Can I just ask some questions to see if I understand this and the patch before.
- in order to make good humus you need either good building material for the bin or worms; or both now ?
- in order to get good worms you need good food to feed them, which sort of needs good fields, gardens, etc, or does the usual 3-5% foraged crap do the trick ? ie. huge circular grind
- in order to get good build materials you need to farm trees, which is only possible after getting horticulture as well as grinding mines to get high quality nails, ie. endgame skills
- in order to get the really high percentage seeds you need to be a bit lucky and damn persistent, ie invest huge amount of time
Is it me or does that not only make it harder for the demi-gods to get ahead, but absolutely nukes the casual gamer...? I mean disregarding what's still to come for a moment, is this not already all a bit steep for someone who has a job, family and a life ? I don't want it to be easy either, but jeez, considering you can die at any point isn't this a bit cumbersome and long-winded. I just kind of feel that if someone invests huge effort and time in building up farming that he might have an advantage over someone that invested time in mining, say - and of course vice versa.
Now it just seems like you have to do everything in order to do the slightest bit of anything. I suppose that means being a hermit is no longer really doable then ?