Game Development: As Above, so Below

Announcements of major changes to Salem.

Re: Game Development: As Above, so Below

Postby Procne » Thu Apr 04, 2013 2:05 pm

Darwoth wrote:this thread and all those like it is nothing more than the occupy wall street generation wanting the development of others reset so they can feel "even" for 2 days before they get left behind again and start ***** about something else.

Except, this is a game, and not real life. So the argument about what is more "fun", who likes what and how people "feel" about the game actually makes sense.
I know some people run their virtual lives here, striving to be the very best and rule them all and so on. But not everyone does.
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Re: Game Development: As Above, so Below

Postby Darwoth » Thu Apr 04, 2013 2:10 pm

i won't even bother since pretty much every post i have ever seen you make has been whining about somebody else having something you don't :lol:
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Re: Game Development: As Above, so Below

Postby Procne » Thu Apr 04, 2013 2:14 pm

That's because you don't really read them, or your brain blocked the information that I, in fact, had the stuff I was whining about :D
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Re: Game Development: As Above, so Below

Postby matt3206 » Thu Apr 04, 2013 2:18 pm

wow so will the carpenter's bench affect the purity/element of the boards being planned? and does hammer and nails cap it?
very interesting at least the corn bug does not effect the the oil produced. But it also sounds like you need 4 different carpenters benches for each element. Not to mention the same counter parts in rocks. looks like dross just gain a little value.

high purity wood knots though will make it much easier to lvl up H&N :D


Also i am not read the whole thread to see if the question was answered :P
Last edited by matt3206 on Thu Apr 04, 2013 2:20 pm, edited 1 time in total.
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Eat a bag of *****.

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Re: Game Development: As Above, so Below

Postby Potjeh » Thu Apr 04, 2013 2:19 pm

I like how everyone who is saying it's equally hard for newbs and veterans to push tree purity is conveniently ignoring stockpiles of pre-update humus.
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Re: Game Development: As Above, so Below

Postby Judaism » Thu Apr 04, 2013 2:22 pm

quite an urgent question, did this affected already planted fields to ?

Just to be sure to start digging lime 24/7
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
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Re: Game Development: As Above, so Below

Postby darnokpl » Thu Apr 04, 2013 2:24 pm

Judaism wrote:quite an urgent question, did this affected already planted fields to ?

Just to be sure to start digging lime 24/7


Yes it does, I planted 95% cereal and harvested 72%.
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Re: Game Development: As Above, so Below

Postby Cik » Thu Apr 04, 2013 2:28 pm

My initial reaction is this is the most depressing Jorb move & implementation without a wipe since purity was turned off last summer. I can certainly see how many will be depressed while anyone with a 300+ bile character will remain untouchable for an extraordinary amount of time; about little to no desire to play with this nonsense for many.

A new server would be a great solution short of a complete humor wipe.
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Re: Game Development: As Above, so Below

Postby Etherdrifter » Thu Apr 04, 2013 2:32 pm

darnokpl wrote:
Yes it does, I planted 95% cereal and harvested 72%.


This update has just been nominated for the official 2013 troll awards. I mean damn, that is just a little overly harsh, even the field haxors/trade stand abusers got a warning!

I'm not even going to go into high humour characters, they are essentially gods now since it is unlikely that anyone will be able to close the gap with this new system in place.
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Re: Game Development: As Above, so Below

Postby Droj » Thu Apr 04, 2013 2:36 pm

words cannot describe how I feel about this update. ¦]
***** the Treaty!
loftar wrote:I not like, you not get
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