Game Development: As Above, so Below

Announcements of major changes to Salem.

Re: Game Development: As Above, so Below

Postby L33LEE » Fri Apr 05, 2013 1:43 pm

Rabidursus wrote:
kaillslater wrote:qbradq and magicman are right: I don't think it hurts newer players, but hurts more established ones.
From that perspective, I thought I would bring up some of my new-ish player thoughts:
1 As mentioned before, veterans will be more hesitant when raiding bases. Without access to 100% purity crops, any bile damage done by braziers cannot be recouped. Newer players with braziers but only low quality iron may not be worth targeting. Huge swing in the risk/reward - the only way to keep those 400+ biles is to not fight. Biles above +100is (whatever the number is) is a finite resource, for now at least. When it comes to raiding less established players, is the juice worth the squeeze? They might be able to make an army of 300 bile characters, but for now there's a limit to how many. That limit wasn't there yesterday.


What the veterans should do now is use the power they have to bash any base they suspect have pure humus, that way they secure power forever.


Its already happened im sure of it.
Retribution ~ Death comes to those who wait.

Wishy for Mod - http://forum.salemthegame.com/viewtopic.php?f=3&t=7783
User avatar
L33LEE
 
Posts: 1134
Joined: Fri Aug 24, 2012 3:58 pm

Re: Game Development: As Above, so Below

Postby TheMapp » Fri Apr 05, 2013 1:54 pm

Rabidursus wrote:
kaillslater wrote:qbradq and magicman are right: I don't think it hurts newer players, but hurts more established ones.
From that perspective, I thought I would bring up some of my new-ish player thoughts:
1 As mentioned before, veterans will be more hesitant when raiding bases. Without access to 100% purity crops, any bile damage done by braziers cannot be recouped. Newer players with braziers but only low quality iron may not be worth targeting. Huge swing in the risk/reward - the only way to keep those 400+ biles is to not fight. Biles above +100is (whatever the number is) is a finite resource, for now at least. When it comes to raiding less established players, is the juice worth the squeeze? They might be able to make an army of 300 bile characters, but for now there's a limit to how many. That limit wasn't there yesterday.


What the veterans should do now is use the power they have to bash any base they suspect have pure humus, that way they secure power forever.


This is already going down. May as well place statues of all the super powers in boston on each server. I don't see them being contested for a very long time.
TheMapp
Customer
 
Posts: 86
Joined: Fri Feb 15, 2013 3:38 pm

Re: Game Development: As Above, so Below

Postby MagicManICT » Fri Apr 05, 2013 1:58 pm

because pure humus is an unlimited resource, amirite?

Inb4 the powers of plymouth raid everyone they gave pure seeds to to get that humus, even if it means throwing away a few tiered alts.
I am a moderator. I moderate stuff. When I do, I write in this color.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
MagicManICT
 
Posts: 5088
Joined: Wed Aug 01, 2012 1:46 am

Re: Game Development: As Above, so Below

Postby Rabidursus » Fri Apr 05, 2013 2:11 pm

MagicManICT wrote:because pure humus is an unlimited resource, amirite?

Inb4 the powers of plymouth raid everyone they gave pure seeds to to get that humus, even if it means throwing away a few tiered alts.


The pure humus is just going to be used differently. Lets say I need a barrel of 100% pure flour (extremely valuable now). To make it i'll need just a handfull of pure humus and just add Lime to goet it up to 500-1000 plenty.

Imagine how much high purity food someone with 500 s&c + Limespam can sqeeze out of just TWO units of humus

Dont get me wrong, I'm not complaining... because I have pure humus ;)
IGN: Nuts/Osoman/Dario/Alvio/Gamle Erik
Former Rattler Lake City
Rabidursus
 
Posts: 63
Joined: Sun Dec 09, 2012 12:41 pm

Re: Game Development: As Above, so Below

Postby iotuegli » Fri Apr 05, 2013 2:22 pm

Yourgrandmother wrote:Oh well at least I still have my zombie apocalypse seed cupboard.

