Game Development: 1UP

Announcements of major changes to Salem.

Re: Game Development: 1UP

Postby gacekssj4 » Sat May 04, 2013 8:40 pm

BubbaMKII wrote:
gacekssj4 wrote:Write new salem please! :D


nah
It sucks
All these whining people... :lol:

true :D

Hmmm... after reading it I started to think... how "carebear" game like minecraft (10,374,682 people have bought the game) even sold 1 copy. Maybe thats what people like. Maybe people like to create, not destroy or be destroyed. How can u even call this game CraftingMMO tbh. It's all about teraz and griefers atm. And end of this subject for me :) Good day/night to you :)
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Re: Game Development: 1UP

Postby lachlaan » Sat May 04, 2013 8:53 pm

I was gonna rant at all the whining, but instead I'll say : Put together some well thought out sentences that don't involve pointing out your opinion that the devs are morons because they can't see what you can see about their game.

Also @ minecraft, most of my friends that play it like to either play specifically PvP servers, servers with heavy amounts of mods that basically turn minecraft into something similar to salem, with land property and skills and forts that people will grief. Putting that aside, basic minecraft in multiplayer is all about breaking the other person's stuff, and it's a lot easier than in Salem, unless you'd like Jorb to implement hard to destroy smelters that you can spam around your perimeter? ¦] Point being, I doubt that many people just sit in single player creative mode and just craft purdy things. Don't get me wrong, I'm sure everyone eventually does that as some stress relief, and I do think it's fun, but you can't really blame a game for not having a creative mode. The fact that you have to hide from players ingame isn't an indicator of a bad MMO, 8/10 times on a WoW PvP server a member of an opposing faction will thoroughly kill you if he thinks he can. And while that particular example has no permanent loss for dying, other games have more severe losses, and are still played by a lot of people. EVE Online for example has a death system where you can lose anything ranging from your ship (which can take as much effort to acquire as it takes to build a fairly raider-proof base in Salem), a great deal of your character's skills, which again are very time consuming to acquire, and there is just generally a chance to be abused by baddies in any corner of the game, save for perhaps highsec, but even that sees its fair share of suicide bombers. The thing people need to realize is that salem is salem, it's not some other game that's had its PvP turned up to 11. It's just salem, and whining that you don't feel safe is like players of Call of Duty whining that all the enemy players try to kill them.
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Re: Game Development: 1UP

Postby lachlaan » Sat May 04, 2013 8:54 pm

Dallane wrote:Those programing languages aren't dead or terrible at all.


Yeah, Java's totally dead, long live whatever language Salem's coded in!!
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Re: Game Development: 1UP

Postby gacekssj4 » Sat May 04, 2013 8:59 pm

lachlaan wrote:I was gonna rant at all the whining, but instead I'll say : Put together some well thought out sentences that don't involve pointing out your opinion that the devs are morons because they can't see what you can see about their game.

Also @ minecraft, most of my friends that play it like to either play specifically PvP servers, servers with heavy amounts of mods that basically turn minecraft into something similar to salem, with land property and skills and forts that people will grief. Putting that aside, basic minecraft in multiplayer is all about breaking the other person's stuff, and it's a lot easier than in Salem, unless you'd like Jorb to implement hard to destroy smelters that you can spam around your perimeter? ¦] Point being, I doubt that many people just sit in single player creative mode and just craft purdy things. Don't get me wrong, I'm sure everyone eventually does that as some stress relief, and I do think it's fun, but you can't really blame a game for not having a creative mode. The fact that you have to hide from players ingame isn't an indicator of a bad MMO, 8/10 times on a WoW PvP server a member of an opposing faction will thoroughly kill you if he thinks he can. And while that particular example has no permanent loss for dying, other games have more severe losses, and are still played by a lot of people. EVE Online for example has a death system where you can lose anything ranging from your ship (which can take as much effort to acquire as it takes to build a fairly raider-proof base in Salem), a great deal of your character's skills, which again are very time consuming to acquire, and there is just generally a chance to be abused by baddies in any corner of the game, save for perhaps highsec, but even that sees its fair share of suicide bombers. The thing people need to realize is that salem is salem, it's not some other game that's had its PvP turned up to 11. It's just salem, and whining that you don't feel safe is like players of Call of Duty whining that all the enemy players try to kill them.


Maybe You didn't read my (whole) posts earlier. I do not want it to be sandbox. But safe place where you can develop. One of those things was 24h waste claim for private claims.... which was removed right after. That was, in my opinion, good approach. More chances for new people.
My friends got destroyed by chief. Because he exacly knew they had high purity seeds. "Destroy the seed of evil, or it will grow up to your ruin". That's the point :)
I mean, how can this game attract more people, if all are "evil" and are destroyed so are not threat :).
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Re: Game Development: 1UP

Postby Dallane » Sat May 04, 2013 9:00 pm

lachlaan wrote:
Dallane wrote:Those programing languages aren't dead or terrible at all.


Yeah, Java's totally dead, long live whatever language Salem's coded in!!


dead OR TERRIBLE

Are you saying java is good?
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Re: Game Development: 1UP

Postby lachlaan » Sat May 04, 2013 9:02 pm

Touche xD

Edit : But Java being terrible doesn't invalidate her chances of making a better salem than Jorbtar, using Java.
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Re: Game Development: 1UP

Postby Dallane » Sat May 04, 2013 9:07 pm

lachlaan wrote:Touche xD

Edit : But Java being terrible doesn't invalidate her chances of making a better salem than Jorbtar, using Java.


It wouldn't be the same without the gods the noobs have forsaken.
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Game Development: 1UP

Postby BubbaMKII » Sat May 04, 2013 11:02 pm

Dallane wrote:
lachlaan wrote:
Dallane wrote:Those programing languages aren't dead or terrible at all.


Yeah, Java's totally dead, long live whatever language Salem's coded in!!


dead OR TERRIBLE

Are you saying java is good?


Java is a lot better than it used to be anyway.
I remember the 1.0 applets and applications.
Damn those were fast... :D

Are you saying c, c++ are terrible?
Pray tell in what languages big games are written if not in those.
Please say assembly so i can laugh till tomorrow.
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Re: Game Development: 1UP

Postby Dallane » Sat May 04, 2013 11:04 pm

BubbaMKII wrote:Java is a lot better than it used to be anyway.
I remember the 1.0 applets and applications.
Damn those were fast... :D


Security is my biggest issue with java.
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Game Development: 1UP

Postby k545836 » Sun May 05, 2013 1:27 am

All what gacekssj4 guy said.
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