Game Development: Nickels & Dimes

Announcements of major changes to Salem.

Re: Game Development: Nickels & Dimes

Postby colesie » Thu Apr 25, 2013 9:51 am

Yasso wrote:Adding a few inspirationals having copper in their recepies wouldn't have been that hard
neither nickels..nor dimes, neither anything related to nickels or dimes...wait for nothing..bleh!

I booked a week off of work for this :evil:
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Re: Game Development: Nickels & Dimes

Postby Donseluke » Thu Apr 25, 2013 10:15 am

colesie wrote:
Yasso wrote:Adding a few inspirationals having copper in their recepies wouldn't have been that hard
neither nickels..nor dimes, neither anything related to nickels or dimes...wait for nothing..bleh!

I booked a week off of work for this :evil:


Ouch... Thats gotta hurt in the wallet.
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Re: Game Development: Nickels & Dimes

Postby nostra » Thu Apr 25, 2013 10:30 am

Alchemy/Purity still bad and you are developing a useless new mine and making normal mining harder...

*sigh* - Did you guys have any stake in Sim City?

Seriously - everybody is waiting to fix the above mentioned.... :(
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Re: Game Development: Nickels & Dimes

Postby martinuzz » Thu Apr 25, 2013 10:40 am

jorb wrote:We've been developing, and here's what's new.

Some thoughts
We realize that alchemy is hurting at the moment, and we will be making it easier to access at least intermediate levels of purity without too much baby-sitting and hand-holding of the processes. Bare with us.


I'm trying. Too bad this update did nothing to adress the problems. Glad to see that you at least acknowledge that alchemy is hurting.
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Re: Game Development: Nickels & Dimes

Postby ysbryd » Thu Apr 25, 2013 10:41 am

Wournos wrote:
Potjeh wrote:
ysbryd wrote:Not reading thread cos I can imagine the whining
Thanks guys for your hard work as ever PRAS

Actually, there's barely any whining. I for one am elated they introduced the material that stills are made of.

To add to that, there's mostly questions about how things work and what this update could lead to. It's not a game breaking update. ;)

Thanks guys, I will read then, and maybe it will make it easier to understand whats going on
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Re: Game Development: Nickels & Dimes

Postby BubbaMKII » Thu Apr 25, 2013 11:01 am

Added copper nodes which have no use.
Made mining worse.
That about covers it and people are going, yay, you rule! :lol:
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Re: Game Development: Nickels & Dimes

Postby ysbryd » Thu Apr 25, 2013 11:19 am

I know this update isnt as large as others recently have been, but bottom line here is that these guys are giving us something every week, for which, yeah I will praise them. As long as the game is moving forward, whether in the great leaps of the recent weeks or in baby steps as this may be, effort is still being applied. THAT is what I am thanking them for, not the specifics of this update.

and @ Colesie, be grateful, you could have taken a week off for a new hat :lol: ;)
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Re: Game Development: Nickels & Dimes

Postby KitKat » Thu Apr 25, 2013 11:36 am

ysbryd wrote:I know this update isnt as large as others recently have been, but bottom line here is that these guys are giving us something every week, for which, yeah I will praise them. As long as the game is moving forward, whether in the great leaps of the recent weeks or in baby steps as this may be, effort is still being applied. THAT is what I am thanking them for, not the specifics of this update.

and @ Colesie, be grateful, you could have taken a week off for a new hat :lol: ;)


I'd rather them give us an update once a month if it meant something useful and tested.
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Re: Game Development: Nickels & Dimes

Postby alloin » Thu Apr 25, 2013 11:37 am

And here i was hoping on a big patch...

2 options with this patch: Kill more newbs or go afk for the next 7 days...
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Re: Game Development: Nickels & Dimes

Postby ysbryd » Thu Apr 25, 2013 11:45 am

KitKat wrote:
ysbryd wrote:I know this update isnt as large as others recently have been, but bottom line here is that these guys are giving us something every week, for which, yeah I will praise them. As long as the game is moving forward, whether in the great leaps of the recent weeks or in baby steps as this may be, effort is still being applied. THAT is what I am thanking them for, not the specifics of this update.

and @ Colesie, be grateful, you could have taken a week off for a new hat :lol: ;)


I'd rather them give us an update once a month if it meant something useful and tested.

I see what youre saying and can see the logic. But as to the second part, arent we the testers?
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