contact ikpeip

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Re: contact ikpeip

Postby n0kturnal » Thu May 02, 2013 1:12 am

Ikpeip wrote:
aslan wrote:lol 5 boxes 0% pumpkinp som seeds...you guys work hard for that loot im sure you patetic cheif will reword you for that
keep up the good work


Good afternoon,

You are being intentionally dishonest. 15 chests and 14 crates were removed from claim. Recovered goods include:

-Founder's Musket
-Seeds ranging from 0 to 100% purity (cereal seeds at 100%, pumpkin seeds to high 30s)
-Cotton cloth (1 sea island, 6 indian, 4 egyptian, 4 yellow)
-5 iron bars (4 from mining facility across lake to north)
-1 canoe
-2 sleds (1 from mining facility)
-120 (approximate) 7% mercury lime
-Full set of metal tools
-Food sufficient to provide humor regen to cover the cost of cleaning the illegal claim
-Miscellaneous inspirationals

As for your desire to continue your criminal lifestyle, by all means go ahead. On Plymouth, you can do whatever you please, as long as you are willing to deal with the consequences.

Faithfully,

~Paul the Paymaster


When you lay it all out, sounds like a **** your average hermit would have. The seeds are great, but without humus they are worthless. The rest is paltry, still worth 1000x more then treaty payments, but still paltry ****. Not saying I'm better, my corpse will pop with broken snakeskin **** and pilgrims hat, but w/e - seems like raiding is kinda meh. Wouldn't blame you guys for knocking down everyone's door, that's the game - but seems like some claims are just too small time for the Midgets.
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Re: contact ikpeip

Postby Ikpeip » Thu May 02, 2013 2:03 am

n0kturnal wrote:
Ikpeip wrote:
aslan wrote:lol 5 boxes 0% pumpkinp som seeds...you guys work hard for that loot im sure you patetic cheif will reword you for that
keep up the good work


Good afternoon,

You are being intentionally dishonest. 15 chests and 14 crates were removed from claim. Recovered goods include:

-Founder's Musket
-Seeds ranging from 0 to 100% purity (cereal seeds at 100%, pumpkin seeds to high 30s)
-Cotton cloth (1 sea island, 6 indian, 4 egyptian, 4 yellow)
-5 iron bars (4 from mining facility across lake to north)
-1 canoe
-2 sleds (1 from mining facility)
-120 (approximate) 7% mercury lime
-Full set of metal tools
-Food sufficient to provide humor regen to cover the cost of cleaning the illegal claim
-Miscellaneous inspirationals

As for your desire to continue your criminal lifestyle, by all means go ahead. On Plymouth, you can do whatever you please, as long as you are willing to deal with the consequences.

Faithfully,

~Paul the Paymaster

When you lay it all out, sounds like a **** your average hermit would have. The seeds are great, but without humus they are worthless. The rest is paltry, still worth 1000x more then treaty payments, but still paltry ****. Not saying I'm better, my corpse will pop with broken snakeskin **** and pilgrims hat, but w/e - seems like raiding is kinda meh. Wouldn't blame you guys for knocking down everyone's door, that's the game - but seems like some claims are just too small time for the Midgets.


Good evening,

With the exception of the Founding Father's Musket, you're correct. While the value of the goods recovered certainly exceeded the cost in time/resources to pop the base, the haul was nothing to write home about. My post was not intended as gleeful gloating (if the criminal hadn't posted this thread about it, the information on the loot would've never been made public). Rather, it was a refutation of the criminal's lie that we had wasted our time for "5 boxes 0% pumpkinp som seeds." I tend to stay out of these things when it's just exaggeration by one side or the other over value of the spoils, but when the propaganda goes too far, as in this case, I feel compelled to issue a correction.

Faithfully,

-Paul the Paymaster
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Re: contact ikpeip

Postby n0kturnal » Thu May 02, 2013 2:44 am

Ikpeip wrote:
Good evening,

With the exception of the Founding Father's Musket, you're correct. While the value of the goods recovered certainly exceeded the cost in time/resources to pop the base, the haul was nothing to write home about. My post was not intended as gleeful gloating (if the criminal hadn't posted this thread about it, the information on the loot would've never been made public). Rather, it was a refutation of the criminal's lie that we had wasted our time for "5 boxes 0% pumpkinp som seeds." I tend to stay out of these things when it's just exaggeration by one side or the other over value of the spoils, but when the propaganda goes too far, as in this case, I feel compelled to issue a correction.

