Game Development: As Above, so Below

Announcements of major changes to Salem.

Re: Game Development: As Above, so Below

Postby colesie » Thu Apr 04, 2013 6:20 pm

darnokpl wrote:
Darwoth wrote:i have dropped around $200 or so on the game between my wife and my account, if there was a wipe and i did not have $200 worth of credits to spend in the store as i see fit i would never spend another cent on the game.

but that is all irrelevant since there is not supposed to be a wipe.


There can be wipe and $ can be transfered as silver of course they should consider how long ago you spend your money.
People that bought something for week or two should get 100% back, but someone who used $hop 6 months ago should get 50% and both sides would be happy :)

Why would that idea even enter your brain.
If people want to win they can buy silver first day of a new server. Reimbursing people for a wipe that *wasn't supposed to happen* will not ruin anything that wouldn't already be ruined.
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Re: Game Development: As Above, so Below

Postby Yourgrandmother » Thu Apr 04, 2013 6:26 pm

Logged in today with 0 motivation to do any work in town period.

With such drastic changes, who is to tell what retarded update in the future completely changes the game again.

I see no point to invest in so much effort grinding 4 different purity mines and starting on tree planting from scratch when all that could change 2 months down the road again. Why even bother working on something that will give you crappy gluttony food months down the road that won't do anything for already established 350+ bile characters?

Time to start raiding/killing anyone for giggles I guess on Roanoke.
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Re: Game Development: As Above, so Below

Postby Rabidursus » Thu Apr 04, 2013 6:29 pm

k545836 wrote:It seems to me that the most valueable commodity will be pots and bins - good luck raiding them. This in fact i do like :)
With so many different grinds now its impossible for one player to do everything. I expect Potter will be a full time profession in itself, and soon Unburnt gardening pots will be hot **** on the stalls
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Re: Game Development: As Above, so Below

Postby BubbaMKII » Thu Apr 04, 2013 6:31 pm

Yourgrandmother wrote:Logged in today with 0 motivation to do any work in town period.

With such drastic changes, who is to tell what retarded update in the future completely changes the game again.

I see no point to invest in so much effort grinding 4 different purity mines and starting on tree planting from scratch when all that could change 2 months down the road again. Why even bother working on something that will give you crappy gluttony food months down the road that won't do anything for already established 350+ bile characters?

Time to start raiding/killing anyone for giggles I guess on Roanoke.


Same here
Only started playing about a week ago and i had a lot of fun doing so, especially getting seeds % up, even though it was slow.
"Humus doesn't influence farms, it used to but it was removed"
Great, so make 3 bins, 2 for the farm with 0% humus and 1 for the pots with purity.
Now my fairly full bins of 0% are crap and it only takes 2 hours for one to form.
My pots are crap, my bins are crap, everything i made by working for days is..., crap.
Yeah, this update really makes me want to play more...

"no!"
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Re: Game Development: As Above, so Below

Postby FutureForJames » Thu Apr 04, 2013 6:33 pm

colesie wrote:
darnokpl wrote:
Darwoth wrote:i have dropped around $200 or so on the game between my wife and my account, if there was a wipe and i did not have $200 worth of credits to spend in the store as i see fit i would never spend another cent on the game.

but that is all irrelevant since there is not supposed to be a wipe.


There can be wipe and $ can be transfered as silver of course they should consider how long ago you spend your money.
People that bought something for week or two should get 100% back, but someone who used $hop 6 months ago should get 50% and both sides would be happy :)

Why would that idea even enter your brain.
If people want to win they can buy silver first day of a new server. Reimbursing people for a wipe that *wasn't supposed to happen* will not ruin anything that wouldn't already be ruined.



He is suggesting a system that is almost like the common practice in F2P MMORPGs that close servers. It has a sense of fairness in that people who bought from the item mall early have had time to enjoy the fruits of their purchase, while those purchasing lately haven't had enough time to fully do so.

If someone doesn't care about "fairness" then they should not care about whether or not it is "fair" to keep things like they are now without wipe and without any new servers.
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Re: Game Development: As Above, so Below

Postby Scilly_guy » Thu Apr 04, 2013 6:50 pm

Well I just harvested my cereal, it has come down from (on average) 55% to 47% :(

I think they need to seriously consider this business of compost bins construction affecting the humus, thats the only thing that seems broken to me, even if it wasn't such a dramatic influence. But I guess time will tell, hopefully the tree I planted in the last of my 51% humus will grow.

On another note, what is the best foragable people have found, I got 6% garlic, (H&G is 45)
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Re: Game Development: As Above, so Below

Postby csnow » Thu Apr 04, 2013 6:57 pm

still not fixed? you think when you break your game you would do SOMETHING to try and fix it at least, damn.
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Re: Game Development: As Above, so Below

Postby tweenprinc3ss » Thu Apr 04, 2013 6:58 pm

FutureForJames wrote:
tweenprinc3ss wrote:
That would work, but only if they wait with the reimbursement 1-2 months after the new servers have been opened. Reason being: if you are going to whine about things not being fair currently, then you can't be for the massive advantage early silver gets you during early server life.


Uh no. Cause anyone will be able to pay to play in the beginning anyways. You could spend the same amount as me day 1 if you wanted to, assuming you have income.


You would be assuming that I want to "pay" for any advantage. There is a reason for why several people wanted a lot more fluff items to be introduced into the item mall. (However, certain fluff items would be so popular that they could be traded for large amounts of silver, so that's a problem).


I have job, girlfriend, a life. I can not commit 40-50 hours of my life to this game every week. I would gladly pop a few bucks down to save me some time. In addition, they need the ***** money.
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Re: Game Development: As Above, so Below

Postby Whiskybob » Thu Apr 04, 2013 6:58 pm

Just wipe it.
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Re: Game Development: As Above, so Below

Postby csnow » Thu Apr 04, 2013 7:01 pm

Whiskybob wrote:Just wipe it.


almost leaning towards this solution..as sad as it is
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