kruskdamangled wrote:And the other guy, well your silver allows you to dominate arbitrarily large swaths of territory, and have insurance for the future IN THE BANK. You can't do anything useful with increments larger than one can be handled in a bankers purse, so you can send an alt in complete safety to town, get silvers, and then do whatever.
What I am saying is that lets say in order to find silver you have to make a pan that costs IDK 5 bars of iron (Yes its a massive pan!), so thats worth about 400s, you then have to journey into the darkness, so you must be an established player, you've probably already got quite a bit of silver through trading and selling cotton, bears, argopelters etc to the NPCs. Now that you've found your silver node you have to build a mint, this costs... 7 iron bars (and some other stuff), (another 560s). Once up and running it is simple to load the mint and make 1 tiny piece of silver. In order to make enough to pay off your investment (960s, not really that much, but I just plucked figures out of the air) you have to work hard at it for week, but then its profit!
What I am trying to say is that the devs can balance the effect that adding silver has on the economy by making set up costs high (add more tools that I didn't mention), and skill requirements high too so some noob can't just stumble on a silver mine. And make returns come after hard grind. Then cotton farming might be a better option. The important thing is that it gets balanced by the devs.