Game Development: As Above, so Below

Announcements of major changes to Salem.

Re: Game Development: As Above, so Below

Postby ysbryd » Thu Apr 04, 2013 10:19 am

darnokpl wrote:
People will cry, why do I have to destroy my smelters :lol:
we need anvil, hammer and nails purity

Btw purity nodes are crazy on one tile I found 1% lead mushroom and 1% sulphur chestnut and 5 tiles away was 1% salt bear and few tiles further 3% merc sugar cap :?


But still below the 5% ? Is this the sort of level we are talking about?
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Re: Game Development: As Above, so Below

Postby thl111 » Thu Apr 04, 2013 10:21 am

It's quite the same for clay nodes. I've got 3 types of purities in one deposit at about 3 tile interval. Random, I guess.
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Re: Game Development: As Above, so Below

Postby Procne » Thu Apr 04, 2013 10:27 am

Bumchak wrote:Crafting MMO devs are forcing more crafting onto players.. I object! Apart from the gap this creates between new players and vets this is a reasonable update. Removing lime, granite, clay and water purity would make this way more digestable though.

Well, I hope those regional purities are more of a slight flavor, and in the future there will be some "real" ways of affecting purity of those. Up to 100%, compared to the few % from zones.
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Re: Game Development: As Above, so Below

Postby Sachaztan » Thu Apr 04, 2013 10:37 am

Heavens be praised, my prayer has been answered by Jorb almighty!

-Father George
jorb wrote:Tears pl0x.
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Re: Game Development: As Above, so Below

Postby Xelmoth » Thu Apr 04, 2013 10:40 am

can I change the purity of the compost bin by repairing it with higher purity wood?
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Re: Game Development: As Above, so Below

Postby Wisler » Thu Apr 04, 2013 10:51 am

pretty sure you have to destroy/rebuild them.
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Re: Game Development: As Above, so Below

Postby JeffGV » Thu Apr 04, 2013 10:55 am

This update would be right and all...if we were, like, in alpha. Introducing it when we've already got chars with hundreds of humors and skills is a giant "screw you" to new players, basically.

Imho, they should decide beforehand what "game-changing mechanics" they need to implement, and after they've introduced those, open new servers and leave the old ones as "closed" ones, so that they will die after some time. All these things regarding purity on items/buildings/enemies, basically. So to avoid anything that could give unbalanced growths.
We'll have to rebuild all our crafting items anyway, after all. At least it would even out the playing field.
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Re: Game Development: As Above, so Below

Postby JinxDevona » Thu Apr 04, 2013 11:09 am

Vibe wrote:Never liked the alchemy mechanics/system to begin with. At first it sounds like something cool and complicated, but once you do it for some time it feels like a chore. With this new update it sounds like an even bigger chore.

I have to agree with this. I wasn't fond of the alchemy mechanics and now I think I hate them. This is not reasonable for a solo player. To hunt out 4 different trees, clay, lime, animals, etc.... I think the reason this game doesn't have a higher number of players is because it is too complicated for some of the more casual players. Now it's gotten to the point where we should get a player manual sent to us in the mail, just to be able to play. This is the first update we have ever gotten that has actually made me consider dropping Salem and returning to H&H. I hated H&H's quality grind, but this is so much worse. There has to be a medium between this update and the crazy purities we had before. I don't know. Just sharing my opinion.

As for the high leveled players out there, I am always against wiping, but it might be the only fair solution. Manually dropping everyone to 100 or something might work as well. However it's done, it just has to be done.

Well, I just don't know anymore....
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Re: Game Development: As Above, so Below

Postby Gallient » Thu Apr 04, 2013 11:20 am

Honestly if they are going to cap humors, 100 is not reasonable whatsoever. Especially since water purity is the only thing restricting future food purity atm. Those who've actually played the months long period grinds know that 100 is not that difficult, and honestly i doubt it requires any purity whatsoever. If you're sitting here spouting a cap of 100... then you're likely dependent on buying purity from established players, you'd be at an even higher disadvantage with a hard reset since the rest of us know how to actually play this game.
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Re: Game Development: As Above, so Below

Postby Kandarim » Thu Apr 04, 2013 11:24 am

Gallient wrote:Honestly if they are going to cap humors, 100 is not reasonable whatsoever. Especially since water purity is the only thing restricting future food purity atm. Those who've actually played the months long period grinds know that 100 is not that difficult, and honestly i doubt it requires any purity whatsoever. If you're sitting here spouting a cap of 100... then you're likely dependent on buying purity from established players, you'd be at an even higher disadvantage with a hard reset since the rest of us know how to actually play this game.


he's not saying to implement a hard cap, he's just saying to lower the humours of all players higher than 100 to 100, as a one-time measure.
Can't say I agree with him (although I am probably slightly biased :) )
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