by dreadlus » Thu Apr 04, 2013 1:38 pm
Back in HnH, it was bad already having the super quality clay, water, soil, etc etc nodes that only few had access to, having to destroy your buildings/build other ones after you got your hands on better clay or whatever... But that was back when we only had 1 thing to keep track of, QUALITY. If it was bad then, in Salem it's 4x worse cuz now you have 4 qualities aka elements to keep track of =|
It seems salem is not going the HnH way with purity nodes (praise Jorbtar), being forageables and natural resources relatively low purity as far as I've seen. The wrong thing about what's been implemented in this update is the way the objects/buildings influence the purity outcome of the stuff you produce through them. I mean, I can imagine the compost bin material having a tiny influence over the purity of humus produced, but that "taint" is residual at best, not the way it has been implemented... Same goes for gardening pots, and antecipating the next update, smelters, anvils, tools, etc... If you tell me coal purity affects bar purity to some extent I can agree with that, still making the smelters/anvils water the purity down further is just crap, specially since we need to keep track of 4 elements unlike HnH.
Also, a change like this begs for some sort of intervention on items gathered pre-update. If it wasnt supposed to reach 100% seeds so easily, then I guess it would only be fair if there was a reset of seed (and possibly other items) purities.