Game Development: 1UP

Announcements of major changes to Salem.

Re: Game Development: 1UP

Postby jwhitehorn » Fri May 03, 2013 4:55 pm

Claeyt wrote: It added an Alchemy skill and an Alchemy pack to the store.


Where is this store-bought Alchemy pack everybody keeps talking about?

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Re: Game Development: 1UP

Postby Ornery » Fri May 03, 2013 6:03 pm

jwhitehorn wrote:Where is this store-bought Alchemy pack everybody keeps talking about?


jorb wrote:There should be a new Alchemy pack introduced in the store before the week is out.


Unless you're Coles, he got one with his halberd.
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Re: Game Development: 1UP

Postby forge » Fri May 03, 2013 7:33 pm

jorb wrote:--------------------------

I shall not say that the user numbers do not concern me, because obviously they do -- they always do -- but do not confuse cause and effect. Our primary aim is to try to build a good game, and to do our jobs as best as we know how. Our hope is that the user numbers follow from that. The user numbers are not -- and can not be -- our first concern. You may bring them up and laugh at us all you want, but do not do so in the belief that doing so will somehow cause us to suddenly realize that mushrooms should not be poisonous.

--------------------------


Now obviously players are voting with their actions. So you can either make a game that 10 people play and understand that no one wants to play this. You can also turn a 180 and fix the problems and make the game fun again and the player numbers will rise. The choice is yours, but don't be sitting here all baffled another year from now when you still have 30 player counts trying to figure out whats going on. Groups of players have told you this **** was ***** up and told you numerous times what you need to do to fix it. Both of you continue to march on your path and do whatever you want. I can't blame you its your game and yours to do with what you want. But don't come post **** like this and act like mushrooms are why the players arn't here. IT HAS NOTHING TO DO WITH MUSHROOMS.

In 10 years when you look back at salem would you rather a huge player base think this game was good, while you think you failed to create your vision. Or would you rather look back on salem with 30 players, while you created your perfect vision of the game. *SECRET HINT* You are on the 2nd path now.
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Re: Game Development: 1UP

Postby Eniac » Fri May 03, 2013 7:35 pm

So in the future will animals like beavers and deer or rabbits start run away instead of attacking you?

One more thing can you explain how to make copper for use for the pots to boil the mushrooms ,I mean is there a special kind of ore for copper or what?
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Re: Game Development: 1UP

Postby cwtrex » Fri May 03, 2013 7:40 pm

jorb wrote:I can concede that poison in the waxing toadstools themselves is perhaps a bit unnecessarily repetitive given the volumes of them you want to work through, but there's a trend here of making this out to be a *far* bigger deal than it actually is.


When is the last time you played as a new player? Have you forgotten (or perhaps never realized) how tedious it is to start out as a new character without any assistance from a pre-established player? (either your own or a friend's) If you made it too difficult for a noob to establish himself in a timely manner, then what will keep him playing when you've made him too frustrated? And to that end, what is the point of creating this game or your live streaming if no one is there to play or watch? I don't think this update would have been horrible towards noobs if it had only targeted Witch Hat shrooms, but to include Waxing ones as well hurts very much so.

jorb wrote:More grind? Well, what are you looking for? A game is fundamentally about overcoming challenges, and building a game is to build challenges. If we do not make thistles thorny then there is no need to wear shoes, and thus no need to even make them. Granted, not all challenges are fun and meaningful, but perhaps some more precision in the argument wouldn't be too much to ask for?


Please add icons that allow one to differentiate between a boiled shroom and an unboiled shroom. I'm not sure if you are only going for difficultly in this game, or if you are going for realism as well. But this article says that cooking mushrooms does NOT change their poison status. So if we have always been eating poisonous mushrooms in the game? Following reality, even boiling them in a copper pot will not make them non-poisonous.

http://www.botanical-online.com/english/mushroompoisoningprevention.htm

jorb wrote:The user numbers are not -- and can not be -- our first concern. You may bring them up and laugh at us all you want, but do not do so in the belief that doing so will somehow cause us to suddenly realize that mushrooms should not be poisonous.


Please see above about difficulty vs realism as well as the link talking about legend vs fact.
Last edited by cwtrex on Fri May 03, 2013 7:45 pm, edited 1 time in total.
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Re: Game Development: 1UP

Postby Claeyt » Fri May 03, 2013 7:50 pm

Eniac wrote:So in the future will animals like beavers and deer or rabbits start run away instead of attacking you?
One more thing can you explain how to make copper for use for the pots to boil the mushrooms ,I mean is there a special kind of ore for copper or what?

