Game Development: Theatrum Chemicum

Announcements of major changes to Salem.

Re: Game Development: Theatrum Chemicum

Postby forge » Fri Apr 19, 2013 4:27 am

Are you trying to say the devs are bad and don't pay attention to their own game?
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Re: Game Development: Theatrum Chemicum

Postby IronicToast » Fri Apr 19, 2013 4:28 am

TheMapp wrote:
IronicToast wrote:
TheMapp wrote:So your abusing a game mechanic how nice. A dupe has been found , reported and still not fixed.. I only can imagine what other game breaking bugs are being kept under wraps to the so called "super powers". Let me dupe a couple hundred of 100% purity seeds and some humus and keep on grinding like the other big dogs. Jorbtar needs to fix this **** and wipe the **** at the same time.


haha dont you understand math you noob its really easy just get some purity stuff next time take a calc class before you talk to me what are you 12 / in geometry?


Apparently you don't pay attention to the bug tracker nooblet. Has nothing to due with math.


dude apparently you dont pay attaention to logic because youre not really making any sense so get back to me when you get a brain you spongebob watching motherflippert

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Re: Game Development: Theatrum Chemicum

Postby Darwoth » Fri Apr 19, 2013 6:15 am

forge wrote:blar glar glar


i did not use a bug zerglord, you simply made a **** base design.

may have also helped if you did not invite retards into your group that hate you and hand me keys :lol:
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Re: Game Development: Theatrum Chemicum

Postby derlaid » Fri Apr 19, 2013 6:17 am

What do bases have to do with duping?

Try to keep up with the conversation.
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Re: Game Development: Theatrum Chemicum

Postby IronicToast » Fri Apr 19, 2013 6:17 am

Darwoth wrote:
forge wrote:blar glar glar


i did not use a bug zerglord, you simply made a **** base design.

may have also helped if you did not invite retards into your group that hate you and hand me keys :lol:



zerglord vs sperglord, biggest fight of 2013
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Re: Game Development: Theatrum Chemicum

Postby forge » Fri Apr 19, 2013 6:21 am

Darwoth wrote:
forge wrote:blar glar glar


i did not use a bug zerglord, you simply made a **** base design.

may have also helped if you did not invite retards into your group that hate you and hand me keys :lol:


Really.. so destroying walls on a town without a waste claim is not a bug?

Just like my 231 humor and counting with this dupe bug won't be one when I murder you in your sleep.
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Re: Game Development: Theatrum Chemicum

Postby T0ne » Fri Apr 19, 2013 6:25 am

forge wrote:Are you trying to say the devs are bad and don't pay attention to their own game?


Lets be fair, HnH is a great game with tons of potential and Salem is a good game with possibly even more potential. We play the game(s) and care enough so give feedback so they are doing something right, just not everything. Now when I say potential I mean the ability to hit critical mass and turn a profit, while also sticking to some of the core systems/mechanics that make their games unique

The devs are not bad, they simply are making the game that they want to make. What I think really needs to happen and possibly will depending on how things go, is that the reigns need to be handed over to a new team or at the very least have a project manager/community manager who will push back, integrate the community more and shift/drive the development goals from a personal perspective into one more influenced by the community as a whole. I am not saying that the community or the devs are always right/wrong, but they do both have the same interests in mind and both need each other for the game to work. The communication channels (these types of threads) really need to be improved for the sake of both parties involved.

It would be interesting to see how a game like this would go if the above took place or even if the current devs had a more hands off type role, not saying I wish this, but the outcome would be interesting none the less.
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Re: Game Development: Theatrum Chemicum

Postby IronicToast » Fri Apr 19, 2013 6:27 am

T0ne wrote:
forge wrote:Are you trying to say the devs are bad and don't pay attention to their own game?


Lets be fair, HnH is a great game with tons of potential and Salem is a good game with possibly even more potential. We play the game(s) and care enough so give feedback so they are doing something right, just not everything. Now when I say potential I mean the ability to hit critical mass and turn a profit, while also sticking to some of the core systems/mechanics that make their games unique

The devs are not bad, they simply are making the game that they want to make.


That's the most worthless defense I've ever heard.

"Billy isn't bad at putting the square peg in the circle hole, he just plays with the toy the way he wants to play!"

-edit: eh I won't be needlessly insensitive-
Last edited by IronicToast on Fri Apr 19, 2013 6:29 am, edited 2 times in total.
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Re: Game Development: Theatrum Chemicum

Postby derlaid » Fri Apr 19, 2013 6:27 am

Wait let's back up a second, you can destroy walls in a town claim without a waste claim?

This ***** game.
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Re: Game Development: Theatrum Chemicum

Postby Mabek » Fri Apr 19, 2013 6:29 am

IronicToast wrote:"Billy isn't bad at putting the square peg in the circle hole, he just plays with the toy the way he wants to play!"


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