Game Development: Under Pressure

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Re: Game Development: Under Pressure

Postby Darwoth » Thu Apr 11, 2013 12:07 pm

hope i can blow someones house up by loading their stoves with **** quality pressure cookers.
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Re: Game Development: Under Pressure

Postby Tylan » Thu Apr 11, 2013 12:24 pm

Darwoth wrote:hope i can blow someones house up by loading their stoves with **** quality pressure cookers.


Or destroy someone's food stores with worms.
jorb wrote:you fat-fingered, trigger happy nabbly-boos.

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Re: Game Development: Under Pressure

Postby Darwoth » Thu Apr 11, 2013 12:41 pm

yes.

as an aside it always seems like a patch comes after i dump all my ****, just got done blowing through 90% pythons for s&c and of course been trashing all the worms from high purity compost i have been raiding :lol: :lol:
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Re: Game Development: Under Pressure

Postby Skaulic » Thu Apr 11, 2013 12:49 pm

Define Colliquative:

Characterized by excessive liquid discharge, or by liquefaction of tissue.

Mmmmmmm gravewax anyone?
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Re: Game Development: Under Pressure

Postby ysbryd » Thu Apr 11, 2013 1:06 pm

jorb wrote:We've been developing, and here's what's new,

Colliquative Pressure Cooker: Craft and place in a stove. Place items in the cooker. Light the stove. While items are in the cooker, their two highest Alchemical dimensions will slowly harmonize at the higher of the respective two levels. The longer the items stay in the cooker, the more their Chymicall Instability increases, as does the risk of an accident. Accidents include exploding stoves, cookers, loss of items in cooker, &c. The risk of a more severe accident also increases with higher instability.


Is this factor reset by removing and replacing the item or is it fixed?
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Re: Game Development: Under Pressure

Postby Wournos » Thu Apr 11, 2013 1:15 pm

Snowpig wrote:purity of worm is influenced by stuff you give him to eat (in a container)
purity of humus is influenced by the worm(s), you put in the compost bin (by open+leftclick) and the purity of the boards/nails the compost bin is built of

Thank you for clarifying that. I've been wondering how to influence worms if they were any different from two patches ago.

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Re: Game Development: Under Pressure

Postby Yuka » Thu Apr 11, 2013 1:15 pm

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Re: Game Development: Under Pressure

Postby Lama1 » Thu Apr 11, 2013 1:19 pm

'Slightly'.
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Re: Game Development: Under Pressure

Postby L33LEE » Thu Apr 11, 2013 1:21 pm

Yuka wrote:Image



Can you make a wicked wicker man mask, and link the results ?
Retribution ~ Death comes to those who wait.

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Re: Game Development: Under Pressure

Postby k545836 » Thu Apr 11, 2013 1:22 pm

Tell me it is photoshop :)
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