Hans_Lemurson wrote:What do you need to do to actually get your modified graphics recognized by Ender's client?
I have been playing around with beach.res for my testing, and I found that no graphical change I made showed up on the beaches when I loaded the game. I also investigated Chiprel's LowGFX pack and found that it's beach textures didn't work either. In fact, about half of the textures in his pack are non-functional and display the default instead.
UserNM's 11x11 texture pack does however work for all tiles. Replacing it's beach texture with an 8x8 test pattern worked perfectly without problem.
I cannot for the life of me figure out what the difference is between these, why the client accepts Usernm's .res files but rejects most of those provided by Chiprel. The biggest obvious difference is that UserNM's stuff uses single image tilesets, but would that really make so huge a difference?
Do I need to modify the "tileset" data somehow?
What about the META INF files?
Also, what do you do about all the textures that are NOT in salem-res.jar? The current Dirt and Clay textures, among others, are nowhere to be found. Usernm was able to include a dirt.res which worked, but Chiprel did not include anything, presumably because he couldn't find the existing texture to reduce.
Well, i'm unsure exactly about the Ender issue, but here's what i could do:
open up salem-res.jar, remove the META folder thing, and insert your resource files directly in there in their proper places. I would imagine this is the first place it looks for resource files
As for missing textures, go to `~/.salem/cache/' and within there all the resource files not in salem-res that you've encounter in game will be there ending with .cache