Faithfully,

-Paul the Paymaster


No, don't get me wrong - it was a bill of goods, distributed among the tribe, business as usual. I just wonder why even waste the time, but then I guess I answer my own question then. Everybody is wasting time in some form or another, why NOT kill and loot? All in all, seems like a helluva lot more effort then hermit life.
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Re: contact ikpeip

Postby Ikpeip » Thu May 02, 2013 2:56 am

n0kturnal wrote:No, don't get me wrong - it was a bill of goods, distributed among the tribe, business as usual. I just wonder why even waste the time, but then I guess I answer my own question then. Everybody is wasting time in some form or another, why NOT kill and loot? All in all, seems like a helluva lot more effort then hermit life.


Good evening,

If raiding were trivial and effortless, most everyone would do it. Most "raids" requiring more than one man usually aren't done for material gain, but rather political reasons.

With the exception of some (very significant) outliers, your profit-to-effort ratio decreases as the size and defenses of the claim increases. I could get more specific, but I feel I'm already running my mouth more than is necessary.

Faithfully,

-Paul the Paymaster

Edit: Had my ratio flipped. Apologies.
Last edited by Ikpeip on Thu May 02, 2013 3:37 am, edited 1 time in total.
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Re: contact ikpeip

Postby n0kturnal » Thu May 02, 2013 3:33 am

Ikpeip wrote:
n0kturnal wrote:No, don't get me wrong - it was a bill of goods, distributed among the tribe, business as usual. I just wonder why even waste the time, but then I guess I answer my own question then. Everybody is wasting time in some form or another, why NOT kill and loot? All in all, seems like a helluva lot more effort then hermit life.


Good evening,

If raiding were trivial and effortless, most everyone would do it. Most "raids" requiring more than one man usually aren't done for material gain, but rather political reasons.

With the exception of some (very significant) outliers, your effort-to-profit ratio decreases as the size and defenses of the claim increases. I could get more specific, but I feel I'm already running my mouth more than is necessary.

Faithfully,

-Paul the Paymaster


Economies of scale, the more you have - the more you can make. A working village can make someone a lot of money - be they the raider or the raided. But I don't want to pick your brain, I just wanted some perspective on what it's all for. I can see the propaganda, and it is amusing, especially since I don't have a character on Plymouth. I only understand a fraction of what's going on there, so I'm not trying to trivialize it; I just don't know if I'm convinced it's worth it. For the Tribe it works, but I doubt a majority of Salem players could/would follow in the those footsteps.
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Re: contact ikpeip

Postby Ikpeip » Thu May 02, 2013 4:14 am

n0kturnal wrote:Economies of scale, the more you have - the more you can make. A working village can make someone a lot of money - be they the raider or the raided. But I don't want to pick your brain, I just wanted some perspective on what it's all for. I can see the propaganda, and it is amusing, especially since I don't have a character on Plymouth. I only understand a fraction of what's going on there, so I'm not trying to trivialize it; I just don't know if I'm convinced it's worth it. For the Tribe it works, but I doubt a majority of Salem players could/would follow in the those footsteps.


My apologies, on re-reading my post I had my ratio flipped by mistake (have edited the post to be more accurate). What I was trying to convey is that the larger targets are actually less profitable, generally. You'll get much more loot out of hitting 7 claims each with 10 braziers than one claim with 70.

Furthermore, under the Waste Claim mechanic, the assumption when raiding any town is that you will receive no goods of worth. The frequent posts following a raid on a town bragging about how everything was alt-vaulted I find amusing. Do people really believe we expect to get rich when laying a Waste Claim? We've done this a few times now - we know which targets will and will not yield material profit.

