Game Development: As Above, so Below

Announcements of major changes to Salem.

Re: Game Development: As Above, so Below

Postby malaclypse » Thu Apr 04, 2013 9:33 pm

Loftar: "Decay systems are boring". Implements an enormous purity grind.

Another win for the hardcore players, and another slam for new and casual players. Can't say I'm surprised.
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Re: Game Development: As Above, so Below

Postby k545836 » Thu Apr 04, 2013 9:38 pm

JinxDevona wrote:Exactly my thoughts. Just because you plant 100% and get 90% does not mean when you plant 90% you will continue to get 90%. It looks as if it will drop each time you plant until it levels out somewhere.


10x plenty is easy to get. So with 2 old compost we can plant 40 fields with 100% seeds to get 90%. No kick in plenty miltiplier again. How many do you get just from 2 compost pieces? Maybe 90% is somewhat limited. But 80% IS virtualy unlimited. Why grind trees?
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Re: Game Development: As Above, so Below

Postby fox » Thu Apr 04, 2013 9:40 pm

MagicManICT wrote: because there's just still a ton more to do and it'd be pointless.



Fixed.
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Re: Game Development: As Above, so Below

Postby MagicManICT » Thu Apr 04, 2013 9:42 pm

k545836 wrote:10x plenty is easy to get. So with 2 old compost we can plant 40 fields with 100% seeds to get 90%. No kick in plenty miltiplier again. How many do you get just from 2 compost pieces? Maybe 90% is somewhat limited. But 80% IS virtualy unlimited. Why grind trees?


Until you get your compost bins up to produce better quality humus to prep the fields, you're going to burn your seeds down eventually. The number of 100% seeds will slowly dwindle until people will have them just for show.
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Re: Game Development: As Above, so Below

Postby k545836 » Thu Apr 04, 2013 9:47 pm

MagicManICT wrote:Until you get your compost bins up to produce better quality humus to prep the fields, you're going to burn your seeds down eventually. The number of 100% seeds will slowly dwindle until people will have them just for show.


Eventually - yes. I'm just saying that it will be years. Pure compost is 50s in blue stalls at Roanoke. So 100s is worth 40 90% fields and who knows how many 80%.
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Re: Game Development: As Above, so Below

Postby Judaism » Thu Apr 04, 2013 9:53 pm

k545836 wrote:
MagicManICT wrote:Until you get your compost bins up to produce better quality humus to prep the fields, you're going to burn your seeds down eventually. The number of 100% seeds will slowly dwindle until people will have them just for show.


Eventually - yes. I just saying that it will be years. Pure compost is 50s it blue stalls at Roanoke. So 100s is worth 40 90% fields and who knows how many 80%.


Sure sure thats cereal, please don't talk about ants when bears walk around.
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Re: Game Development: As Above, so Below

Postby Droj » Thu Apr 04, 2013 9:53 pm

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***** the Treaty!
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Re: Game Development: As Above, so Below

Postby k545836 » Thu Apr 04, 2013 10:00 pm

Judaism wrote:Sure sure thats cereal, please don't talk about ants when bears walk around.


So we agree that 80% cereal is unlimited :)
Now to this picture from established player we go:
viewtopic.php?f=2&t=5685&start=90#p66213
Now tell me that

MagicManICT wrote:They're the ones (if they raid) of losing humors that won't get replaced for months, if ever.


:)
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Re: Game Development: As Above, so Below

Postby Rabidursus » Thu Apr 04, 2013 10:02 pm

k545836 wrote:
JinxDevona wrote:Exactly my thoughts. Just because you plant 100% and get 90% does not mean when you plant 90% you will continue to get 90%. It looks as if it will drop each time you plant until it levels out somewhere.


10x plenty is easy to get. So with 2 old compost we can plant 40 fields with 100% seeds to get 90%. No kick in plenty miltiplier again. How many do you get just from 2 compost pieces? Maybe 90% is somewhat limited. But 80% IS virtualy unlimited. Why grind trees?


Yeah everyone is at that crossroad now. Do we use the remaining humus to make as good chars we can, or go for the long game and save it all for tree grind. I dont know what I am going to do with mine.. I might have enough to make one semigodlike char.
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Re: Game Development: As Above, so Below

Postby Sidran » Thu Apr 04, 2013 10:03 pm

k545836 wrote:Pure compost is 50s in blue stalls at Roanoke. So 100s is worth 40 90% fields and who knows how many 80%.


You do know where stuff on blue stalls comes from?
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