Game Development: Under Pressure

Announcements of major changes to Salem.

Re: Game Development: Under Pressure

Postby ysbryd » Thu Apr 11, 2013 10:10 am

So maybe you just need one good item in each element to bring the others up? Until it all goes kaboom of course
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Re: Game Development: Under Pressure

Postby Snowpig » Thu Apr 11, 2013 10:11 am

what about the other two values? (blue+red)

the final composition when using stuff with at least one element greater or equal 50 after (ab)using this cooker will be: V1/V2/0/0 (in all possible permutations) with V1+V2=100 and V1 > 0, V2 > 0
(like: 50/50/0/0, 25/0/75/0, 61/0/0/39 ...etc.)

If the highest element (V1) is less than 50, the composition will be something like, V1/V1/V2/V3 (again in all possible permutations), with V2+V3 = 100-(2*V1) and V2 and/or V3 >= 0 (like: 44/44/6/6, 35/20/35/10, 2/0/49/49 etc.)
Last edited by Snowpig on Thu Apr 11, 2013 10:19 am, edited 2 times in total.
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Re: Game Development: Under Pressure

Postby darnokpl » Thu Apr 11, 2013 10:16 am

lachlaan wrote:This is why I wish there were more clarity in the patch notes.... I really do hope patch notes will evolve into "List of items will behave according to the formula [formula] and be influenced by [thing1] and [thing2] by [amount1] and [amount2] respectively", as opposed to "We changed something, it's related to a tool, and a craftable recipe. Have fun finding out what it is!"


+1
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Re: Game Development: Under Pressure

Postby ysbryd » Thu Apr 11, 2013 10:24 am

darnokpl wrote:
lachlaan wrote:This is why I wish there were more clarity in the patch notes.... I really do hope patch notes will evolve into "List of items will behave according to the formula [formula] and be influenced by [thing1] and [thing2] by [amount1] and [amount2] respectively", as opposed to "We changed something, it's related to a tool, and a craftable recipe. Have fun finding out what it is!"


+1


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@darnokpl and iachlaan... cmmon guys.... this is Jorb and Loftar!
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Re: Game Development: Under Pressure

Postby darnokpl » Thu Apr 11, 2013 10:36 am

ysbryd wrote:
Is currently building a pilgrims hovel, AKA alchemy lab, AKA UXB, as far away from anything she values as possible.
@darnokpl and iachlaan... cmmon guys.... this is Jorb and Loftar!


If there is possibility I can lost resources because I didn't had luck at least I would want to know the formula for my luck... of course better would be to remove random from crafting systems.
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Re: Game Development: Under Pressure

Postby jorb » Thu Apr 11, 2013 10:43 am

lachlaan wrote:This is why I wish there were more clarity in the patch notes.


This. +1. Because writing around every conceivable misconception is possible. :yes:

They work on individual items. Purity does not harmonize between items, you merely have the option to do two at a time.
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Re: Game Development: Under Pressure

Postby ysbryd » Thu Apr 11, 2013 10:46 am

jorb wrote:
lachlaan wrote:This is why I wish there were more clarity in the patch notes.


This. +1. Because writing around every conceivable misconception is possible. :yes:

They work on individual items. Purity does not harmonize between items, you merely have the option to do two at a time.

Clearer (sorta) Thanks :D
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Re: Game Development: Under Pressure

Postby Cougles » Thu Apr 11, 2013 10:51 am

the final composition when using stuff with at least one element greater or equal 50 after (ab)using this cooker will be: V1/V2/0/0 (in all possible permutations) with V1+V2=100 and V1 > 0, V2 > 0
(like: 50/50/0/0, 25/0/75/0, 61/0/0/39 ...etc.)

If the highest element (V1) is less than 50, the composition will be something like, V1/V1/V2/V3 (again in all possible permutations), with V2+V3 = 100-(2*V1) and V2 and/or V3 >= 0 (like: 44/44/6/6, 35/20/35/10, 2/0/49/49 etc.)[/quote]

Exactly my little tests results. 2nd highest element climbs to highest level at the expense of the bottom 2 elements.
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Re: Game Development: Under Pressure

Postby Potjeh » Thu Apr 11, 2013 10:53 am

jorb wrote:This. +1. Because writing around every conceivable misconception is possible. :yes:

Math is concise and unambigious, so just give us the formulae ;)
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Re: Game Development: Under Pressure

Postby Sachaztan » Thu Apr 11, 2013 10:54 am

So many changes, so hard to grind purity. I think imma let Salem be for a while until it sorts itself out...
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