I've tried to advance the argument that the current siege and defense mechanics encourage raiding smaller, relatively newer players far too much. The current crime system incentivizes full pillaging/scraping of a claim, rather than just nabbing the 5-10 items of most value and moving on (especially the way Trespassing and Larceny crimes accumulate). However, I'm under no illusion that these arguments were taken seriously by the Powers That Be - understandably, no one wants to take counsel from the Bad Guy.

-Paul the Paymaster
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Re: contact ikpeip

Postby n0kturnal » Thu May 02, 2013 4:45 am

Ikpeip wrote:
My apologies, on re-reading my post I had my ratio flipped by mistake (have edited the post to be more accurate). What I was trying to convey is that the larger targets are actually less profitable, generally. You'll get much more loot out of hitting 7 claims each with 10 braziers than one claim with 70.

Furthermore, under the Waste Claim mechanic, the assumption when raiding any town is that you will receive no goods of worth. The frequent posts following a raid on a town bragging about how everything was alt-vaulted I find amusing. Do people really believe we expect to get rich when laying a Waste Claim? We've done this a few times now - we know which targets will and will not yield material profit.

I've tried to advance the argument that the current siege and defense mechanics encourage raiding smaller, relatively newer players far too much. The current crime system incentivizes full pillaging/scraping of a claim, rather than just nabbing the 5-10 items of most value and moving on (especially the way Trespassing and Larceny crimes accumulate). However, I'm under no illusion that these arguments were taken seriously by the Powers That Be - understandably, no one wants to take counsel from the Bad Guy.

-Paul the Paymaster


Guess my next goal is getting a vclaim on my hermit's hovel, heh. Good to hear from 'the Bad Guy'' on this ultimately crucial mechanic. Siege and defense mean nothing until you've experienced, fortunately it's quiet where I'm from, and I haven't been tempted to leave scents at this point. But when I do get attacked, I just hope the dice are somewhat in my favor. From your account though, it seems like the mechanic is weighted towards those who band together vs the hermit. Getting a vclaim isn't hard, but it takes some amount of resources and most new players wouldn't dream of doing it on their own. Joining a village is the other option, but that has its own woes. Either way, they need to fix quite a few issues that are touched upon by raiding. Social) There is no easy way in game to find people, much less trust and play with them. Alts) If you can siege a massive base and get absolutely no material profit, because of altvaults - or endless repair supplies for the defender / unlimited food for attackers is not a balanced 'feature.' Crime) It's just not something that can be dabble with harmlessly, you will wind up getting tracked and killed - you can't just steal a spare sled or pick someone's fields. Siege) Get a vclaim - walls will slow them down, braziers can be destroyed, Waste Claims take effort.

Anyway, I wish the developer's would listen to these arguments of yours. Because when new players have been playing the happy fun crafting MMO then log on to find everything smashed and burnt to the ground, it will be a big shock. There needs to be more hand holding in terms of crime and defense. This is not Haven, I can see that they are making systems more accessible. So when those at the end game are telling the rest of us the raiding system is broken, it's time to give it a second look. On top of purity, but that's another open wound for another day.
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Re: contact ikpeip

Postby Marlucia » Thu May 02, 2013 4:01 pm

Paying the treaty has many advantages and doesn't cost much at all. I don't see why you keep playing this way, knowing full well that your bases will keep getting raided instead of taking the easy route and making nice with the tribe.
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Re: contact ikpeip

Postby Mereni » Sat May 04, 2013 1:46 am

n0kturnal wrote:I wish the developer's would listen to these arguments of yours.


So do I. The argument is a little counterintuitive to someone who doesn't raid, but looking in chests shouldn't add a crime debuff.

The more crimes you get on a claim from looking in all those chests the less it matters if you get even more. So, why not destroy chests and houses and everything before leaving? The crimes will already take 40 minutes from the looking, what's an extra 10?
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Re: contact ikpeip

Postby Dallane » Sat May 04, 2013 1:58 am

Ikpeip wrote:However, I'm under no illusion that these arguments were taken seriously by the Powers That Be - understandably, no one wants to take counsel from the Bad Guy.


If you guys didn't act the way you do the powers that be would more then likely listen more closely or at least have a bit more open mind.
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