Game Development: Project Mayhem

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Re: Game Development: Project Mayhem

Postby rustles » Sat May 18, 2013 3:30 am

martinuzz wrote:
rustles wrote:How many mines have you found that were even above 10%? It would be extremely rare.

About 25 of those. Took me just a few days of walking around with dowsing rods, and making a new rod whenever I found a higher mine. Got up to 35% pure within a week. Don't expect to get nice goodies in this game if you don't actually spend a few days working for them.

rustles wrote:Considering the fact that a few weeks ago people were ***** out 100% pure food/items by simply planting/composting high purity seeds, expecting people to grind purity with these new factors is insanely harder even if we had control of every factor.

Go play the game, and test the new cooking stuff, before whining more. You'll find that even with 10% purity, you can go a long way now again, for gluttony. Your complaints are starting to sound like a broken grammophone record, that got stuck somewhere on page 1 of the Above and Below announcement thread.



Yeah same complaints because the same issues exist. Please tell me how I am suppose to be producing 10% pure food when I couldn't even achieve 1% pure crops since I started grinding purity several weeks ago. That I would really like to know.
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Re: Game Development: Project Mayhem

Postby jwhitehorn » Sat May 18, 2013 3:40 am

rustles wrote:

Yeah same complaints because the same issues exist. Please tell me how I am suppose to be producing 10% pure food when I couldn't even achieve 1% pure crops since I started grinding purity several weeks ago. That I would really like to know.


Are you being serious? Make 10% pure compost bins with 10% pure worms and get 10% pure humus. use that with 0% seeds until you get 10% pure crops to make 10% pure seeds. Then 10% pure seeds with the same 10% pure humus = 10% food. How exactly are you stuck @ 1%? Or perhaps the better question is what step are you stuck on?

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Re: Game Development: Project Mayhem

Postby MagicManICT » Sat May 18, 2013 4:28 am

rustles wrote:What exactly is this update we're waiting on? I'm not really sure what they mean by "terraforming tools". Is it like that feature ender's client has?


If I were to take a wild guess at it.... Something that makes it easier to move dirt than just digging every tile down to a particular level. I seriously doubt it is something simple like client only UI, else why would there need to be extra time taken on it? I bet loftar could have had that churned out in an afternoon or less.
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Re: Game Development: Project Mayhem

Postby Toorimakun » Sat May 18, 2013 4:49 am

jwhitehorn wrote:Are you being serious? Make 10% pure compost bins with 10% pure worms and get 10% pure humus. use that with 0% seeds until you get 10% pure crops to make 10% pure seeds. Then 10% pure seeds with the same 10% pure humus = 10% food. How exactly are you stuck @ 1%? Or perhaps the better question is what step are you stuck on?

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not sure it works like that.... we have 20%-76% purity worms and 10% compost bins and are getting 7% humas....
RIP: Purity, you will be missed.
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Re: Game Development: Project Mayhem

Postby thl111 » Sat May 18, 2013 5:00 am

I think it might be the gap between compost bin's purity and worm's that results lower humus. Not sure though.
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Re: Game Development: Project Mayhem

Postby Viackura » Sat May 18, 2013 5:08 am

right now it's all about farming and quite boring if you ask
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Re: Game Development: Project Mayhem

Postby Shizen » Sat May 18, 2013 6:36 am

Toorimakun wrote:
jwhitehorn wrote:Are you being serious? Make 10% pure compost bins with 10% pure worms and get 10% pure humus. use that with 0% seeds until you get 10% pure crops to make 10% pure seeds. Then 10% pure seeds with the same 10% pure humus = 10% food. How exactly are you stuck @ 1%? Or perhaps the better question is what step are you stuck on?

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not sure it works like that.... we have 20%-76% purity worms and 10% compost bins and are getting 7% humas....


There is no way you have 20-76% purity worms unless they are legacy.
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Re: Game Development: Project Mayhem

Postby kaillslater » Sat May 18, 2013 7:17 am

Toorimakun wrote:
jwhitehorn wrote:Are you being serious? Make 10% pure compost bins with 10% pure worms and get 10% pure humus. use that with 0% seeds until you get 10% pure crops to make 10% pure seeds. Then 10% pure seeds with the same 10% pure humus = 10% food. How exactly are you stuck @ 1%? Or perhaps the better question is what step are you stuck on?

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not sure it works like that.... we have 20%-76% purity worms and 10% compost bins and are getting 7% humas....


I'm know I'm new - so I may be wrong - but it looks like the "purity multiplier" or "purity percent" is being confused with the "elemental composition."

I understand the formula for purity to be:

Purity Percent = ( (Salt^2+ Mercury^2+ Sulfur^2+ Lead^2- 0.25) *4/3 )

If you have a bin with 1.00 Salt (100% purity) and 1.00 Lead worms (100%), you won't get 100% humus. I haven't gone over the maths extensively, but I found this comment useful:

Burseig wrote:
Avarice wrote:Today I bought some 7% pure salt boards, they were just above 45 salt.

I built a compost bin and added a single 85% pure salt worm with 96.x salt

I added no other worms just to see what the first humus would look like and I get... 32, 22,22,22 humus with 0% purity.

Why bother grinding up trees at all with results like this. :(


On the page 13, 14, 15 of this thread I showed some calculation. I can repeat them here as this thread start to be very long.


Impact of bin purity :
(I substract 25 (neutral value to humus and bin)
Humus = 0,2865 * bin
In your example, bin is around 45
Humus = 0,2865 * (45-25) = 5,73
The bin produce an increase of 5,73 on your humus, your humus will have 5,73 + 25 = 30,73 in salt without worm.

Roughly a worm impact is :
Humus = 0,02 * worm (again I substract 25)
In your example, worm has 96 in salt
Humus = 0,02 * (96-25) = 1,42

You combine bin and worm you get 5,73+1,42 = 7,15
So you should get humus near 32,15. (Which seems confirmed by your post)

Of course I don't claim having the exact numbers but you get a quite good idea of what s going on.

One worm is not enough of course. Try to reach 100% efficiency of worm (6 pythons + 1 worm, or 25 worms (but that leave no space for new humus :D )), and if you use only worm as good as the one you have, you will reach pretty nice humus value.


To put it another way, if you have a 1.00 Salt (100% purity) stone and 1.00 Lead flint (100%), the rock maracas crafted from them would be 0.50 0.00 0.00 0.50. With the formula ( (Salt^2+ Mercury^2+ Sulfur^2+ Lead^2- 0.25) *4/3 ), the purity would be 33.33%.

Don't just look at purity. It seems like your elements don't match up well. "Purity percent" is a stat derived from the elemental composition of the item. Don't look at the derived stat - look at the dependent variables of that stat.

I hope this helps, or at the very least is redundant.
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Re: Game Development: Project Mayhem

Postby jwhitehorn » Sat May 18, 2013 7:37 am

Toorimakun wrote:
not sure it works like that.... we have 20%-76% purity worms and 10% compost bins and are getting 7% humas....


You didn't use purity nails or plugs... Therefore, you don't have 10% bins unless you have 30% wood.

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Re: Game Development: Project Mayhem

Postby martinuzz » Sat May 18, 2013 9:08 am

Stop trolling the announcement thread. You are talking bs there chief.

To be more precise: using purity nails does not help. Nails are factored in for bin purity, but since they do not have purity yet, they are always factored in as 25/25/25/25
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