Who are tribes and who are enemies of them?

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Who are tribes and who are enemies of them?

Postby mosyo_meurseult » Tue Apr 23, 2013 5:34 pm

Who are tribes? And who doesn't like them? I mean can somebody explain the war which beetween tribes and anothers? I'm also wondering is there any tribe group who lives in Jamestown?
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Re: Who are tribes and who are enemies of them?

Postby Yourgrandmother » Tue Apr 23, 2013 6:37 pm

If you live on Jamestown you are safe. Just build 10 braziers next to your leanto and Darwoth will be too scared of DC'ing or crashing to raid you.
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Re: Who are tribes and who are enemies of them?

Postby Judaism » Tue Apr 23, 2013 6:41 pm

mosyo_meurseult wrote:Who are tribes? And who doesn't like them? I mean can somebody explain the war which beetween tribes and anothers? I'm also wondering is there any tribe group who lives in Jamestown?


The MM Tribe is a unofficial organization, they demand tax from everyone who owns an active claim. Technically everyone hates them, do you like to pay taxes to your goverment ?

There are a few Rebellion groups and they eventually will liberate the people of Ply.

On Jamestown there is a single ruler called: ''Darwoth'', 1 person on its own can't control the entire servers so ill agree with Yourgrandmother.


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Re: Who are tribes and who are enemies of them?

Postby jwhitehorn » Tue Apr 23, 2013 6:45 pm

The Tribe is the most powerful organization on Salem and you should pay your Treaty payment as soon as possible to avoid future conflict.

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Re: Who are tribes and who are enemies of them?

Postby Gallient » Tue Apr 23, 2013 7:38 pm

The Tribe is a group of new players who rose up against the tyranny of a group of elitist pre-wipe bug-abusing players. The Tribe gave freedom to the lands of Plymouth and now offer protection from the return of the bug-abusers for a small fee.
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Re: Who are tribes and who are enemies of them?

Postby BubbaMKII » Tue Apr 23, 2013 7:43 pm

The tribe visiting your claim.

http://www.youtube.com/watch?v=mpm44S1aePw
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Re: Who are tribes and who are enemies of them?

Postby Jalpha » Wed Apr 24, 2013 12:06 am

Gallient wrote:The Tribe is a group of bug-abusing players who picked a fight with a group of elitist bug-abusing players, who were defeated by treachery. The tribe then used extortion to force most of the server to pay them and make them stronger.


Fixed.

The tribe is a bunch of loudmouthed kids who trample on the other childrens play-sets for no good reason. They have single handedly destroyed the vast majority of market interaction on Plymouth, created a massive chasm between the new and old players and caused a great exodus as people tried to get away from them.

Now Plymouth is wandered by the homeless and poorly skilled, with nothing meaningful to do. Even the tribe, like a rabid dog who has torn apart his favorite toy, tires of Plymouth and begins to set their sights on the other servers... As players are slowly assimilated or forced to leave... Salem will die.
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Re: Who are tribes and who are enemies of them?

Postby belgear » Wed Apr 24, 2013 12:43 am

Jalpha wrote:
Gallient wrote:The Tribe is a group of bug-abusing players who picked a fight with a group of elitist bug-abusing players, who were defeated by treachery. The tribe then used extortion to force most of the server to pay them and make them stronger.


Fixed.

The tribe is a bunch of loudmouthed kids who trample on the other childrens play-sets for no good reason. They have single handedly destroyed the vast majority of market interaction on Plymouth, created a massive chasm between the new and old players and caused a great exodus as people tried to get away from them.

Now Plymouth is wandered by the homeless and poorly skilled, with nothing meaningful to do. Even the tribe, like a rabid dog who has torn apart his favorite toy, tires of Plymouth and begins to set their sights on the other servers... As players are slowly assimilated or forced to leave... Salem will die.

uhhh
TBH
The purity change was what killed the game. Currently there is no chance of catching up to the Tribe, and that is the only problem. Given enough time with the old foods people would have been able to catch up, but as of right now it will be months and months until it is possible. (That is, if it ever IS possible again.)

So what I am saying is,
It is not the disparity that is the problem. They worked hard to get to where they are, so they deserve that seat.
It is the lack of a method of bridging the gap.
The Tribes presence gave other people something to work for. Either to grow strong and oppose them, or to grow strong with them. The lack of purity foods destroyed the option of opposition.
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Re: Who are tribes and who are enemies of them?

Postby n0kturnal » Wed Apr 24, 2013 4:01 am

Now Plymouth is wandered by the homeless and poorly skilled, with nothing meaningful to do. Even the tribe, like a rabid dog who has torn apart his favorite toy, tires of Plymouth and begins to set their sights on the other servers... As players are slowly assimilated or forced to leave... Plymouth will die.


Fixed

I doubt Paradox would let a game fail. If this game gets on Steam, there will be noobs aplenty - there will be some sort of 'Tribe' on every server. This is the way of the MMO, one group or groups will get organized and dominate, they will grow bored and another will rise. Rinse, repeat. Some organizations will stand out more, first among equals, but in the end it is all the same.

If the Tribe kills off each and every noob, then perhaps Plymouth will die - or else become known as a highly PvP server. In fact, it would stand to reason with a big enough population, servers will gain their own cultures - specifically about PvP and criminals in general. Wouldn't surprise me to see a white knight server, protecting the noobs instead of slaughtering them for Pioneer Packs.
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Re: Who are tribes and who are enemies of them?

Postby Jalpha » Wed Apr 24, 2013 12:42 pm

belgear wrote:
uhhh
TBH
The purity change was what killed the game. Currently there is no chance of catching up to the Tribe, and that is the only problem. Given enough time with the old foods people would have been able to catch up, but as of right now it will be months and months until it is possible. (That is, if it ever IS possible again.)

So what I am saying is,
It is not the disparity that is the problem. They worked hard to get to where they are, so they deserve that seat.
It is the lack of a method of bridging the gap.
The Tribes presence gave other people something to work for. Either to grow strong and oppose them, or to grow strong with them. The lack of purity foods destroyed the option of opposition.


You have a point in that it seems they have gotten too far ahead to be caught. I'm not convinced it's impossible, but the sheer volume of work required to challenge them I think has disheartened most of the potential opposition. I think it would be hard to find enough players on Plymouth nowdays willing to lose a few 200 bile characters to pick off what the tribe has left.

Unfortunately the tribe either had no understanding of how to manage a community, or they simply didn't care to. Pretty much the entirety of their group is loudmouthed bullies who go full retard as often as possible. The only reason they did so well was because they were so aggressive, and their leader had no qualms about recruiting loudmouthed imbeciles, who, while completely retarded and I'm sure difficult to have to socialise with, could still harvest crops, make pies and hotkey destroy.

They dominate a server for now but at what cost? Their reputation isn't one to be proud of, as much as peep will run around spamming ***** to try and convince you otherwise. They rule poorly. Plymouth prospered before their rise to power, which was sullied by many foul acts, and now they have no-one left to challenge them Plymouth rots in the dirt like a piece of fruit bitten into once and then discarded. They might have been able to take Plymouth, but they can't rule it. That's why Plymouth is dead.
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