Game Development: As Above, so Below

Announcements of major changes to Salem.

Re: Game Development: As Above, so Below

Postby thl111 » Thu Apr 04, 2013 7:40 am

Devs should give players a special item in mailbox to immediately increase 100 humours, not applied for characters with 400+ biles.
We make sword stone for keeper and pull they do it and excalibur come out. have no make stone to for sword we make sword box for sword to put sword in for sword. -Moniker (Anarchy online)
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Re: Game Development: As Above, so Below

Postby sonny_iii » Thu Apr 04, 2013 7:40 am

TO JORB it seems like an overwelling majority do not like the changes so for us, could there be a rework for this path please... dont think its far or right to put something n the game that we have all spent so much time on that we all hate...
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Re: Game Development: As Above, so Below

Postby Kandarim » Thu Apr 04, 2013 7:42 am

sonny_iii wrote:TO JORB it seems like an overwelling majority do not like the changes so for us, could there be a rework for this path please... dont think its far or right to put something n the game that we have all spent so much time on that we all hate...


I think the path is very much right. Purity grinding was way too easy previously.
However, this GREATLY unbalances things for the people who had established bases, and stockpiled pure seeds.
It'll take months for other people to keep up again.

whereas previously, someone who started out in an established town would be up to par on humours in a couple of weeks, maybe a month, now that town will need to grind its own resources for the forseeable future.
Last edited by Kandarim on Thu Apr 04, 2013 7:44 am, edited 1 time in total.
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Re: Game Development: As Above, so Below

Postby Procne » Thu Apr 04, 2013 7:42 am

sonny_iii wrote:TO JORB it seems like an overwelling majority do not like the changes so for us, could there be a rework for this path please... dont think its far or right to put something n the game that we have all spent so much time on that we all hate...

I don't think they really dislike the changes. It's just they are aware those changes are most problematic for new players, because they will never be able to catch up on established, 400+ humours, ones.

Changes themselves are interesting
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Re: Game Development: As Above, so Below

Postby Ass_Kraken » Thu Apr 04, 2013 7:45 am

colesie wrote:
Vibe wrote:Never liked the alchemy mechanics/system to begin with. At first it sounds like something cool and complicated, but once you do it for some time it feels like a chore. With this new update it sounds like an even bigger chore.

My exact thoughts in alpha and still today

My main problem with purity, after having to watch so many numbers, is that the changes seem so insignificant. If you're hunting for the highest forageable you can find for whatever reason, you'll now be digging into the hundredths of a percent. Numbers should be reworked so they don't seem so off.

Like in haven W3, there was Q3000 jewelry, and Q2000 crops, while metal stayed in the 200's. While the numbers were effectively even, and balanced, industry effort wise, it looked so odd to have a Q500 carrot seed, and a Q500 piece of steel, and the piece of steel is so unbelievably high, and the carrot seed is junk.
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Re: Game Development: As Above, so Below

Postby Kandarim » Thu Apr 04, 2013 7:47 am

Procne wrote:Also, I hope that the natural alchemy is not the beginning of purity nodes again. I really don't like stuff like this. Maybe alchemy zones could change randomly over time?


THIS

purity nodes is my most hated thing on haven. I get that it creates a much heavier atmosphere of tension, but it isn't really fair that someone who lucked out at the start gets access to a vastly superior node. I hope nodes are restricted to the -5% to 5% region. At least now, it's restricted to a couple of very good items, and I guess every area has at least one or two which they excel in.

In b4 you spawn in an area with 10% hay/granite
Last edited by Kandarim on Thu Apr 04, 2013 7:48 am, edited 1 time in total.
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Re: Game Development: As Above, so Below

Postby RuneNL » Thu Apr 04, 2013 7:47 am

So the monsters on the servers have become gods...

My server got Loki! How does one get on the good side of a monster trickster?


Bottom line, end game just got put months out of reach.
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Re: Game Development: As Above, so Below

Postby ysbryd » Thu Apr 04, 2013 8:02 am

So all buit compost bins are about 0% purity, so humus even in the highest farms will drop dramatically. And with braziers doing permanent damage to biles, there should be a bit of a moritorium on raiding for a while.. because even the highest humored will find it difficult to regain them... interesting.
So tree farming will be the in thing for the next few weeks.
It may actually level the field a little..or am I wrong in this?
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Re: Game Development: As Above, so Below

Postby staxjax » Thu Apr 04, 2013 8:11 am

I like the update. It was retarded in the first place how we were able to grind up anyseeds from zero to 100% pure within a months time or even less depending on coal usage.

Now we just need a whole new world.

And magic carpets.
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Re: Game Development: As Above, so Below

Postby Wisler » Thu Apr 04, 2013 8:13 am

staxjax wrote:I like the update. It was retarded in the first place how we were able to grind up anyseeds from zero to 100% pure within a months time or even less depending on coal usage.

Now we just need a whole new world.

And magic carpets.


The video makes me want a new server even more ¦]
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