murder damage to hit point ratio

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Re: murder damage to hit point ratio

Postby Azor » Sun Apr 14, 2013 12:22 pm

Killing blow does kill if health after it hit drops to zero.
When I killed Gingerbreadman that fell from two braziers, it took more than one shot, because his health was not damaged before.

So grats Darwoth, you killed someone around 200 biles. With the current situation of gluttony is really permadeath.
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Re: murder damage to hit point ratio

Postby alloin » Sun Apr 14, 2013 12:46 pm

Azor wrote:Killing blow does kill if health after it hit drops to zero.
When I killed Gingerbreadman that fell from two braziers, it took more than one shot, because his health was not damaged before.


Makes sense, thanks for clearing this up =)

RIP GBM, i still giggle when he told us he went kamikaze overnight :mrgreen:
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Re: murder damage to hit point ratio

Postby Azor » Sun Apr 14, 2013 1:02 pm

alloin wrote:RIP GBM, i still giggle when he told us he went kamikaze overnight :mrgreen:

In our museum is still kept his epic coat. This coat is the real reason for the assault Stormie's manor. It shows how rich people lived there. :shock:
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Re: murder damage to hit point ratio

Postby Dallane » Sun Apr 14, 2013 1:13 pm

Azor wrote:
alloin wrote:RIP GBM, i still giggle when he told us he went kamikaze overnight :mrgreen:

In our museum is still kept his epic coat. This coat is the real reason for the assault Stormie's manor. It shows how rich people lived there. :shock:
Image


lol *****
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Re: murder damage to hit point ratio

Postby csnow » Sun Apr 14, 2013 7:52 pm

Azor wrote:
alloin wrote:RIP GBM, i still giggle when he told us he went kamikaze overnight :mrgreen:

In our museum is still kept his epic coat. This coat is the real reason for the assault Stormie's manor. It shows how rich people lived there. :shock:
Image


Your right, People that put snake skulls in snakeskin coats with 2 broken slots, are in fact more then rich. They are winning salem as we speak
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Re: murder damage to hit point ratio

Postby kruskdamangled » Sun Apr 14, 2013 10:49 pm

So to clarify you can really kill these legendary demigod characters people are complaining about with significantly weaker characters? If so that means the PVP situation is much less unbalanced than people are complaining about. Sure, they can squash you, but you, or you and 2 or 3 of your pals can also significantly injure or decommission very valuable characters.

I guess getting stabbed in the neck is bad for everyone.

I kind of like that. They might be better at breaking your ****, but you can still stab them in the neck.
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Re: murder damage to hit point ratio

Postby Judaism » Sun Apr 14, 2013 11:04 pm

kruskdamangled wrote:So to clarify you can really kill these legendary demigod characters people are complaining about with significantly weaker characters? If so that means the PVP situation is much less unbalanced than people are complaining about. Sure, they can squash you, but you, or you and 2 or 3 of your pals can also significantly injure or decommission very valuable characters.

I guess getting stabbed in the neck is bad for everyone.

I kind of like that. They might be better at breaking your ****, but you can still stab them in the neck.



Hmm, Not really a 400ish character easily wins vs three 100ish characters.
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Re: murder damage to hit point ratio

Postby Ornery » Mon Apr 15, 2013 12:22 am

Judaism wrote:Hmm, Not really a 400ish character easily wins vs three 100ish characters.


Pretty much this ^.

A thrust at 400 yellow bile does 31.6 blood damage with no gear. A 400 stat character will have gear that can double their base attack or more.
So with gear, 60+ damage. 2 hits on you and your friends unless you have some gear too.

A thrust at 100 yellow bile does 15.8 blood damage with no gear. AND drains ~4 yellow bile from you, causing successive hits to do less and less damage to the 400 blood that fully-geared guy has. He can just afk and before he's down to even 100 blood, you'll be too low to do anything except die.
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Re: murder damage to hit point ratio

Postby Yourgrandmother » Mon Apr 15, 2013 12:41 am

Ornery wrote:A thrust at 100 yellow bile does 15.8 blood damage with no gear. AND drains ~4 yellow bile from you, causing successive hits to do less and less damage to the 400 blood that fully-geared guy has. He can just afk and before he's down to even 100 blood, you'll be too low to do anything except die.


My worker character with 100 yellow bile no bonus' hits my fighter for 8.8 damage. 8-)
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Re: murder damage to hit point ratio

Postby FutureForJames » Mon Apr 15, 2013 4:29 am

Ornery wrote:
Judaism wrote:Hmm, Not really a 400ish character easily wins vs three 100ish characters.


Pretty much this ^.

A thrust at 400 yellow bile does 31.6 blood damage with no gear. A 400 stat character will have gear that can double their base attack or more.
So with gear, 60+ damage. 2 hits on you and your friends unless you have some gear too.

A thrust at 100 yellow bile does 15.8 blood damage with no gear. AND drains ~4 yellow bile from you, causing successive hits to do less and less damage to the 400 blood that fully-geared guy has. He can just afk and before he's down to even 100 blood, you'll be too low to do anything except die.


Unless the 100 yellow biles people are PvP gods.
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