Image


OMG D:


tweenprinc3ss wrote:
Yourgrandmother wrote:As a farmer, my thoughts on this update...

Image


This.


eheheh ;D i'm the onle like you
i'm the one who run :|
David Guetta - Titanium
iotuegli
 
Posts: 359
Joined: Sun Dec 30, 2012 8:46 pm

Re: Game Development: As Above, so Below

Postby Andromedan » Fri Apr 05, 2013 2:27 pm

Loving the added depth and complexity, a lot.

Wouldn't mind a server wipe or new server, to even the playing field. It's still beta. Reading through all the comments, I'm sure everyone's concerns have been vented. Mine are the same, naturally, so I'll leave those out.
Andromedan
 
Posts: 109
Joined: Thu Feb 28, 2013 6:59 pm

Re: Game Development: As Above, so Below

Postby kaillslater » Fri Apr 05, 2013 3:14 pm

TheMapp wrote:
Rabidursus wrote:
kaillslater wrote:qbradq and magicman are right: I don't think it hurts newer players, but hurts more established ones.
From that perspective, I thought I would bring up some of my new-ish player thoughts:
1 As mentioned before, veterans will be more hesitant when raiding bases. Without access to 100% purity crops, any bile damage done by braziers cannot be recouped. Newer players with braziers but only low quality iron may not be worth targeting. Huge swing in the risk/reward - the only way to keep those 400+ biles is to not fight. Biles above +100is (whatever the number is) is a finite resource, for now at least. When it comes to raiding less established players, is the juice worth the squeeze? They might be able to make an army of 300 bile characters, but for now there's a limit to how many. That limit wasn't there yesterday.


What the veterans should do now is use the power they have to bash any base they suspect have pure humus, that way they secure power forever.


This is already going down. May as well place statues of all the super powers in boston on each server. I don't see them being contested for a very long time.


So why are people asking for a server wipe? Why not ask to wipe the purity of all the humus? People keep their characters and bases, and seeds will decay from crap humus. Seems like a reasonable compromise. He said, with nothing to lose.
kaillslater
 
Posts: 37
Joined: Sat Mar 02, 2013 9:13 pm

Re: Game Development: As Above, so Below

Postby Orcling » Fri Apr 05, 2013 3:43 pm

kaillslater wrote:
This is already going down. May as well place statues of all the super powers in boston on each server. I don't see them being contested for a very long time.
So why are people asking for a server wipe? Why not ask to wipe the purity of all the humus? People keep their characters and bases, and seeds will decay from crap humus. Seems like a reasonable compromise. He said, with nothing to lose.


Even if the seeds decay, the 400+ bile characters won't just go away, sure, the braziers might damage their biles a bit, but If they don't attack your base directly? You can't stay inside your walls forever and you can't ever hope to catch up with them. Character wipe & purity wipe on all seeds and humus would be the way to go, resetting erryrywun.
User avatar
Orcling
 
Posts: 637
Joined: Mon Mar 11, 2013 9:53 pm

Re: Game Development: As Above, so Below

Postby darnokpl » Fri Apr 05, 2013 3:49 pm

Wipe is only solution or people will start playing hnh
ply 86 roa 105 jt 92
"There are 313 hearthlings playing." :lol:
Image
User avatar
darnokpl
 
Posts: 2019
Joined: Thu Aug 02, 2012 12:10 am

Re: Game Development: As Above, so Below

Postby RainbowMoostache » Fri Apr 05, 2013 3:53 pm

I actually have the lust to abandon the ship aswell.

Wish I can go back to HnH. But the lag is just awful. When are they gonna fix this?

Something must be done to this, all the active playerbase is sinking and not to mention, some of my friends are considering quitting.
User avatar
RainbowMoostache
 
Posts: 383
Joined: Tue Dec 18, 2012 7:26 pm
Location: Sweden

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: No registered users and 2 guests