Game Development: Project Mayhem

Announcements of major changes to Salem.

Re: Game Development: Project Mayhem

Postby Darkside » Thu May 09, 2013 5:23 am

jorb wrote:Well, you're making them from crap on two accounts. Try making them from something good on two accounts instead, and observe the difference.


Im making from green cab + barley now... its the best I can do so far =\

and if you are referring to purity, well this is pretty good purity for your current purity system ;) :lol:
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Re: Game Development: Project Mayhem

Postby jorb » Thu May 09, 2013 5:24 am

No, this update does nothing to change purity. I mean the tiers on the items.
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Re: Game Development: Project Mayhem

Postby T0ne » Thu May 09, 2013 5:31 am

jorb wrote:Well, you're making them from crap on two accounts. Try making them from something good on two accounts instead, and observe the difference.


So you made the crappy stuff worse and the good stuff better? Essentially penalizing all new/novice players (those with the "crappy" stuff), while helping those established/veteran players (those with the "good" stuff). The power gap widens yet again it seems.
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Re: Game Development: Project Mayhem

Postby Trypticoon » Thu May 09, 2013 5:31 am

Wait so you actually nerfed the stuff made from low tier ingredients? Why would you even do that?
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Re: Game Development: Project Mayhem

Postby Darkside » Thu May 09, 2013 5:32 am

Image

Dude are you joking with this?

Its a huge boost just going from oatmeal/colewort to next level of barley/green

Thats a bit too dramatic if you ask me. can only imagine wheat/red
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Re: Game Development: Project Mayhem

Postby jorb » Thu May 09, 2013 5:33 am

I'm not entirely in control of how the values combine. :)
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Re: Game Development: Project Mayhem

Postby Mereni » Thu May 09, 2013 5:34 am

Trypticoon wrote:Wait so you actually nerfed the stuff made from low tier ingredients? Why would you even do that?


I'm guessing that if they put any thought into the consequences, they thought it would help force new players to join villages where some people already have high tier crops.

The real problem being that there's no way to trust people you don't already know. :lol:
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Re: Game Development: Project Mayhem

Postby rustles » Thu May 09, 2013 5:34 am

Darkside wrote:Haha, this is jorb's idea of the tier 1 products taking a "small reduction"

Image

so it seems the effects are only limited to the gluttony values, oddly


Yay now food is 5% as effective as before!
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Re: Game Development: Project Mayhem

Postby jorb » Thu May 09, 2013 5:35 am

Meh. Mix it up just a little bit and you can at the very least make base quality again.
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Re: Game Development: Project Mayhem

Postby Darkside » Thu May 09, 2013 5:35 am

jorb wrote:I'm not entirely in control of how the values combine. :)


I think you created a monster! :o

Now I better stock up on this stuff before you change it... 8-)
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