juicy bases whereabouts

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Re: juicy bases whereabouts

Postby RainbowMoostache » Fri Apr 19, 2013 1:10 pm

Baby head.
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Re: juicy bases whereabouts

Postby ranger » Fri Apr 19, 2013 1:47 pm

Darwoth wrote:the forest teeming with 350 sploitrussians and their 24/7 bots will get him if he stays around to long.


Ok so we have a winner Town called North Bearden. :) Rings any bells? They are 3 or 4 towns larger than one map sector close together in quite ideal spot. Working around clock to finish another walls.
about 50 coal clamps. Anyone interested? :ugeek:
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Re: juicy bases whereabouts

Postby thl111 » Fri Apr 19, 2013 2:12 pm

Pics please. Or are you trying to sell the information?
We make sword stone for keeper and pull they do it and excalibur come out. have no make stone to for sword we make sword box for sword to put sword in for sword. -Moniker (Anarchy online)
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Re: juicy bases whereabouts

Postby Nasir64 » Fri Apr 19, 2013 2:17 pm

Hmm interesting.
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Re: juicy bases whereabouts

Postby Wournos » Fri Apr 19, 2013 3:05 pm

darnokpl wrote:
ranger wrote: Game needs rules you cant rely on morale.


To play in salem you need new keyboard... without "print screen" key?

*everyone switches to Mac where Command+Shift+3 is used to get full screenies* :lol:
Reminder to self: Patience is a virtue.
If Apple blocks Java on Mac: delete
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Re: juicy bases whereabouts

Postby Darwoth » Fri Apr 19, 2013 3:12 pm

they are boosting defenses hardcore at the moment because i sieged them from xray across the lake yesterday when they dropped scents everywhere in the area, talked to the main guy as i passed through who told me they have huge supplies of 100% seeds and humus in all elements of all varieties (even **** like salt pumpkins) and they would give me some for peace, then 5 minutes later he told me that the whole reason they started playing was to kill me because people complain about me in their skype all the time :lol:

told them i wouldn't siege them again if they told me whatever exploit they were using to get high end **** since i knew the only other people on the server with 100% pumpkins and there was no normal way they could have showed up a week ago and gotten them, let alone for all the elements.

he considered telling me, then said no didn't trust me not to kill them etc


so. north bearden = overnight village of russian zergs numbering about 15 - 20 that are walling off little bits of forest on a town claim extension and running bots to clearcut/level it inside the fenced area that are either using something shady to advance quickly or at least pretending that they are to scare off would be attackers.

the village directly below that belongs to the little redhead russian guy in the plymouth frock standing around boston all the time, they are allies as scents from the same crime have led to both villages.

"firebase xray" across the lake is just a bell i dropped to be my siege platform and give me a safe area to break combat/regen. but it is going to be ***** because it was not close enough to fully cover both villages (which is why i didnt follow through with first siege)
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Re: juicy bases whereabouts

Postby ranger » Fri Apr 19, 2013 3:14 pm

This base is just becoming juicy its still under construction. Central location has stone walls layers and lot of def.

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Last edited by ranger on Fri Apr 19, 2013 3:16 pm, edited 1 time in total.
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Re: juicy bases whereabouts

Postby Darwoth » Fri Apr 19, 2013 3:16 pm

ranger wrote:they had no plesure with dragwhot yet.


already killed two
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Re: juicy bases whereabouts

Postby darnokpl » Fri Apr 19, 2013 3:24 pm

Wournos wrote:
darnokpl wrote:
ranger wrote: Game needs rules you cant rely on morale.


To play in salem you need new keyboard... without "print screen" key?

*everyone switches to Mac where Command+Shift+3 is used to get full screenies* :lol:


It was sarcasm to show that ranger's statement is stupid.
You can't make in game rules to disallow making screens :|
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Re: juicy bases whereabouts

Postby ranger » Fri Apr 19, 2013 3:27 pm

You can code game that wont give some people unlimitet money 100% pure items and way to track people teleporting from town. + Give them way to construct some defence that will take more than 10 minutes and few food to get in to.
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