Game Development: Theatrum Chemicum

Announcements of major changes to Salem.

Re: Game Development: Theatrum Chemicum

Postby iamah » Thu Apr 18, 2013 1:34 pm

pigs and cows would have a nice art style, plus bacon, pork, milk, etc...

this purity stuff is nice, but not exactly fun, good to see the devs are now thinking about more fun stuff... gotta balance that focus... this game needs time but it'll get there
iamah
 
Posts: 424
Joined: Fri Nov 09, 2012 11:47 pm

Re: Game Development: Theatrum Chemicum

Postby ysbryd » Thu Apr 18, 2013 1:38 pm

oooh oooh is cheese coming back? I lurved my cheese in haven... please please please cheeeeeeeese!
Is terminally confused and her head hurts
User avatar
ysbryd
 
Posts: 524
Joined: Sat Feb 09, 2013 1:16 pm
Location: Wales

Re: Game Development: Theatrum Chemicum

Postby lachlaan » Thu Apr 18, 2013 1:44 pm

So yeah, my alt is definetly loving the new update.
Image
Exactly 6.022 x 10^23 worth of Lach molecules.
lachlaan
Customer
 
Posts: 2043
Joined: Tue Mar 12, 2013 3:11 pm

Re: Game Development: Theatrum Chemicum

Postby ysbryd » Thu Apr 18, 2013 1:53 pm

Is terminally confused and her head hurts
User avatar
ysbryd
 
Posts: 524
Joined: Sat Feb 09, 2013 1:16 pm
Location: Wales

Re: Game Development: Theatrum Chemicum

Postby Wournos » Thu Apr 18, 2013 2:24 pm

loftar wrote:
Darkside wrote:But no mention of the previous purity fields being restored?

Sorry, but I couldn't restore them. Their basic problem was that they were random, so I can't reconstruct their values.

Are you sure? When I checked my lime quarry its values and element are back to what it was before the server mishap. Even a clay area have changed back to it's former elemental composition. Not 100% sure about its purity though. I haven't checked the water in Roanoke city yet. It was Sulphur-based before the mishap and lead-based after it.
Edit:
My farmer is weeping while my miner is smiling.
Reminder to self: Patience is a virtue.
If Apple blocks Java on Mac: delete
Image
User avatar
Wournos
 
Posts: 519
Joined: Thu Dec 13, 2012 11:45 am
Location: Sweden

Re: Game Development: Theatrum Chemicum

Postby qbradq » Thu Apr 18, 2013 2:45 pm

jorb wrote:
Darwoth wrote:just a ***** you to people that...

Image

¦]


I luz you Jorb ¦]
qbradq
 
Posts: 247
Joined: Wed Mar 06, 2013 2:27 am

Re: Game Development: Theatrum Chemicum

Postby alagar » Thu Apr 18, 2013 2:52 pm

The alchemist table is ugly :U
REMOVE STALLS!
User avatar
alagar
 
Posts: 475
Joined: Wed Mar 13, 2013 8:13 pm

Re: Game Development: Theatrum Chemicum

Postby thl111 » Thu Apr 18, 2013 2:55 pm

Game's still in beta phase, the table will be re textured later, I believe. You should see the stamp mill before.
We make sword stone for keeper and pull they do it and excalibur come out. have no make stone to for sword we make sword box for sword to put sword in for sword. -Moniker (Anarchy online)
User avatar
thl111
 
Posts: 393
Joined: Wed Aug 01, 2012 1:28 am

Re: Game Development: Theatrum Chemicum

Postby Darkside » Thu Apr 18, 2013 3:21 pm

thl111 wrote:Game's still in beta phase, the table will be re textured later, I believe. You should see the stamp mill before.


Still waiting for a giant pencil rework -- I mean tree logs rework
User avatar
Darkside
 
Posts: 501
Joined: Sun Mar 03, 2013 5:29 pm
Location: Roanoke, NY

Re: Game Development: Theatrum Chemicum

Postby TheMapp » Thu Apr 18, 2013 3:34 pm

Awsome patch, loving the tears from Darwoth. Only thing annoying is the purity of the water near me keeps changing everyday. Is this what others are seeing?
TheMapp
Customer
 
Posts: 86
Joined: Fri Feb 15, 2013 3:38 pm

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: No registered users and 18 guests