Game Development: 1UP

Announcements of major changes to Salem.

Re: Game Development: 1UP

Postby Pjotr84 » Thu May 02, 2013 5:55 pm

Scilly_guy wrote:Every week I expect a big update, its like they've been holding back for a few weeks and suddenly they are going to go BOOM, animals and fixes and ****! But no, another week another meh-date


As was said earlier, it wouldn't surprise me if they were actually spending most of their time on a bigger, i.e. one requiring more work or being more complex, update and they release smaller updates like this on the side.
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Re: Game Development: 1UP

Postby Pjotr84 » Thu May 02, 2013 6:20 pm

Yeah, I can imagine people are disappointed, but they did state in the patch notes for Theatrum Chemicum that:

jorb wrote:We are thinking about Animal Husbandry, Fearsome Creatures and Priesthood, in no particular order.


Can't say I'm overly bothered by the changes to waxing toadstools. Besides, new players can still heal on berries, garlic, rabbit meat, etc, and the more advanced players needing these toadstools for certain recipes can use sugar caps or blewits, or indeed make a pot or cauldron.
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Re: Game Development: 1UP

Postby Scilly_guy » Thu May 02, 2013 7:20 pm

Potjeh wrote:Exciting possibilities with this new property inheritance in crafting. Forest was kinda too easy compared to grassland with old shrooms, I guess, but it might be a bit too hard now. Maybe forest needs some kind of new foragable for refilling humours, something analogous to milkweed and sugarcaps.


Actually thats a good point, mushroom pies aren't just mushroom pies now, they are waxing mushroom pies, waning mushroom pies, witch's pies, sugar cap pies, lavender blewitt pies or any mix of them, perhaps in a future update this will mean that pies will give different humors depending on what mushrooms/meat was used to make them. Similarly pie dough will inherit what type of flour was used to make it giving more bonus' to higher tiers. There is a lot more to this update than meets the eye.
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Re: Game Development: 1UP

Postby sabinati » Thu May 02, 2013 7:25 pm

Scilly_guy wrote:
Potjeh wrote:Exciting possibilities with this new property inheritance in crafting. Forest was kinda too easy compared to grassland with old shrooms, I guess, but it might be a bit too hard now. Maybe forest needs some kind of new foragable for refilling humours, something analogous to milkweed and sugarcaps.


Actually thats a good point, mushroom pies aren't just mushroom pies now, they are waxing mushroom pies, waning mushroom pies, witch's pies, sugar cap pies, lavender blewitt pies or any mix of them, perhaps in a future update this will mean that pies will give different humors depending on what mushrooms/meat was used to make them. Similarly pie dough will inherit what type of flour was used to make it giving more bonus' to higher tiers. There is a lot more to this update than meets the eye.


not just humors, but buffs as well. the first buff just happens to be a debuff because moar tears pl0x.
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Re: Game Development: 1UP

Postby Trypticoon » Thu May 02, 2013 7:53 pm

Scilly_guy wrote:
Potjeh wrote:Exciting possibilities with this new property inheritance in crafting. Forest was kinda too easy compared to grassland with old shrooms, I guess, but it might be a bit too hard now. Maybe forest needs some kind of new foragable for refilling humours, something analogous to milkweed and sugarcaps.


Actually thats a good point, mushroom pies aren't just mushroom pies now, they are waxing mushroom pies, waning mushroom pies, witch's pies, sugar cap pies, lavender blewitt pies or any mix of them, perhaps in a future update this will mean that pies will give different humors depending on what mushrooms/meat was used to make them. Similarly pie dough will inherit what type of flour was used to make it giving more bonus' to higher tiers. There is a lot more to this update than meets the eye.


Taking bets on whether foods made with higher tier ingredients will get buffed or lower tiers will get nerfed into the ***** ground. My money is on the latter.

Next update: Colewort cabbage cakes have a 20% chance to delete your character.

"Solid update, guys. Colewort got a new use!"
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Re: Game Development: 1UP

Postby Powowclouds » Thu May 02, 2013 7:57 pm

I say great update... for me as long as they arnt letting a great game die like they are HnH im good with whatever, unless it makes the game completely unplayable. I however think that you should boost the effects of mushrooms if you are going to force a player to spend 150 silver for a copper pot, or spend 3 to 4 days to get the skills get a cauldron/copper pot naturally. I know this update wasnt ment for players to be using foraged mushrooms as food per se...because by the time you have enough silver for a copper pot, or have made one yourself, you are probably past using foraged mushrooms as food anyways, and have moved into using them for recipes, which makes them bad for newbies. The reason I dont bother crying over changes like this, is because there is probably alot more benefit to this than ppl see, as its not fully tested yet.



