
Seriously tho, thanks Jorbtar, for all your hard work slaving over a hot thingy alembic and bringing us weekly updates PRAS
hikkikomori wrote:Jorb, you have forgotten to metion the metal chest, removed from Boston, which is another cheating backstab from the developers.An noone seems to be willing to return it's contens.
loftar wrote: That was, for instance, our reason for lowering wall HP and soak -- that is, because we assume people will generally reach lower humour values than the previous (broken) ones which may only have been possible with 100% pure (broken) crops to back them.
Yourgrandmother wrote:
You know what it takes to gluttony a village of fighters? Set aside some time and cook thousands of pumpkin pies, make hundreds and hundreds of cabbage crumbs. hundreds and hundreds of cabbage cakes. Storage of 1,500+ just for gluttony.
Yourgrandmother wrote:These time based alchemy tables won't do ****.
We lost the ability to MASS PRODUCE crops and mass cook food.
Yourgrandmother wrote:Fields and humus is the ISSUE and this alchemy / pressure cooker **** is not a solution not even close. How the hell are people going to penetrate 500 brazier hearth vaults when they have to sit there with stupid alchemy tables waiting on values to change and micromanage all compost bins and worms to get 10% of the results of the past?
Darwoth wrote:i am also (still) curious why 88% seeds and 88% humus produces 69% garbage, seems that something is broken or there is now a hardcap.
jorb wrote:--- Siege Changes ---
Trial by Fire reduced to half HP and has less soak
Walls slightly reduced in HP & Soak
Users browsing this forum: No registered users and 50 guests