L33LEE wrote:I think he should go read Grandma's post in the other Game development thread, were he is using 90% humus + 60% seeds and is getting 50% crops.
Even under the new system, the purity is unsustainable, and keeping purity high will be tediously hard if not impossible to reach 90-100%.
Ornery wrote:L33LEE wrote:I think he should go read Grandma's post in the other Game development thread, were he is using 90% humus + 60% seeds and is getting 50% crops.
Even under the new system, the purity is unsustainable, and keeping purity high will be tediously hard if not impossible to reach 90-100%.
Wouldn't help, he thinks max crop purity and 400 humours was easy before the update. No way he'd believe 100% aren't being grown at this very moment, let alone that they are impossible.
L33LEE wrote:rustles wrote:I agree with what people are saying about making sudden changes in the game's core mechanics this late into it's development. We've got 25/25/25/25 items everywhere from before the patch, 100% purity items, assholes running around with 400+ humours, random purity stuff from after the patch, all mixed up together.
So we have people who exploited the game's "unintended" mechanics before the patch, who have a huge advantage over new players due to their now unreachable powers, and due to the fact that they were able to reach that state so easily.
Posts: 15
Joined: Thu Mar 14, 2013 5:41 am
You have no ***** clue what your talking about.
Maxing cereal purity could be done in several hundred hours combined work, yes thats pretty easy, to get max purity on things like pumpkins and cabbage takes THOUSANDS OF HOURS from a combined group to max them WITH THE OLD SYSTEM.
Making judgement on systems, grinding and stuff when the chances are you have never grinded any purity of any crops yourself beyond 10% makes it even more funneh.
With current systems inplace, purity would cap at 15~20% on a new server, with players being able to reach what would start to become a hard cap around 150~200 biles. Bases with 50 braziers and wooden walls, would be able to keep an army of these 200 biles players out, thus making raiding totally redundant under the new system of purity if we was on a new system.
Either way, my point being, only retards who have never grinded the purity of seeds THEMSELVES say its "EASY", when they have no ***** clue how much effort/time went into it.
rustles wrote:L33LEE wrote:rustles wrote:I agree with what people are saying about making sudden changes in the game's core mechanics this late into it's development. We've got 25/25/25/25 items everywhere from before the patch, 100% purity items, assholes running around with 400+ humours, random purity stuff from after the patch, all mixed up together.
So we have people who exploited the game's "unintended" mechanics before the patch, who have a huge advantage over new players due to their now unreachable powers, and due to the fact that they were able to reach that state so easily.
Posts: 15
Joined: Thu Mar 14, 2013 5:41 am
You have no ***** clue what your talking about.
Maxing cereal purity could be done in several hundred hours combined work, yes thats pretty easy, to get max purity on things like pumpkins and cabbage takes THOUSANDS OF HOURS from a combined group to max them WITH THE OLD SYSTEM.
Making judgement on systems, grinding and stuff when the chances are you have never grinded any purity of any crops yourself beyond 10% makes it even more funneh.
With current systems inplace, purity would cap at 15~20% on a new server, with players being able to reach what would start to become a hard cap around 150~200 biles. Bases with 50 braziers and wooden walls, would be able to keep an army of these 200 biles players out, thus making raiding totally redundant under the new system of purity if we was on a new system.
Either way, my point being, only retards who have never grinded the purity of seeds THEMSELVES say its "EASY", when they have no ***** clue how much effort/time went into it.
oh waa waa it was so difficult to grind purity with one factor!! Build some coal clamps, raise speed by 300%, plant multiple fields, -4 to +4 percent increase/decrease in purity, if you plant enough fields at least one of them will be significantly more pure than the last generation of seeds, daily harvest, etc
Well take that difficulty, multiply it by 1,000, consider the fact that you also have to grind the purity of several different objects on top of the purity of seeds, the fact that it takes a week for a tree to grow, and the fact that there are very low purity caps on 75% of the materials required to grind purity, and the fact that each of those objects, each with several factors, and caps, are all deeply interrelated and one cannot grind purity at all without grinding the purity of each and every one of those things.
Also take into consideration that one could simply BUY 100% purity seeds for 350silver and save all the work of grinding it for your self. Since seed purity was the one and only factor, that's all a person needed to do to get 100% purity food.
If a brilliant mathematician would be kind enough to calculate how many more times difficult it has become to grind purity than it was for this moron, please do.
rustles wrote:rubbish
alagar wrote:Anyone having a big lag after the bugfix update too?
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