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Re: New Map Project

Postby MvGulik » Fri Sep 07, 2012 2:31 pm

(Additional world data export)

Don't know much about exported Salem world map images (other than what I picked up from Haven). Or about Salem's world specs/features. But I find it a interesting subject ... So just adding some raw thoughts on the matter.

Elevation/Height:
Considering its possible to have cliffs in Salem. Storing the Elevation data as image alpha map can only be used as a general height map. Problem(1) is that every ground tile has four elevation values that are(can be) independent from the elevation's in the neighboring ground tiles. So you need to merged(averaged) them (loss of data). ... Problem(2): see Ground type section.)

Alternative:
- The elevation data could, if where talking PNG, be stored as additional PNG data chunk. (Can be stored as plain text or as binary data(if I recall correctly). This data chunk can also be compressed if needed.) The benefit of this way would be that you don't end up with additional separate elevation file(s). But using the elevated data again involves more work of course.

Ground type: (for a potential clean worldmap ground-type overlay)
- Figure that ground type is a single value per tile, and with a range less than 255 values. The alpha channel seems usable for this. But if your already storing elevation as a PNG data chunk. Doing the same for the ground type seems more logical. And on top of that. (problem(2)) Data chunks will not interfere with the displayed image itself, like alpha data will. (Local user display of saved map sessions.)

That still leaves the format of the stored data steams open. Thinking [tile1[TL, TR, BL, BR], tile2[TL, TR, BL, BR], ... ] seems fine to me.

[edits: lots ... done.]

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Mmm, potential additional problem I did not take in account. ... Are the elevation values given to the client on ground tiles absolute or relative?
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Re: New Map Project

Postby grayrat » Fri Sep 07, 2012 9:26 pm

Small update - coordinates link, tools: rulers, home etc, SG grid
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