Game Development: Nickels & Dimes

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Re: Game Development: Nickels & Dimes

Postby ysbryd » Thu Apr 25, 2013 8:37 am

Not reading thread cos I can imagine the whining
Thanks guys for your hard work as ever PRAS
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Re: Game Development: Nickels & Dimes

Postby joeblade » Thu Apr 25, 2013 8:40 am

Snowpig wrote:
Jorb wrote:Point being that you can toss stuff in and just let it sit until it reaches its maximum potential without automatically losing it thereafter.


How should that work if we still have to babysit the equipment while checking the stability of the stuff we put in?

The part of the Alchemy we a re-playing here is plain chemistry. Chemistry is - despite of its "poof, bang, explosion" effects a quite solid and predictable natural science: If i mix water and sulfuric acid by pouring water first then sulfuric acid, then the mixture becomes warm but nothing else happens. If i pour the acid first then the water on its top, then the stuff goes poof.
Therefore it would be more appealing, if the stability did not change by random but as a result of the change of the integral values of the item - like: for each point change in purity the instability goes one up.

The result would be:
- no/less babysitting the equipment, as you could calculate in advance whether your reaction would work of go poof - and most important: when
- a sort of natural cap on the process as purity values tend to raise faster at higher purities


except the chemistry you mention was , during the time period this plays out, pretty much entirely unknown and very mysterious.
stuff did go bang for no apparent reason, sometimes spectacularly, which is something that happens when people have no idea what they're doing.
I mean don't forget, you guys are trying to strengthen one of the 4 humours of the body in different items. You're probably creating something unstable underneath it all.
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Re: Game Development: Nickels & Dimes

Postby Potjeh » Thu Apr 25, 2013 8:44 am

ysbryd wrote:Not reading thread cos I can imagine the whining
Thanks guys for your hard work as ever PRAS

Actually, there's barely any whining. I for one am elated they introduced the material that stills are made of.
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Re: Game Development: Nickels & Dimes

Postby lachlaan » Thu Apr 25, 2013 8:46 am

jorb wrote:Alchemy equipment no longer runs the risk of explosions or accidents if their process no longer has any material gain for the items in it. The alchemical modification effectively stops when the maximum benefit of the process has been reached. The Pressure Cooker and the Retort are primarily affected. Point being that you can toss stuff in and just let it sit until it reaches its maximum potential without automatically losing it thereafter.


Don't advise people to "toss stuff in and just let it sit", some people might misunderstand the fact that its instability only progresses on ticks that change the elemental composition of the item. An item that needs a good 10 ticks to not progress further will still take your oven/test tubes with it, or am I misunderstanding what you said?
Exactly 6.022 x 10^23 worth of Lach molecules.
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Re: Game Development: Nickels & Dimes

Postby colesie » Thu Apr 25, 2013 8:48 am

lachlaan wrote:
jorb wrote:Alchemy equipment no longer runs the risk of explosions or accidents if their process no longer has any material gain for the items in it. The alchemical modification effectively stops when the maximum benefit of the process has been reached. The Pressure Cooker and the Retort are primarily affected. Point being that you can toss stuff in and just let it sit until it reaches its maximum potential without automatically losing it thereafter.


Don't advise people to "toss stuff in and just let it sit", some people might misunderstand the fact that its instability only progresses on ticks that change the elemental composition of the item. An item that needs a good 10 ticks to not progress further will still take your oven/test tubes with it, or am I misunderstanding what you said?

Sounds about right
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Re: Game Development: Nickels & Dimes

Postby iotuegli » Thu Apr 25, 2013 9:00 am

seems good... now... let's find some copper mines :P

however, i'm pretty curios to see HeartVault ceiling collapse destroying all that hummus ^^
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Re: Game Development: Nickels & Dimes

Postby lachlaan » Thu Apr 25, 2013 9:07 am

No more mines pclaimed off the side of the vclaim, and no more building anything inside mines for fear that some mad mineraider will enter your mine with 5 mines and mountains and do his best to make it all collapse gloriously :P
Exactly 6.022 x 10^23 worth of Lach molecules.
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Re: Game Development: Nickels & Dimes

Postby Wournos » Thu Apr 25, 2013 9:27 am

Potjeh wrote:
ysbryd wrote:Not reading thread cos I can imagine the whining
Thanks guys for your hard work as ever PRAS

Actually, there's barely any whining. I for one am elated they introduced the material that stills are made of.

To add to that, there's mostly questions about how things work and what this update could lead to. It's not a game breaking update. ;)
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Re: Game Development: Nickels & Dimes

Postby goat-chan » Thu Apr 25, 2013 9:30 am

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Found one with 14% rods. Too bad it has no use.
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Re: Game Development: Nickels & Dimes

Postby Yasso » Thu Apr 25, 2013 9:36 am

ysbryd wrote:Not reading thread cos I can imagine the whining
Thanks guys for your hard work as ever PRAS


hard work? what sort of hard work? this update is extremely disappointing
They basically just turned copper nodes on..
I don't think adding the mine supports needed a full week either
>calls update "Nickels & Dimes"
>adds copper mines
>***** useless

Adding a few inspirationals having copper in their recepies wouldn't have been that hard
neither nickels..nor dimes, neither anything related to nickels or dimes...wait for nothing..bleh!
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