Game Development: As Above, so Below

Announcements of major changes to Salem.

Re: Game Development: As Above, so Below

Postby Darwoth » Fri Apr 05, 2013 11:02 pm

rustles wrote:even reaching 100-200+ would now become next to impossible.

The only reason you are defending it is because you are the one who benefited from it.


no i am "defending it" because i invested the time, you had the same opportunity i did but chose not to. in fact the overwhelming majority of people on my server with high end cereals got them from the initial seeds that were stolen from me which is why nobody has sulphur, a server of underachievers ***** about the handful of people that put the work in to make high end food having a stat advantage, makes me want to vomit knowing this is the loser entitlement welfare check mentality of the world at large now.

furthermore your comment reflects your complete lack of knowing **** about anything you speak of, i had characters with 150 - 180 in their various stats by eating a mixture of 0% farmed foods and bear recipes long before i had ground up seed purity, feel free to join the peanut gallery and continue bloviating/making yourself look stupid about **** you dont understand though.
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Re: Game Development: As Above, so Below

Postby pistolshrimp » Fri Apr 05, 2013 11:13 pm

jorb wrote: In case you're wondering what we are actually up to at the moment, the answer is that we are rethinking and working on more meaningful alchemy mechanics.
Fcking little pukes, I'll show them...
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Re: Game Development: As Above, so Below

Postby Yourgrandmother » Fri Apr 05, 2013 11:14 pm

There's very little risk of losing a character to braziers if you use VOIP with teamwork and know how the brazier mechanics work.

For being such a 'carebear ______' I sure know a lot more about PvP and Siege mechanics than you staxjax. Then again I'm sure you don't know the first thing about group PvP or Sieging.
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Re: Game Development: As Above, so Below

Postby Darwoth » Fri Apr 05, 2013 11:19 pm

Yourgrandmother wrote:There's very little risk of losing a character to braziers if you use VOIP with teamwork and know how the brazier mechanics work.

For being such a 'carebear ______' I sure know a lot more about PvP and Siege mechanics than you staxjax. Then again I'm sure you don't know the first thing about group PvP or Sieging.



actually you don't know ****, when a brazier randomly criticals you for 150 damage in addition to the already overpowered rate of fire it becomes real easy real quick, particularly for people like myself that do not suck and thus do not run with a half dozen rap lyric reciting mouthbreathers.

don't want to be raided buy a townbell and stock some wall repair supplies, otherwise stop *****.
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Re: Game Development: As Above, so Below

Postby Yourgrandmother » Fri Apr 05, 2013 11:20 pm

You solo raid, dual box at best I am assuming.

There is a way to 'taunt' braziers off others. ;)
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Re: Game Development: As Above, so Below

Postby Darwoth » Fri Apr 05, 2013 11:26 pm

Yourgrandmother wrote:You solo raid, dual box at best I am assuming.

There is a way to 'taunt' braziers off others. ;)



i am aware how brazier mechanics work, changes nothing from what i said.

and no, i usually raid with one character. trying to tab them in and out (particularly since for some reason i can not run two clients simultaneously without them lagging even with a top end computer that i can run numerous new release FPS games at the same time with) simply increases your chances of losing one or both.
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Re: Game Development: As Above, so Below

Postby JinxDevona » Fri Apr 05, 2013 11:26 pm

sabinati wrote:
JinxDevona wrote:Some of us are pointing out that by having bins, pots, kilns, whatever effecting alchemy and purity is too much. Making 4 of everything is not fun.


you don't need max purity in every element, though. as a hermit why would you even try for more than one? that ****'s crazy. maybe the big groups have enough manpower to grind up all four elements but not a single player.

compare it to haven: large groups had top q gear because they had enough manpower to dedicate people to specific tasks like farming, mining, prospecting, tree planting, scouting for resources etc etc (not to mention the people that were dedicated to combat).


As a hermit I would try for more because I don't like to have to buy things or trade. I want to be able to do everything in the game for myself. I'm very stubborn that way. ;)

In H&H a hermit is able to produce high q gear by themselves. My husband has done it all by himself since I left for Salem, what a year ago.

I'd comment on the formula but that's exactly my point.... I don't want to figure out all this crap just to play. I didn't really like the alchemy to begin with, having to keep figuring everything out. Now it's even worse. It makes my head hurt trying to think of what I will need to do now. I guess I'm just one of the kind of players that doesn't want to do equations and stuff. I truly think this game is getting too complicated to attract a decent amount of new players. It already had a high learning curve. Oh well, just my thoughts.
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Re: Game Development: As Above, so Below

Postby Judaism » Fri Apr 05, 2013 11:58 pm

Yourgrandmother wrote:You solo raid, dual box at best I am assuming.

There is a way to 'taunt' braziers off others. ;)


Still the % dammage should be removed ''in my eyes''. Its as ridiculous as the tinderdrill % damage, it makes high humours more useless.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
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Re: Game Development: As Above, so Below

Postby Orcling » Sat Apr 06, 2013 12:01 am

Judaism wrote:
Yourgrandmother wrote:You solo raid, dual box at best I am assuming.

There is a way to 'taunt' braziers off others. ;)


Still the % dammage should be removed ''in my eyes''. Its as ridiculous as the tinderdrill % damage, it makes high humours more useless.


No, since your high humors let you rip through walls as if they were paper.
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Re: Game Development: As Above, so Below

Postby Orcling » Sat Apr 06, 2013 12:04 am

Argos still reelinglock, I thought they fixed this **** by now?
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