Ikpeip wrote:
My apologies, on re-reading my post I had my ratio flipped by mistake (have edited the post to be more accurate). What I was trying to convey is that the larger targets are actually less profitable, generally. You'll get much more loot out of hitting 7 claims each with 10 braziers than one claim with 70.
Furthermore, under the Waste Claim mechanic, the assumption when raiding any town is that you will receive no goods of worth. The frequent posts following a raid on a town bragging about how everything was alt-vaulted I find amusing. Do people really believe we expect to get rich when laying a Waste Claim? We've done this a few times now - we know which targets will and will not yield material profit.
I've tried to advance the argument that the current siege and defense mechanics encourage raiding smaller, relatively newer players far too much. The current crime system incentivizes full pillaging/scraping of a claim, rather than just nabbing the 5-10 items of most value and moving on (especially the way Trespassing and Larceny crimes accumulate). However, I'm under no illusion that these arguments were taken seriously by the Powers That Be - understandably, no one wants to take counsel from the Bad Guy.
-Paul the Paymaster
Guess my next goal is getting a vclaim on my hermit's hovel, heh. Good to hear from 'the Bad Guy'' on this ultimately crucial mechanic. Siege and defense mean nothing until you've experienced, fortunately it's quiet where I'm from, and I haven't been tempted to leave scents at this point. But when I do get attacked, I just hope the dice are somewhat in my favor. From your account though, it seems like the mechanic is weighted towards those who band together vs the hermit. Getting a vclaim isn't hard, but it takes some amount of resources and most new players wouldn't dream of doing it on their own. Joining a village is the other option, but that has its own woes. Either way, they need to fix quite a few issues that are touched upon by raiding. Social) There is no easy way in game to find people, much less trust and play with them. Alts) If you can siege a massive base and get absolutely no material profit, because of altvaults - or endless repair supplies for the defender / unlimited food for attackers is not a balanced 'feature.' Crime) It's just not something that can be dabble with harmlessly, you will wind up getting tracked and killed - you can't just steal a spare sled or pick someone's fields. Siege) Get a vclaim - walls will slow them down, braziers can be destroyed, Waste Claims take effort.
Anyway, I wish the developer's would listen to these arguments of yours. Because when new players have been playing the happy fun crafting MMO then log on to find everything smashed and burnt to the ground, it will be a big shock. There needs to be more hand holding in terms of crime and defense. This is not Haven, I can see that they are making systems more accessible. So when those at the end game are telling the rest of us the raiding system is broken, it's time to give it a second look. On top of purity, but that's another open wound for another day.