Game Development: Project Mayhem

Announcements of major changes to Salem.

Re: Game Development: Project Mayhem

Postby Khaztropix » Thu May 09, 2013 6:55 am

colesie wrote:Seems neat but the problem is that it encourages bases yet again and puts less importance on the player. I really like this but not if bases are meaningless with defense. If anyone can break into your **** to break your tiered **** you still have a mechanic of **** n' ****


Build something that people can't break into or else don't piss off the people who can break in.

In other words, pay your treaty. :D
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Re: Game Development: Project Mayhem

Postby Yourgrandmother » Thu May 09, 2013 6:55 am

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Re: Game Development: Project Mayhem

Postby JeffGV » Thu May 09, 2013 6:56 am

Assuming that Jorb is still awake, and so is waiting for someone to whine before he can have a good sleep, i would like to complain about our fields being extremely easy to destroy. As such, to maintain the current power level, raiders just have to destroy any pre-existant field any enemy, suspected enemy or future enemy can have.
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Re: Game Development: Project Mayhem

Postby colesie » Thu May 09, 2013 6:57 am

Edited my initial post.
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Re: Game Development: Project Mayhem

Postby Ornery » Thu May 09, 2013 7:28 am

I knew you guys had it in you, nice looking update.
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Re: Game Development: Project Mayhem

Postby Trypticoon » Thu May 09, 2013 7:50 am

At least there's some good to go with the bad this time. I dare say that the good outweighs the bad even. I just don't see the point in making things harder for new players...again. Why not just start at the previous base values and work up from there?
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Re: Game Development: Project Mayhem

Postby dageir » Thu May 09, 2013 7:53 am

Well, now new players can get higher biles at least. Its way easier to get T3 stuff than to grind purity. Only "problem" is we now get the titans back into action.
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Re: Game Development: Project Mayhem

Postby darnokpl » Thu May 09, 2013 7:57 am

Well I am not going to tell you I like, because when I did it last time you broke it :cry:

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Re: Game Development: Project Mayhem

Postby Trypticoon » Thu May 09, 2013 7:58 am

Yeah at least there's light at the end of the tunnel now. It just sucks that they've added another few weeks of grind for a noob to get to where he was already at yesterday.
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Re: Game Development: Project Mayhem

Postby dageir » Thu May 09, 2013 8:00 am

darnokpl wrote:Well I am not going to tell you I like, because when I did it last time you broke it :cry:

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Please devs! Come on! Darno, can I buy some? :)
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