Small suggestions

Forum for suggesting changes to Salem.

Re: Small suggestions

Postby staxjax » Sat Mar 23, 2013 4:07 am

You should also be able to right click your snowball on more snow and make a bigger snowball, then stack big snowballs on top of each other to construct snowmen.
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Re: Small suggestions

Postby darnokpl » Sat Mar 23, 2013 1:42 pm

Ornery wrote:
Droj wrote:more ways to kill pilgrims once they're KO'd. Like putting them inside a sack and burning them at a stake, drowning them in a river or by sending them to Boston for a public hanging to serve as an alternative for much needed entertainment!


I second all of this. Let me put people in sacks and drown them in the river, please.


Right click on pistol should give option "use on yourself" ;)
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Re: Small suggestions

Postby saffgee » Sat Mar 23, 2013 2:37 pm

How about a craft able tool belt with 3-4 slots, that means you could hang all your tools on this and have them be usable and not have to keep switching hands in and out all the time. Having to switch - even with ender client - seems cumbersome for no apparent game reason. This would also free up other backpack or body slots for more useful items.
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Re: Small suggestions

Postby limeguy » Sun Mar 24, 2013 7:26 pm

Make bullrun do more damage if you're lifting an object (Maybe even depending on the weight of the object)
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Re: Small suggestions

Postby colesie » Sun Mar 24, 2013 7:36 pm

limeguy wrote:Make bullrun do more damage if you're lifting an object (Maybe even depending on the weight of the object)

Then you have a problem like in haven where you can hold things to shoot/do other things without people being able to see what you're doing since the graphic is just of you holding something
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Re: Small suggestions

Postby limeguy » Sun Mar 24, 2013 8:22 pm

colesie wrote:
limeguy wrote:Make bullrun do more damage if you're lifting an object (Maybe even depending on the weight of the object)

Then you have a problem like in haven where you can hold things to shoot/do other things without people being able to see what you're doing since the graphic is just of you holding something



You can already bullrun/jump/punch/sting while lifting an item, would you rather suggest they fix it so you can't do any combat moves or maneuvers while lifting items then? I still think it would be fun if they kept it for bullrun though (and added extra damage).
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Re: Small suggestions

Postby colesie » Sun Mar 24, 2013 9:34 pm

limeguy wrote:
colesie wrote:
limeguy wrote:Make bullrun do more damage if you're lifting an object (Maybe even depending on the weight of the object)

Then you have a problem like in haven where you can hold things to shoot/do other things without people being able to see what you're doing since the graphic is just of you holding something



You can already bullrun/jump/punch/sting while lifting an item, would you rather suggest they fix it so you can't do any combat moves or maneuvers while lifting items then? I still think it would be fun if they kept it for bullrun though (and added extra damage).

I'd rather you not be able to destroy things/do actions while carrying something, yes. Lifting something up and shooting was a very common ranger tactic in haven but it's pretty cheap imo
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Re: Small suggestions

Postby colesie » Sun Mar 24, 2013 10:09 pm

Let me move the camera angle with my arrow keys
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Re: Small suggestions

Postby MadMaliceMcCrea » Mon Mar 25, 2013 6:06 am

1. Make the phlegm bar green and the black bile bar black? (Why, why, WHY is it otherwise?)
2. Make readout for gluttony events when looking at food more understandable. Currently, colors identify the rows, but there's nothing to tell you what column is for what. Suggest adding labels to identify the rows and using colors to identify the columns so we know which humor/event each number represents. (lord I hope that made sense.)

Visual Aid for suggested display on looking at food events section (includes suggested flip of black bile and phlegm colors. Seriously. Why does black bile have a green bar? I must know if there's a legit reason.):

Events:
SALT: 6.2, 0.0, 0.0, 7.8
MERCURY: 5.4, 0.0, 0.0, 7.2
SULPHUR: 10.7, 0.0, 0.0, 4.3
LEAD: 8.0, 0.0, 0.0, 5.8

See how nice and clear that would make it? (I hope? I admit there's a lack of proper justification with my humor columns, but the colors help with that, right? Right?) Salt, Mercury, Sulphur, and Lead do not need to be color coded. Why are they? It's just confusing.

These first two suggestions are likely completely unhelpful if one happens to be even partially colorblind. For accessibility, it might be best to just let me decide what bars are what color in the options. In which case add labels to rows AND columns.

3. Combat... should be re evaluated. If acceptable tactics for hunting an animal involve abusing it's pathing and/or the terrain, then something is broken. Honestly, I should not have to flee from the cricket in order to line up a shot to hit it effectively once it's AI finally decides to run at me. Never mind the fact that it's a cricket, albeit a rather large cricket, and while I can, right off the boat, carry massive logs and rocks around on my back that are like four times my size, I can't stomp the cricket into the ground. Even with small game hunting, it's abuse the pathing or let it knock me out. And you are expected to go on abusing this bad pathfinding until you can one shot that cricket or any other creature in question. That isn't a good system for combat.

If nothing else, it would be nice if there was a critter out there that would use standard attack behavior, but deal either no or negligible damage, for the fresh off the boat pilgrim to gain familiarity with the *cough* broken, *cough cough* combat mechanics. Better yet, re evaluate combat entirely and give me some kind of lock on and attack mechanic similar to other MMOs. I will admit I am unsure how this would effect the PvP aspect of gameplay.
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Re: Small suggestions

Postby Scilly_guy » Mon Mar 25, 2013 1:03 pm

MadMaliceMcCrea wrote:lots


The colours represent the different possible events (red is the salt event, green mercury, etc etc), the chance of each even depends on the purity of the food 38% lead crackers have a 38% chance of the yellow even happening. The first column is the gluttony value for blood, second phlegm, third yellow bile and fourth is black bile. I realise at first it is a bit confusing but you get used to it. Read this
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