Game Development: Project Mayhem

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Re: Game Development: Project Mayhem

Postby rustles » Thu May 16, 2013 3:54 pm

DemonEyes wrote:I think water purity is okay.. Wells shouldnt offer purity water as much as stone and granite boulders don't. Even if they do.. Just consider the effect on the clay/brick inspirationals.. a golum of prague or brick of sodom and gommorah on 30% water?? IF there IS high purity water (>10%) is this not a hugely advantageous resource? More so than anything else in the game



I believe it would be reasonable to have a method of increasing purity so the resultant purity doesn't drop like a stone. How is somebody suppose to grind purity when they don't have any control over half of the factors?

Finding 30% purity water would be as likely as finding 30% pure ores. How many mines have you found that were even above 10%? It would be extremely rare. That would be the EXACT same thing as saying "just consider the effect on the lover's locket inspirational with bars made from 30% pure ore".

Considering the fact that a few weeks ago people were ***** out 100% pure food/items by simply planting/composting high purity seeds, expecting people to grind purity with these new factors is insanely harder even if we had control of every factor.
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Re: Game Development: Project Mayhem

Postby DemonEyes » Thu May 16, 2013 4:24 pm

Yes but in order to find a 30% mine you needed to grind ore up to roughly that purity.. High well purity (found by woo woo wand) would have to be found by any purity of wand due to the impossibility of any purity grind there at all. Plus lime has a MUCH higher impact on ore than milk of lime.

Dont get me wrong I KNOW what you are saying, and I totally agree that something needs to be done.. but I think looking at water is a step in the wrong direction and the impacts of all parts need to be considered taking into account natural limits. Yes water, lime and granite should have an impact.. but if you can only get <10% of these they should have minor impact (maybe hard capping purity of final foods to 50ish percent without the expensive alchemical interference. 100% will never be attainable again is the goal. However in order to achive this they have severely gimped the start up of any purity grind.. I dont want to be gifted purity.. but I feel the amount of grinding we are doing is simply turning many many players away.

When a game becomes to feel like a Job.. thats the time people stop playing.
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Re: Game Development: Project Mayhem

Postby Mereni » Thu May 16, 2013 5:20 pm

DemonEyes wrote:Yes but in order to find a 30% mine you needed to grind ore up to roughly that purity.. High well purity (found by woo woo wand) would have to be found by any purity of wand due to the impossibility of any purity grind there at all. Plus lime has a MUCH higher impact on ore than milk of lime.

Dont get me wrong I KNOW what you are saying, and I totally agree that something needs to be done.. but I think looking at water is a step in the wrong direction and the impacts of all parts need to be considered taking into account natural limits. Yes water, lime and granite should have an impact.. but if you can only get <10% of these they should have minor impact (maybe hard capping purity of final foods to 50ish percent without the expensive alchemical interference. 100% will never be attainable again is the goal. However in order to achive this they have severely gimped the start up of any purity grind.. I dont want to be gifted purity.. but I feel the amount of grinding we are doing is simply turning many many players away.

When a game becomes to feel like a Job.. thats the time people stop playing.


Obviously, if wells were to get purity, something about the Woo Woo Wand would have to change. Maybe you could 'soak' it in purity water to reset it's purity to match the water's. That way it would be exactly like grinding mines.

Lime has no impact on purity of bars if you run straight ore. It is true though, running a single purity bar takes a few hours of work at the smelters, while mixing up some milk of lime and dumping it in a trough with dirt takes a lot less time.

Why would you hard cap purity of foods at 50%? Why do you think 100% purity being unattainable is a goal? That's like saying an MMORPG caps out at level 100, but you're not allowed to go above level 70. I don't think the devs or anyone want 100% purity to be impossible, I think they want it to be very very difficult and time consuming to get to. Even more than it used to be.

The real problem we're having now, is that it's difficult to even get started in purity. Partly, that's because so much hinges on the trees. This change to tiering seems like a step in the right direction, disconnecting some of the better things from purity a little bit. But really, it should be easy to get to a purity of about 15%, and any mid game player who is just putting down farms should be able to get there with a couple weeks of effort, alone, without buying purity saplings or anything. It should be tougher to get to about 30% but any hermit with a well developed base should be able to do it. It should take much longer and a lot of work to get to 50%-55% so that you generally need the resources of a town of at least a few people to reach that goal. And beyond that should be Possible, but not at all easy. What we have right now is that it takes a very dedicated and hard working and advanced hermit just to get to 7-10% and towns not able to go more than a few percent beyond that.
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Re: Game Development: Project Mayhem

Postby martinuzz » Thu May 16, 2013 7:06 pm

rustles wrote:How many mines have you found that were even above 10%? It would be extremely rare.

About 25 of those. Took me just a few days of walking around with dowsing rods, and making a new rod whenever I found a higher mine. Got up to 35% pure within a week. Don't expect to get nice goodies in this game if you don't actually spend a few days working for them.

rustles wrote:Considering the fact that a few weeks ago people were ***** out 100% pure food/items by simply planting/composting high purity seeds, expecting people to grind purity with these new factors is insanely harder even if we had control of every factor.

Go play the game, and test the new cooking stuff, before whining more. You'll find that even with 10% purity, you can go a long way now again, for gluttony. Your complaints are starting to sound like a broken grammophone record, that got stuck somewhere on page 1 of the Above and Below announcement thread.
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Re: Game Development: Project Mayhem

Postby colesie » Thu May 16, 2013 9:26 pm

Still no alchemy pack QQ

Inb4 $100 pack
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Re: Game Development: Project Mayhem

Postby Yasso » Fri May 17, 2013 1:43 am

jorb wrote:There should be a new Alchemy pack introduced in the store before the week is out.

colesie wrote:Still no alchemy pack QQ

jorb wrote:We'll be running late with this week's update, unfortunately. There's a new flattening/terraforming tool coming and it's taking a bit longer than was perhaps expected. Hold out!

jorb wrote:Hopefully later this week. Not tonight is the key takeaway. ;)


I can see where this is going...
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Re: Game Development: Project Mayhem

Postby DemonEyes » Fri May 17, 2013 8:45 am

is it going later this week? (tbh the week is almost through so we wont have to wait that long :P) I'd rather wait a few more days than have a rushed out modification that may cause untold issues (especially with a client mod.. which would cause the game to be unplayable)
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Re: Game Development: Project Mayhem

Postby eiokh » Fri May 17, 2013 9:04 am

and don't forget Ender might have to update his client to work with the terraforming tools.
I did found 2 x 28% iron mines abandoned since like the owners all left the game. I find copper mines ratio is a lot less than iron mine and wells ratio though . :D
Still waiting for the patch ...... drooling 8-)
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Re: Game Development: Project Mayhem

Postby Viackura » Sat May 18, 2013 12:51 am

is this why everyone say updates are slow
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Re: Game Development: Project Mayhem

Postby rustles » Sat May 18, 2013 3:24 am

What exactly is this update we're waiting on? I'm not really sure what they mean by "terraforming tools". Is it like that feature ender's client has?

I don't really think such a thing should be a priority right now as anybody could simply download ender's client if they wanted, and there are a lot of big issues in the game that need fixing.

Have the devs commented on well purity? If I remember correctly they intended to give them purity, and then completely ignored it. Instead of constantly added new stuff, they should focus an update on fixing all of the existing issues like well purity, the farm influence bug, etc.

None of which should really take long... I can't imagine it would take hours to add purity to wells or modify the field influence so only the intended bars get drained by certain crops.
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