Game Development: Under Pressure

Announcements of major changes to Salem.

Re: Game Development: Under Pressure

Postby Darkside » Tue Apr 16, 2013 12:01 am

So they just restarted the server with a message indicating it is for worm fix... so you guys who have been saying your worms were eating have made some poor observations - probably placed already impure worms into containers expecting them to be all 25
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Re: Game Development: Under Pressure

Postby Ornery » Tue Apr 16, 2013 12:01 am

L33LEE wrote:I think he should go read Grandma's post in the other Game development thread, were he is using 90% humus + 60% seeds and is getting 50% crops.

Even under the new system, the purity is unsustainable, and keeping purity high will be tediously hard if not impossible to reach 90-100%.


Wouldn't help, he thinks max crop purity and 400 humours was easy before the update. No way he'd believe 100% aren't being grown at this very moment, let alone that they are impossible.
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Re: Game Development: Under Pressure

Postby L33LEE » Tue Apr 16, 2013 12:26 am

Ornery wrote:
L33LEE wrote:I think he should go read Grandma's post in the other Game development thread, were he is using 90% humus + 60% seeds and is getting 50% crops.

Even under the new system, the purity is unsustainable, and keeping purity high will be tediously hard if not impossible to reach 90-100%.


Wouldn't help, he thinks max crop purity and 400 humours was easy before the update. No way he'd believe 100% aren't being grown at this very moment, let alone that they are impossible.


The thing is, he has no clue on the kind of bile drain which happens when taking down a big claim either. Active raiders with 400+ humours, with dwindling supplys of high % humus, and the impossibility of keeping it high, will not be able to sustain the 400+ biles AND RAID.. Once all the high end humus is gone, and we are only stuck with 20%, foods, (current situation) you will not be able to sustain a character above 200 as an active raider player, and the high "GODS" will be risking so much / losing biles if they raid with them, im sure they will in time become more defensive characters.

People should go raid a 50~100+ brazier base with 5 players, and then complain about the total humors lost since the perma damage was implemented, before they even comment about high god like chars, and the risks involved.

Also as GM said, if the current purity was on a new server, big villages / groups of players, and even dedicated hermits will be unraidable for years to come.
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Re: Game Development: Under Pressure

Postby rustles » Tue Apr 16, 2013 12:38 am

L33LEE wrote:
rustles wrote:I agree with what people are saying about making sudden changes in the game's core mechanics this late into it's development. We've got 25/25/25/25 items everywhere from before the patch, 100% purity items, assholes running around with 400+ humours, random purity stuff from after the patch, all mixed up together.

So we have people who exploited the game's "unintended" mechanics before the patch, who have a huge advantage over new players due to their now unreachable powers, and due to the fact that they were able to reach that state so easily.


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You have no ***** clue what your talking about.

Maxing cereal purity could be done in several hundred hours combined work, yes thats pretty easy, to get max purity on things like pumpkins and cabbage takes THOUSANDS OF HOURS from a combined group to max them WITH THE OLD SYSTEM.

Making judgement on systems, grinding and stuff when the chances are you have never grinded any purity of any crops yourself beyond 10% makes it even more funneh.

With current systems inplace, purity would cap at 15~20% on a new server, with players being able to reach what would start to become a hard cap around 150~200 biles. Bases with 50 braziers and wooden walls, would be able to keep an army of these 200 biles players out, thus making raiding totally redundant under the new system of purity if we was on a new system.

Either way, my point being, only retards who have never grinded the purity of seeds THEMSELVES say its "EASY", when they have no ***** clue how much effort/time went into it.


oh waa waa it was so difficult to grind purity with one factor!! Build some coal clamps, raise speed by 300%, plant multiple fields, -4 to +4 percent increase/decrease in purity, if you plant enough fields at least one of them will be significantly more pure than the last generation of seeds, daily harvest, etc

Well take that difficulty, multiply it by 1,000, consider the fact that you also have to grind the purity of several different objects on top of the purity of seeds, the fact that it takes a week for a tree to grow, and the fact that there are very low purity caps on 75% of the materials required to grind purity, and the fact that each of those objects, each with several factors, and caps, are all deeply interrelated and one cannot grind purity at all without grinding the purity of each and every one of those things.

Also take into consideration that one could simply BUY 100% purity seeds for 350silver and save all the work of grinding it for your self. Since seed purity was the one and only factor, that's all a person needed to do to get 100% purity food.