Rabbits and Beavers already run from you, they only attack when you attack them first. :D
Copper has it's own nodes and mines.

forge wrote:Now obviously players are voting with their actions. So you can either make a game that 10 people play and understand that no one wants to play this. You can also turn a 180 and fix the problems and make the game fun again and the player numbers will rise. The choice is yours, but don't be sitting here all baffled another year from now when you still have 30 player counts trying to figure out whats going on. I can't blame you its your game and yours to do with what you want. In 10 years when you look back at salem would you rather a huge player base think this game was good, while you think you failed to create your vision. Or would you rather look back on salem with 30 players, while you created your perfect vision of the game.

Salem has never dropped to 30 people playing. One server has dropped to 30 people playing at one time in the middle of the night for the States and early morning in Europe, not all day.
hundreds of people play Salem everyday. 150-300 at a time most days, over 300 on the weekends. That's at a time, not total player counts for the day which probably top 1000 people. Again, I'll say that the week after the HnH lag fix is when player numbers dropped maybe 20% not when the purity update came in, although the purity update didn't help.

cwtrex wrote:I don't think this update would have been horrible towards noobs if it had only targeted Witch Hat shrooms, but to include Waxing ones as well hurts very much so.

Waxing Toadstools only take away .1% of your total biles for 5 min. It's nothing, and I do mean nothing to worry about. You can still use WC's but they take away 20% for awhile.
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Re: Game Development: 1UP

Postby cwtrex » Fri May 03, 2013 8:15 pm

Claeyt wrote:Waxing Toadstools only take away .1% of your total biles for 5 min. It's nothing, and I do mean nothing to worry about. You can still use WC's but they take away 20% for awhile.


It was the last part of that sentence that had me wonder. So I did a test to confirm: If you eat another mushroom while the first one is in effect, it WILL add an additional decrease to your humors. So I had 12 blood. I used one Witch Hat shroom and dropped to 9.5. I then used another Witch Hat shroom and it dropped me down to 7.2

Basically it means I can't use the wandering skill as a noob because I run out of humors too quickly. I don't think i've ever played where I only needed one Witch Hat shroom. Now if I stick to just eating Waxing Shrooms, you are right. It doesn't seem to be that big of a deal. I guess I over reacted after seeing the affect of the Witch Hat shroom on my humors and after the test I can officially state that they have ruined Witch Hat shrooms for noobs and I would still like to see icon differences between an unboiled shroom and a boiled shroom.
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Re: Game Development: 1UP

Postby Scilly_guy » Fri May 03, 2013 8:17 pm

jorb wrote:Some Waxing Toadstools are actually Waning Toadstools. Higher values in Hunting & Gathering will make them easier to tell apart (Random on pickup).


How come Enders Client can tell the difference between a waxing and waning Toadstool if it isn't decided if I can tell the difference until I pick it?
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Re: Game Development: 1UP

Postby cwtrex » Fri May 03, 2013 8:25 pm

Oh and has anyone figure out how to create "Berrymash Laxative" for the cure? I don't seem to have the skill set to create it yet.
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Re: Game Development: 1UP

Postby Claeyt » Fri May 03, 2013 9:21 pm

cwtrex wrote:
Claeyt wrote:Waxing Toadstools only take away .1% of your total biles for 5 min. It's nothing, and I do mean nothing to worry about. You can still use WC's but they take away 20% for awhile.


It was the last part of that sentence that had me wonder. So I did a test to confirm: If you eat another mushroom while the first one is in effect, it WILL add an additional decrease to your humors. So I had 12 blood. I used one Witch Hat shroom and dropped to 9.5. I then used another Witch Hat shroom and it dropped me down to 7.2

Basically it means I can't use the wandering skill as a noob because I run out of humors too quickly. I don't think i've ever played where I only needed one Witch Hat shroom. Now if I stick to just eating Waxing Shrooms, you are right. It doesn't seem to be that big of a deal. I guess I over reacted after seeing the affect of the Witch Hat shroom on my humors and after the test I can officially state that they have ruined Witch Hat shrooms for noobs and I would still like to see icon differences between an unboiled shroom and a boiled shroom.

Just use your Witch hat shrooms for leveling up, then log off for 20 minutes. When you come back, good as new. All the other shrooms except the new Waning toadstools are fine to eat. :D

If you think Witch Hat drain is bad for Newbs, think of what it does for a 400 stat character (80 stat drop after one, 160 stat drop after 2, 240 stat drop after 3 ...etc). It basically means the Humour Monsters can never eat an unboiled Witch's hat ever again. They used to be one of they're main sources of food while travelling to raid the next village. :D

cwtrex wrote:Oh and has anyone figure out how to create "Berrymash Laxative" for the cure? I don't seem to have the skill set to create it yet.

I think it comes with Mushroom Hunting but not sure. It's easy to make, 6 blackberries or huckle berries and 2 oak leaves. You'll then Fart for the next 1/2 hour or so. :D
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