Game Development: As Above, so Below

Announcements of major changes to Salem.

Re: Game Development: As Above, so Below

Postby darnokpl » Thu Apr 04, 2013 6:39 am

omg this is going to be fun :lol: :lol: :lol:
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Re: Game Development: As Above, so Below

Postby Wisler » Thu Apr 04, 2013 6:44 am

People with high purity dousing rods will still be able to own for years to come even if they are behind O.o we need a new server/wipe this is kinda crazy. I forgot which game this happened in but they had 2 different sets of servers one for the old game mechanics and one for the new, surely this would be the moment to do something like that if it were ever possible.
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Re: Game Development: As Above, so Below

Postby Darwoth » Thu Apr 04, 2013 6:49 am

play the game before you open your mouth, metal and smelting have not been affected (yet) and dowsing rods are plentiful on all servers and do not get consumed.
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Re: Game Development: As Above, so Below

Postby ysbryd » Thu Apr 04, 2013 6:50 am

Woohoo! My base is on a node! 3%! I shall celebrate wildly...
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Re: Game Development: As Above, so Below

Postby Ass_Kraken » Thu Apr 04, 2013 6:54 am

ysbryd wrote:Woohoo! My base is on a node! 3%! I shall celebrate wildly...

For what? Nodes are specific to each forageable. 3% for autumn grass might be -3% for mushrooms and anything useful.
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Re: Game Development: As Above, so Below

Postby Wisler » Thu Apr 04, 2013 6:55 am

Darwoth wrote:play the game before you open your mouth, metal and smelting have not been affected (yet) and dowsing rods are plentiful on all servers and do not get consumed.


Actually the purity of nails is what makes compost bins, its a little thing i have called foresight. You seem to be gifted with a desire to troll and grief as many people as you can, probably from some projection of events that happened to you, but you have certainly and are taking it to the extreme from your obvious lack of respect and humility displayed in all your posts.
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Re: Game Development: As Above, so Below

Postby Darwoth » Thu Apr 04, 2013 6:55 am

97% input, 0% output on the humus i put in after server restart. so no the purity of existing input was not reset, the entire system is just untested, poorly concieved and stupid like ususal :lol:


seems like the intention of this patch was to make it so that farms are effectively capped at 10 - 20% in a few weeks to a month.
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Re: Game Development: As Above, so Below

Postby ysbryd » Thu Apr 04, 2013 6:58 am

Ass_Kraken wrote:
ysbryd wrote:Woohoo! My base is on a node! 3%! I shall celebrate wildly...

For what? Nodes are specific to each forageable. 3% for autumn grass might be -3% for mushrooms and anything useful.


Which colour is irony again?
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Re: Game Development: As Above, so Below

Postby colesie » Thu Apr 04, 2013 7:00 am

ysbryd wrote:
Ass_Kraken wrote:
ysbryd wrote:Woohoo! My base is on a node! 3%! I shall celebrate wildly...

For what? Nodes are specific to each forageable. 3% for autumn grass might be -3% for mushrooms and anything useful.


Which colour is irony again?

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Re: Game Development: As Above, so Below

Postby FailureToThrive » Thu Apr 04, 2013 7:12 am

I like the update but I wish it was at the start and not this far along. Being a new player I feel pretty much screwed... Please either wipe or start a new server. It should be pretty obvious that this update made the game unbalanced for any open beta players.
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