If a brilliant mathematician would be kind enough to calculate how many more times difficult it has become to grind purity than it was for this moron, please do.
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Re: Game Development: Under Pressure

Postby L33LEE » Tue Apr 16, 2013 12:44 am

rustles wrote:
L33LEE wrote:
rustles wrote:I agree with what people are saying about making sudden changes in the game's core mechanics this late into it's development. We've got 25/25/25/25 items everywhere from before the patch, 100% purity items, assholes running around with 400+ humours, random purity stuff from after the patch, all mixed up together.

So we have people who exploited the game's "unintended" mechanics before the patch, who have a huge advantage over new players due to their now unreachable powers, and due to the fact that they were able to reach that state so easily.


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You have no ***** clue what your talking about.

Maxing cereal purity could be done in several hundred hours combined work, yes thats pretty easy, to get max purity on things like pumpkins and cabbage takes THOUSANDS OF HOURS from a combined group to max them WITH THE OLD SYSTEM.

Making judgement on systems, grinding and stuff when the chances are you have never grinded any purity of any crops yourself beyond 10% makes it even more funneh.

With current systems inplace, purity would cap at 15~20% on a new server, with players being able to reach what would start to become a hard cap around 150~200 biles. Bases with 50 braziers and wooden walls, would be able to keep an army of these 200 biles players out, thus making raiding totally redundant under the new system of purity if we was on a new system.

Either way, my point being, only retards who have never grinded the purity of seeds THEMSELVES say its "EASY", when they have no ***** clue how much effort/time went into it.


oh waa waa it was so difficult to grind purity with one factor!! Build some coal clamps, raise speed by 300%, plant multiple fields, -4 to +4 percent increase/decrease in purity, if you plant enough fields at least one of them will be significantly more pure than the last generation of seeds, daily harvest, etc

Well take that difficulty, multiply it by 1,000, consider the fact that you also have to grind the purity of several different objects on top of the purity of seeds, the fact that it takes a week for a tree to grow, and the fact that there are very low purity caps on 75% of the materials required to grind purity, and the fact that each of those objects, each with several factors, and caps, are all deeply interrelated and one cannot grind purity at all without grinding the purity of each and every one of those things.

Also take into consideration that one could simply BUY 100% purity seeds for 350silver and save all the work of grinding it for your self. Since seed purity was the one and only factor, that's all a person needed to do to get 100% purity food.

If a brilliant mathematician would be kind enough to calculate how many more times difficult it has become to grind purity than it was for this moron, please do.


The only reason seeds were sold so cheap, were because a few dedicated player poured thousands of hours into grinding the seeds, chopping thousands of trees etc etc, for retards like you to get them in a friendship trade expecting not to resell, or acquire them by some fluke, mass produce them, and then enmass sell them, and go "EASY MODE SEED PURITY GRINDING ES EASY".

Not 1 player here, who self grinded or village grinded all seeds to 90%+ will say it was "EASY", after it took like 3k~ combined hours of working.

Now i think of the new system and laugh, as 100% purity will take years to reach, and the player base will be 1 village on each server with pure dominance. Yay for 30 players.
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Re: Game Development: Under Pressure

Postby Droj » Tue Apr 16, 2013 12:54 am

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Re: Game Development: Under Pressure

Postby Yourgrandmother » Tue Apr 16, 2013 12:56 am

rustles wrote:rubbish


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Re: Game Development: Under Pressure

Postby alagar » Tue Apr 16, 2013 1:30 am

Anyone having a big lag after the bugfix update too?
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Re: Game Development: Under Pressure

Postby colesie » Tue Apr 16, 2013 1:32 am

alagar wrote:Anyone having a big lag after the bugfix update too?

Wouldn't know, none of us play anymore ¦]
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Re: Game Development: Under Pressure

Postby Hans_Lemurson » Tue Apr 16, 2013 2:00 am

If Compost Bins were simply part of a non-weighted average, even THEN it would be really hard to boost purity. The ridiculous weighting factors that bins have and the high weight that humus has in crop purity make it 10x as difficult.

Difficulty of raising purity:
Before changes: Time-consuming, but relatively straightforward.
Unweighted averages: REALLY damn hard, and quite complicated.
Current situation: WTF?!!!
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