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world 7 plox!!!!!!
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Re: Game Development: 1UP

Postby Potjeh » Thu May 02, 2013 7:58 pm

sabinati wrote:
Scilly_guy wrote:
Potjeh wrote:Exciting possibilities with this new property inheritance in crafting. Forest was kinda too easy compared to grassland with old shrooms, I guess, but it might be a bit too hard now. Maybe forest needs some kind of new foragable for refilling humours, something analogous to milkweed and sugarcaps.


Actually thats a good point, mushroom pies aren't just mushroom pies now, they are waxing mushroom pies, waning mushroom pies, witch's pies, sugar cap pies, lavender blewitt pies or any mix of them, perhaps in a future update this will mean that pies will give different humors depending on what mushrooms/meat was used to make them. Similarly pie dough will inherit what type of flour was used to make it giving more bonus' to higher tiers. There is a lot more to this update than meets the eye.


not just humors, but buffs as well. the first buff just happens to be a debuff because moar tears pl0x.

I'm most excited about differentiated lumbers. Oak boards for making good whiskey barrels, pine boards for making lighter constructed objects (lesser speed penalty for carrying chests, more slots in a shed etc.).
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Re: Game Development: 1UP

Postby Darwoth » Thu May 02, 2013 11:31 pm

thl111 wrote:I hope the ss were fake and darnokl bought shrooms to make pies :D .



me to, and if so i'll offer up an apology to jorb/loftar for calling them assholes for the thousandth time, however past history from HH and now here tells me this entire situation is fully as retarded as it seems and not some multi faction multi server trolling conspiracy. the issue itself isn't the problem it is that it slipped out to begin with and that there was not an immediate rollback, now as the hours ticks by a rollback becomes more and more unlikely.

300 - 500 stat characters that invested hundreds of fields and months of purity grinding are one thing, 1000 - 2000 stat characters that invested a barrel of flour, box of mushrooms and 2 hours of time during a bug window are another entirely.

(now i wonder even more if the 2 trillion percent pure flour from the pressure cooker patch was ever wiped)
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Re: Game Development: 1UP

Postby Claeyt » Fri May 03, 2013 12:57 am

Potjeh wrote:I wonder how many characters were pushed from 5 to 1000 biles this morning.

For everybody worried about huge bile jumps:

A friend and I tried the bile drain with Witch's hats and then gluttoned 10-15 min after the server went back up after the initial update and it didn't work then. This was long before the Server crashed hours later. So everybody stop worrying about it. You can glutton with the debuff, but you don't keep it. It goes back to your original amount.
Last edited by Claeyt on Fri May 03, 2013 1:40 am, edited 1 time in total.
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Re: Game Development: 1UP

Postby jorb » Fri May 03, 2013 1:01 am

This was not meant to be a big deal(tm). It was meant as an innocent way to introduce crafting buffs and the fireplace tripod, both intended to add some more structure to the early game. I can concede that poison in the waxing toadstools themselves is perhaps a bit unnecessarily repetitive given the volumes of them you want to work through, but there's a trend here of making this out to be a *far* bigger deal than it actually is. Have you even tried playing with it? Real fun would have been to make the effect actually be lethal.

You are of course free to write what you may, but consider that when you give us the hysterical zomg-lol-everything-is-terrible-devs-can't-code-nor-do-anything-right-ever-OH-TYPICAL!*****!!oneone-line, we can not, and do not, take you seriously. You are merely displaying your own short-shortsightedness and lack of temper, and you give me no inclination toward action, other than the urge to post funny pictures...

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... because your butthurt indicates that trolling you could potentially be a whole ******** full of fun.

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I shall not say that the user numbers do not concern me, because obviously they do -- they always do -- but do not confuse cause and effect. Our primary aim is to try to build a good game, and to do our jobs as best as we know how. Our hope is that the user numbers follow from that. The user numbers are not -- and can not be -- our first concern. You may bring them up and laugh at us all you want, but do not do so in the belief that doing so will somehow cause us to suddenly realize that mushrooms should not be poisonous.

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More grind? Well, what are you looking for? A game is fundamentally about overcoming challenges, and building a game is to build challenges. If we do not make thistles thorny then there is no need to wear shoes, and thus no need to even make them. Granted, not all challenges are fun and meaningful, but perhaps some more precision in the argument wouldn't be too much to ask for?

Personally, I think the real grind is running around stuffing your face with overly important forageables, and I generally think that foraging should be made both less attractive and less necessary.

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FFS. It is not possible -- nor was it ever -- to gluttony up from modified values. Please be adult enough to assume that everything written in public threads on the forums are filthy lies.
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