Game Development: As Above, so Below

Announcements of major changes to Salem.

Re: Game Development: As Above, so Below

Postby Darwoth » Thu Apr 04, 2013 4:08 pm

Potjeh wrote:If you'd stop worrying about your precious pixels long enough you'd notice I'm not advocating humour reduction for high end characters, but hardcapping effective humours with gear. Of course, this assumes all existing items would be changed to 0% purity.



well man why didn't you say so before? because you know, resetting stats or making them useless is not effectively the same exact thing.
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Re: Game Development: As Above, so Below

Postby Potjeh » Thu Apr 04, 2013 4:09 pm

I did say it, it's just that people are too busy soapboxing to read.
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Re: Game Development: As Above, so Below

Postby Darwoth » Thu Apr 04, 2013 4:12 pm

Potjeh wrote:to read.


apparently "they" aren't the only ones.
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Re: Game Development: As Above, so Below

Postby FutureForJames » Thu Apr 04, 2013 4:13 pm

Potjeh wrote:I did say it, it's just that people are too busy soapboxing to read.


I have to admit that my joy for this update may have clouded my judgement :D.
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Re: Game Development: As Above, so Below

Postby Bait » Thu Apr 04, 2013 4:16 pm

Tylan wrote:So much crying.
Anyone who assumes that they would have otherwise had 500+ humours in a matter of weeks is delusional or lying...


And that's where I stopped reading what you decided to write. Your strategy clearly wasn't a good one, before this patch. Not that it matters anymore, because we've all had to toss things out the window, but you need to realize that because YOU weren't getting numbers like that, does not mean that others didn't/weren't.
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Re: Game Development: As Above, so Below

Postby saffgee » Thu Apr 04, 2013 4:16 pm

ysbryd wrote:This could actually open up trade a lot, for a simple pot you need clay, flint, and lime, all matching bias.. and then compost of matching bias..


This +1.

Finally hoarding makes sense again, meaning raiding (as far as it's still doable) should be far more lucrative. One door closes, another opens. Generally I think it's far too premature to state whether this is an end or a beginning. It's certainly different though, I'll have to realign my goals it seems. My biggest fear is always a roll-back...can't stand them. You finally get used to some change that's made and **bang** back we go again.
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Re: Game Development: As Above, so Below

Postby FutureForJames » Thu Apr 04, 2013 4:20 pm

IronicToast wrote:
forge wrote:
Claeyt wrote:First off I love your game Jorb and Loftar, you guys have made a very enjoyable game that I and my friends enjoy tremendously. We will definitely keep playing no matter what you do.

Do not wipe the servers, please. It would make this game very, very hard to come back to. There's a fix for humor monsters somewhere, please go out there and find it.



YUP cap everyone at 100, Make wall damage % not based on humors. This way its a group effort. The fact that people use trees as walls for this very reason should tell the devs something. The game 100% broke, at the core.


This is actually a topic I've been quite curious about for a while? Do Jorb and Loftar want to promote an individualist or group style of gameplay? Currently, most of Salem's mechanics tend towards the former, and I have a difficult time reconciling that with this being a aspiring-to-be large-scale multiplayer game. Thoughts?


Salem has always promoted group style. That's why Darworth fled Plymouth and started in Jamestown. That's why Russians were able to dominate Roanoke so easily.
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Re: Game Development: As Above, so Below

Postby Uronoro » Thu Apr 04, 2013 4:24 pm

FutureForJames wrote:
Potjeh wrote:Furthermore, noone is really going to play Salem all their life. This is a temporary form of entertainment.


No one plays any one same video game heavily all their lives (unless its self controlled and heavily customizable where the player designs the game themselves to keep it fresh). But most of us do dedicate to a game a lot longer than the short span of time these mechanic overhauls keep happening (years at times). Hence a lot of us migrating to Haven or other more stable game entirely so that our efforts have a greater chance of being preserved.

Getting upset over lost hard work is not some foreign alien response to be mocked at. Just because something is temporary doesn't mean you shouldn't care about it, or someone should be made fun of for caring about it.
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Re: Game Development: As Above, so Below

Postby csnow » Thu Apr 04, 2013 4:25 pm

Uronoro wrote:
FutureForJames wrote:
Potjeh wrote:Furthermore, noone is really going to play Salem all their life. This is a temporary form of entertainment.


No one plays any one same video game heavily all their lives (unless its self controlled and heavily customizable where the player designs the game themselves to keep it fresh). But most of us do dedicate to a game a lot longer than the short span of time these mechanic overhauls keep happening (years at times). Hence a lot of us migrating to Haven or other more stable game entirely so that our efforts have a greater chance of being preserved.

Getting upset over lost hard work is not some foreign alien response to be mocked at. Just because something is temporary doesn't mean you shouldn't care about it, or someone should be made fun of for caring about it.

*clap*
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Re: Game Development: As Above, so Below

Postby FutureForJames » Thu Apr 04, 2013 4:32 pm

JinxDevona wrote:It is starting to feel like a game for only hardcore players. Those who don't have much time to play are screwed. Those that don't get it are screwed. There are over 31,000 members. Where are they? At the peak there are about 450 online at once. Probably around 1,000 regular players. Anyone see a problem with this? Just saying.... :roll:


Think most people that gave the game a chance left because of the lack of a large safezone like the one shown in EVE.
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