Game Development: 1UP

Announcements of major changes to Salem.

Re: Game Development: 1UP

Postby martinuzz » Sat May 04, 2013 9:47 am

Claeyt wrote:
thl111 wrote:Actually, using Ender's, you can see waxing and waning toadstool icons on map. They are quite different.

yes, you can see them with the game client also. Again, they show up as Waxing on the map until you pick them and based on your skills more and more of the Waning will show up on the map so you don't have to pick them.


Nope, this isn't true. Ender's shows waning always as waning mushrooms, regardless of your skill. When you pick a mushroom that's a waning one according to the map icon, there's still a good chance it will look like a waxing in your inventory. (but it still is a waning, just unidentified.

So basically:
-to tell the difference in your inventory, you need to make a lucky proficiency check roll. Higher H&G means more chance of properly identifying it when picking it up
- to tell the difference on the map, proficiencies do not matter. Ender's (and maybe the vanilla client too, dunno, never use that) always shows them on the map.
Did Claeyt shut up yet?
WARNING: berrymash laxatives can cause your character to explode violently, after eating chymically unstable foods.
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Re: Game Development: 1UP

Postby thl111 » Sat May 04, 2013 9:59 am

Image
Waning toastool on your left, waxing on your right. Ender's shows both as they are on map and in inventory. I haven't experienced otherwise.
We make sword stone for keeper and pull they do it and excalibur come out. have no make stone to for sword we make sword box for sword to put sword in for sword. -Moniker (Anarchy online)
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Re: Game Development: 1UP

Postby martinuzz » Sat May 04, 2013 10:50 am

Again, I have had mushrooms show up on the map as waning mushrooms, but after picking up, they're waxing in my inventory
Did Claeyt shut up yet?
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Re: Game Development: 1UP

Postby thl111 » Sat May 04, 2013 10:56 am

Not saying anything, I just want to show it as example.
We make sword stone for keeper and pull they do it and excalibur come out. have no make stone to for sword we make sword box for sword to put sword in for sword. -Moniker (Anarchy online)
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Re: Game Development: 1UP

Postby Scilly_guy » Sat May 04, 2013 12:11 pm

I've also noticed that waning toadstools have a different purity field, it seemed to be similar ratios but was 5% lead instead of 2% for waxing in that area.
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Re: Game Development: 1UP

Postby Mabek » Sat May 04, 2013 8:14 pm

That will never, ever happen because there is no reason to socialize with outsiders in Salem and in fact the game strongly discourages interaction between strangers. The part of the game that has massive grind and unlimited progression is fundamentally incompatible with the part of the game that allows open PVP and perma-killing. I know this is hard for mouth-breathers like Aidanj to understand, but the problem with Salem isn't that you are allowed to kill people but that the rest of the game plays exactly like a 'care bear' crafting MMO. This is so amazingly obvious that it seems like the devs would have realized this before doing a single line of code. If you want your game to be a hardcore Mad Max dystopia then you should design it from the ground up to be one and If you want it to be a grindy Farmville game then you should design THAT from the ground up because you are not good enough at making games to do both at the same time and your current game sucks.
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Re: Game Development: 1UP

Postby BubbaMKII » Sat May 04, 2013 8:21 pm

Aidanj wrote:i have actually worked in the industry and worked directly with customer player base for over 3 years.


Hello, customer support!
My account got banned/can't login/problem3/problem4/etc/etc

But, he knows about game development.

I've been coding all kinds of **** in c, java, and just about every other language you can name, i payed to play pong on an arcade machine.
I spent half a day getting the first version of doom mp working for 4 people (one of which was me, obviously :D ) on a novell server with a whopping 8mb memory.

I lol'd hard at your knowledge about the gaming industry and your gaming experience.
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Re: Game Development: 1UP

Postby gacekssj4 » Sat May 04, 2013 8:30 pm

BubbaMKII wrote:
Aidanj wrote:i have actually worked in the industry and worked directly with customer player base for over 3 years.


Hello, customer support!
My account got banned/can't login/problem3/problem4/etc/etc

But, he knows about game development.

I've been coding all kinds of **** in c, java, and just about every other language you can name, i payed to play pong on an arcade machine.
I spent half a day getting the first version of doom mp working for 4 people (one of which was me, obviously :D ) on a novell server with a whopping 8mb memory.

I lol'd hard at your knowledge about the gaming industry and your gaming experience.

Write new salem please! :D
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Re: Game Development: 1UP

Postby BubbaMKII » Sat May 04, 2013 8:34 pm

gacekssj4 wrote:Write new salem please! :D


nah
It sucks
All these whining people... :lol:
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Re: Game Development: 1UP

Postby Dallane » Sat May 04, 2013 8:36 pm

BubbaMKII wrote:
Aidanj wrote:i have actually worked in the industry and worked directly with customer player base for over 3 years.


Hello, customer support!
My account got banned/can't login/problem3/problem4/etc/etc

But, he knows about game development.

I've been coding all kinds of **** in c, java, and just about every other language you can name, i payed to play pong on an arcade machine.
I spent half a day getting the first version of doom mp working for 4 people (one of which was me, obviously :D ) on a novell server with a whopping 8mb memory.

I lol'd hard at your knowledge about the gaming industry and your gaming experience.


wow big man with such big achievements 20 years ago. Those programing languages aren't dead or terrible at all.
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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