They made some great and much needed additions to the game. Natural alchemy added alot of variety to the game, and may be a great motivation to trade, since it'll be hard for 1 group to have all purity types of each kind of herb in decent values. Also, the slight boost for early game foods/insps will definetly be a welcomed change for newbies, easing the growing curve a bit for them, which in turn may help retain more new players. Again, the part about finding stuff of matching purities may be seen as extra work, but if you don't want to do it you can just overlook the elements and combine stuff anyway, its not gonna be worse than it was when you had no purity on any of that stuff.
The part that everyone's complaining about is the tools/buidings getting purity. Yea, I agree we've been living a good life when it comes to seed purity, and I can see how bad the devs dont want us to reach those levels anytime soon.. Loftar even mentioned we werent supposed to reach these levels "easily". Well, compared what farming became to what it was pre-patch, I'd say that calling it easy is the understatement of the century. Not only that, but the pain it is to keep track of purity for bins, having to destroy and rebuild them everytime you can make a better one, waiting a looooooooooooooooooooooooooooong time for trees to grow only to increase a few more % purity... It would take years for ppl to get to high purities again, and I dont even mean 100%.
I think the devs hit a golden design when they introduced proficiency capping forageables. Why not ditch the annoying bin and pot purities and add proficiency caps on produced humus and planted trees? I'm sure you can come up with a brilliant equation to make humus purity be influenced by stocks and maybe some other prof(s). The problem with this would be the ppl who currently have crazy numbers on their profs because of the old system's flaws... Anyway, the community shouldnt get an asinine mechanic (current compost bins) to make up for previous design flaws. Get a proper mechanic in place, and take the necessary action to revert the levels some have acquired thanks to the old mechanics.
"This is a first inroad into alchemy. Expect more." I expect Jorbtar realize what this patch actually did in terms of gameplay and refine the system so it doesnt feel like the huge PITA it feels right now
