[ROANOKE] Candy Gang: Executed Criminals / Information

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Re: [ROANOKE] Candy Gang: Executed Criminals / Information

Postby jwhitehorn » Fri Apr 26, 2013 6:13 pm

Hocpoc wrote:Don't worry, no more larcenies from me, I learned the lesson. Even cause it will be a while before I have a character even only capable of it again...


Justice does more than punish. It teaches and inspires.

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Re: [ROANOKE] Candy Gang: Executed Criminals / Information

Postby Glennfinnan » Fri Apr 26, 2013 7:14 pm

alloin wrote:Doesn't make any sense at all what you're posting here, and yes it does matter, cuz it's unrelated, and a different server !


:D
This reminded me of someone I knew who felt remorse for something he did using his character so he killed it using his other character! :lol: :lol: :lol:

What I'm posting here does indeed make sense - Clayet was under a wrong assumption which I corrected.
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Re: [ROANOKE] Candy Gang: Executed Criminals / Information

Postby FutureForJames » Fri Apr 26, 2013 7:43 pm

Glennfinnan wrote:
alloin wrote:Doesn't make any sense at all what you're posting here, and yes it does matter, cuz it's unrelated, and a different server !


:D
This reminded me of someone I knew who felt remorse for something he did using his character so he killed it using his other character! :lol: :lol: :lol:

What I'm posting here does indeed make sense - Clayet was under a wrong assumption which I corrected.


:lol:
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Re: [ROANOKE] Candy Gang: Executed Criminals / Information

Postby n0kturnal » Sat Apr 27, 2013 1:35 am

Yourgrandmother wrote:
Hocpoc wrote:I just checked: it's a 3+ hour trip from my killer's homestead to mine. So, with my first use of larceny, I was the most dangerous criminal in a 3-hour walk radius. Or was I singled out for some reason?


I routinely patrol the lands of Roanoke in search of criminal scents.

Just last night I came upon 30 - 40 active personal claims unmolested by criminals.

If you are leaving scents, we will find you.


How the hell do people just roam around the map I don't know, I barely have time to walk outside the claim to get some lime or forage lol!

Good to know that there is that many ppl playing at least enough to keep active. Roanoke is 91 players vs Plymouth's 59 - that's saying something, not much - but something.
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Re: [ROANOKE] Candy Gang: Executed Criminals / Information

Postby Yourgrandmother » Sun Apr 28, 2013 2:30 pm

Image

Guilty of harboring a fugitive
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Re: [ROANOKE] Candy Gang: Executed Criminals / Information

Postby colesie » Sun Apr 28, 2013 2:33 pm

Yourgrandmother wrote:Image

Guilty of harboring a fugitive

And 2 counts of unlevel wall building
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Re: [ROANOKE] Candy Gang: Executed Criminals / Information

Postby iotuegli » Sun Apr 28, 2013 4:48 pm

colesie wrote:
Yourgrandmother wrote:
Image


Guilty of harboring a fugitive

And 2 counts of unlevel wall building

that matter o.O?
i'm the one who run :|
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Re: [ROANOKE] Candy Gang: Executed Criminals / Information

Postby colesie » Sun Apr 28, 2013 9:16 pm

iotuegli wrote:
colesie wrote:
Yourgrandmother wrote:
Image


Guilty of harboring a fugitive

And 2 counts of unlevel wall building

that matter o.O?

It does under Colesie law :mrgreen:
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Re: [ROANOKE] Candy Gang: Executed Criminals / Information

Postby Dallane » Sun Apr 28, 2013 10:01 pm

colesie wrote:It does under Colesie law :mrgreen:



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Re: [ROANOKE] Candy Gang: Executed Criminals / Information

Postby kruskdamangled » Mon Apr 29, 2013 2:41 am

So these paragons of virtue raid people for humus and opportunistically murder people who commit what would essentially be a non capital crime in real life, and call it justice because they occasionally opportunistically murder actual murderers and PK's.

Literally every other person who has anything to lose to this unjust (and self righteous) monopoly of interplayer violence and antisocial behavior should turn their hand against the Candy Gang. Anyone who wants to commit crimes against other groups. Anyone who wants to solve internal disputes with murder. Anyone who doesn't want to get raided to fuel the fortunes of a bunch of would be kings and tyrants.

Them telling people to "deal with it" if they decide to viciously raid them and generally trying to establish a hegemony should not be tolerated. And that is my problem specifically. We shouldn't let them have a monopoly like MM does. They will just ruin the entire server. If they get that strong, they can do anything they want.

In that light I call upon all interested parties to spread the word, and have their village leadership speak with the leaders of other village in the interest of organizing mutual cooperation against this, and future tyranny and hegemony in Roanoke. Hermits of some note and standing should probably be contacted as well.

That is all.
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