Game Development: As Above, so Below

Announcements of major changes to Salem.

Re: Game Development: As Above, so Below

Postby MaximilianKH » Thu Apr 04, 2013 4:10 am

I feel every frog and crab thanking you simultaneously! Not sure what the fuzzy, rolly, bouncy feeling is.

Tumbleweed thanks you, too.
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Re: Game Development: As Above, so Below

Postby Mienja » Thu Apr 04, 2013 4:11 am

WaHoO! Thank YOU!
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Re: Game Development: As Above, so Below

Postby Darwoth » Thu Apr 04, 2013 4:12 am

just put some 97% seeds into a pre patch compost bin, let you know in an hour (or whatever) how big of a ***** on the purity takes, not that it matters. looks like until you have farmed HQ wood to build compost bins from your crop purity will slowly deteriorate each go around.
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Re: Game Development: As Above, so Below

Postby colesie » Thu Apr 04, 2013 4:12 am

loftar wrote:
colesie wrote:Will we still only be able to use woo woo wands for wells then? Meaning well q will be relatively low for a long time

Wells were not part of this update at all, though.

Water have slight, natural alchemical properties

:?:
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Re: Game Development: As Above, so Below

Postby Mereni » Thu Apr 04, 2013 4:13 am

Where is the Theology skill at?
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Re: Game Development: As Above, so Below

Postby loftar » Thu Apr 04, 2013 4:13 am

Yourgrandmother wrote:As a farmer, my thoughts on this update...

Well, to be fair, the 100% pure seeds you guys have been playing around with for far too long now are on the EDGE OF INSANITY and were never intended to be so easily reachable to begin with. ¦]

colesie wrote:
Water have slight, natural alchemical properties

:?:

For now, that only applies to water found directly on the map.
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Re: Game Development: As Above, so Below

Postby Yourgrandmother » Thu Apr 04, 2013 4:17 am

loftar wrote:
Yourgrandmother wrote:As a farmer, my thoughts on this update...

Well, to be fair, the 100% pure seeds you guys have been playing around with for far too long now are on the EDGE OF INSANITY and where never intended to be so easily reachable to begin with. ¦]



I don't play on Plymouth.

Also they were not 'easily reachable' considering the amount of hours invested on replants and thousands of coal clamps.

This entire process made farming a super grind, more than it was already. Anyone with a 300+ bile character on Jamestown/Roanoke will remain god-like for months to come as catching up to them will be a near impossiblity, I guess that's a good thing...
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Re: Game Development: As Above, so Below

Postby Gallient » Thu Apr 04, 2013 4:18 am

Darn, should've farmed more last week.
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Re: Game Development: As Above, so Below

Postby Hans_Lemurson » Thu Apr 04, 2013 4:22 am

Dear LORD this is going to get complicated...

Hmm...how are we going to be able to keep track of which compost bins are pure in which element?

Once the alchemy is more finalized is there gonna be a reset of sorts to combat the biles accumulated by super-food? Knock everybody down to 50 and laugh at their tears?
Last edited by Hans_Lemurson on Thu Apr 04, 2013 4:25 am, edited 1 time in total.
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Compost Bin purity formula: Now doing science to earthworms
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Re: Game Development: As Above, so Below

Postby iamah » Thu Apr 04, 2013 4:23 am

Mereni wrote:Where is the Theology skill at?

I'm seeing it, probably some requirement skill
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