colesie wrote:Seems neat but the problem is that it encourages bases yet again and puts less importance on the player. I really like this but not if bases are meaningless with defense. If anyone can break into your **** to break your tiered **** you still have a mechanic of **** n' ****
Build something that people can't break into or else don't piss off the people who can break in.
In other words, pay your treaty.
