Game Development: As Above, so Below

Announcements of major changes to Salem.

Re: Game Development: As Above, so Below

Postby thl111 » Thu Apr 04, 2013 8:57 am

It all comes down to this Image
We make sword stone for keeper and pull they do it and excalibur come out. have no make stone to for sword we make sword box for sword to put sword in for sword. -Moniker (Anarchy online)
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Re: Game Development: As Above, so Below

Postby ysbryd » Thu Apr 04, 2013 9:06 am

Exactly what sort of differences are we talking? the highest I've found in anything is 5%
Would anyone like to state what they have found, just numbers wise, not identifying product.. just so we can see what sort of range there is?
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Re: Game Development: As Above, so Below

Postby Hans_Lemurson » Thu Apr 04, 2013 9:07 am

Siobhan wrote:not sure why the % of the bin should affect the hummus as much as it does. Should at least be a mix of the bin + the % of what is placed into the bin. What you put into the bin should also affect what you get out of it.


Thought corn would be fixed with the "purity" update

My calculations suggest that the Bin's influence in the humus purity is weighted proportional to the purity-multiplier of the feedstock.

And yeah, I too would have expected a cornmeal fix.

One good thing in this change though is that all forageables are strictly better than they were when at 0%. Even if you mix purities, you'll never do worse than 0%.
Low FPS? Love Pixels? Try my new graphics pack! It's Pixelicious. :)
Compost Bin purity formula: Now doing science to earthworms
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Re: Game Development: As Above, so Below

Postby ysbryd » Thu Apr 04, 2013 9:13 am

This could actually open up trade a lot, for a simple pot you need clay, flint, and lime, all matching bias.. and then compost of matching bias..
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Re: Game Development: As Above, so Below

Postby darnokpl » Thu Apr 04, 2013 9:24 am

thl111 wrote:It all comes down to this Image


and to water purity... welcome in hnh 2.0 ¦]
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Re: Game Development: As Above, so Below

Postby RuneNL » Thu Apr 04, 2013 9:34 am

RuneNL wrote:So the monsters on the servers have become gods...

My server got Loki! How does one get on the good side of a monster trickster?


Bottom line, end game just got put months out of reach.



Very good points yave been made, I revoke my uninformed oppinion.
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Re: Game Development: As Above, so Below

Postby ysbryd » Thu Apr 04, 2013 9:37 am

Question for Jorb, making pots does kiln bias/fuel bias have an effect on product?
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Re: Game Development: As Above, so Below

Postby thl111 » Thu Apr 04, 2013 10:09 am

darnokpl wrote:
thl111 wrote:It all comes down to this Image


and to water purity... welcome in hnh 2.0 ¦]

The game does bring back sweet memories of HnH after this patch. It'll be another pain when devs add smelter's purity amongst other things. Good update, nevertheless.
We make sword stone for keeper and pull they do it and excalibur come out. have no make stone to for sword we make sword box for sword to put sword in for sword. -Moniker (Anarchy online)
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Re: Game Development: As Above, so Below

Postby darnokpl » Thu Apr 04, 2013 10:16 am

thl111 wrote:
darnokpl wrote:
thl111 wrote:It all comes down to this Image


and to water purity... welcome in hnh 2.0 ¦]

The game does bring back sweet memories of HnH after this patch. It'll be another pain when devs add smelter's purity amongst other things. Good update, nevertheless.


People will cry, why do I have to destroy my smelters :lol:
we need anvil, hammer and nails purity

Btw purity nodes are crazy on one tile I found 1% lead mushroom and 1% sulphur chestnut and 5 tiles away was 1% salt bear and few tiles further 3% merc sugar cap :?
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Re: Game Development: As Above, so Below

Postby Bumchak » Thu Apr 04, 2013 10:18 am

Crafting MMO devs are forcing more crafting onto players.. I object! Apart from the gap this creates between new players and vets this is a reasonable update. Removing lime, granite, clay and water purity would make this way more digestable though.
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