Can we finally do something about random murderers?

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Re: Can we finally do something about random murderers?

Postby ysbryd » Sun Mar 17, 2013 10:40 pm

The whole point of perma death for me, is that death means something, you dont just respawn intact and think lol I'll try that again cos it doesnt matter... in this game EVERYTHING you DO matters. I dont want someone saying there there you ***** up but its okay nothing happened, heres all your stuff now go away and forget about it. People get pissed because it DOES matter. Okay so grow up. This isnt a ten minute while the dinner is cooking game... this is an experience. And thats what makes it special. I see a bear. Any other game I would just get in there and have a go because what the hell, just reload. I LOVE the fact that in this game I look at the bear and weigh up the odds.. (at the moment all in the bears favour btw) and think, nah, I need to practise, get stronger, learn better fighting techniques etc.. and that is just for KO's. I love the fact that everytime I go out the door, my world here could fall apart. And believe me I am not a PVPer.... barely a PVrabbiter.... but dont you dare take permadeath away. I want risk!
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Re: Can we finally do something about random murderers?

Postby Dallane » Sun Mar 17, 2013 11:03 pm

MagicManICT wrote:
Dallane wrote:Considering its profitable now you really don't have much of a argument


Considering numbers haven't been published, it'd be nice to know who your source is. I'll grant that the game is seeing a solid income, though, if most of the posts around here are to be believed. (Must lub hats!)


Considering Moo confirmed there is profit. Since he was the offical person from pdox at the time we have to take his word for it.
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Re: Can we finally do something about random murderers?

Postby MagicManICT » Sun Mar 17, 2013 11:24 pm

Thanks, Dallane. I must have missed that one.
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Re: Can we finally do something about random murderers?

Postby inabearsuit » Tue Mar 19, 2013 5:02 pm

MagicManICT wrote:As a note, depending upon income per month per player, this game could be profitable with as few as 500. I know of at least one game that stays afloat with only about 600-700 subs @ $14 USD per month (plus extras from pet sales and such), which I'll call around $8-10k USD per month. Given various expenses and the falling prices of high speed network connections over the last 20 years, I'd wager that an indie game could be considered profitable at around $7k-8k or a bit lower with only a couple of staff. If the staff are best buddies and split a house or apartment, why the needed income could go a bit lower yet.


Also keep in mind the cost of living for the area they are in, could even venture to say less. People seem to assume that all game devs want to be Blizzard-style billionaire earners. Truly not so.

m4sCaRpWn wrote:The solution is to make the early game easier. Salem needs a huge, extensive tutorial at the beginning that holds the player's hand all the way until they set up a claim.


Why does Salem need an extensive, hand-holding tutorial? I figured out everything I needed to know before I even realized there was a forum for help lol. Granted, down the road I viewed some YouTube videos and a few threads on here for some tips and tricks. But basic gameplay and mechanics, I felt, was fairly obvious. I think what draws a lot of people into Salem is that its not easy, and it certainly doesn't hold your hand. In fact, I personally hate when I start a new game and I have to suffer through a tooth-pulling, over extended tutorial. Half the fun is figuring out what to do.

If people don't like not having a hand to hold and don't like permadeath, then oh well lol. I've died several times to my own stupidity, I just hopped back up on the horse.

But I wouldn't mind seeing some easy justice for grief murderers lol, just because they should suffer as their victims do :twisted:
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Re: Can we finally do something about random murderers?

Postby m4sCaRpWn » Tue Mar 19, 2013 5:28 pm

Having challenging game mechanics is not the same as having difficult to comprehend game mechanics. I find pacman challenging, but I totally understand how to play it. Nobody should have to do research to be able to play a game (obviously folks who like the game already, like you and I, have no problem doing a little research. But the same isn't true for others who might otherwise like the game).
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Re: Can we finally do something about random murderers?

Postby inabearsuit » Tue Mar 19, 2013 7:52 pm

m4sCaRpWn wrote:Having challenging game mechanics is not the same as having difficult to comprehend game mechanics. I find pacman challenging, but I totally understand how to play it. Nobody should have to do research to be able to play a game (obviously folks who like the game already, like you and I, have no problem doing a little research. But the same isn't true for others who might otherwise like the game).


Well, now I think about it, I didn't full understand the inspiration system for a bit. But I just enjoyed walking around and figuring things out. To be it was a challenge to get a grasp of everything, but I personally found it entertaining. Granted, not everyone is going to enjoy playing in that capacity, but Salem so far has lent itself to those who don't want an easy game.

I still find myself apprehensive to login sometimes out of fear of griefers, but I know its a risk we all play with :lol:
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Re: Can we finally do something about random murderers?

Postby Darkside » Tue Mar 19, 2013 8:00 pm

ysbryd wrote:The whole point of perma death for me, is that death means something, you dont just respawn intact and think lol I'll try that again cos it doesnt matter... in this game EVERYTHING you DO matters. I dont want someone saying there there you ***** up but its okay nothing happened, heres all your stuff now go away and forget about it. People get pissed because it DOES matter. Okay so grow up. This isnt a ten minute while the dinner is cooking game... this is an experience. And thats what makes it special. I see a bear. Any other game I would just get in there and have a go because what the hell, just reload. I LOVE the fact that in this game I look at the bear and weigh up the odds.. (at the moment all in the bears favour btw) and think, nah, I need to practise, get stronger, learn better fighting techniques etc.. and that is just for KO's. I love the fact that everytime I go out the door, my world here could fall apart. And believe me I am not a PVPer.... barely a PVrabbiter.... but dont you dare take permadeath away. I want risk!


This would be accurate if there were no multi-accounts/alts. Alts give people the license to act retarded and not have the same consequences. They grind their main hard on all proficiencies and build a nice base to grow high purity crops and perhaps high purity metal if they want and then they create an alt and pump them full of all the top produce from their main and use this alt to commit the crimes and perform the risky behavior because pumping out these alts is going to be pretty easy for them when the main is growing high purity crops
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Re: Can we finally do something about random murderers?

Postby ysbryd » Tue Mar 19, 2013 8:31 pm

So its not 'fair'?
Sheesh get over it, life isnt fair, makes it more of a challenge for us noobs!
Why the hell do people ride roller coaster and do extreme sports? For the buzz. And here you get the buzz without risking real bones!
Adrenelin rush.. I am so tired of everyone whining like three year olds... mom he took my toys... ahem... look, the game is the way it is cos the devs and most of the fans want it that way. Deal.
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Re: Can we finally do something about random murderers?

Postby m4sCaRpWn » Tue Mar 19, 2013 8:35 pm

Darkside wrote:
ysbryd wrote:The whole point of perma death for me, is that death means something, you dont just respawn intact and think lol I'll try that again cos it doesnt matter... in this game EVERYTHING you DO matters. I dont want someone saying there there you ***** up but its okay nothing happened, heres all your stuff now go away and forget about it. People get pissed because it DOES matter. Okay so grow up. This isnt a ten minute while the dinner is cooking game... this is an experience. And thats what makes it special. I see a bear. Any other game I would just get in there and have a go because what the hell, just reload. I LOVE the fact that in this game I look at the bear and weigh up the odds.. (at the moment all in the bears favour btw) and think, nah, I need to practise, get stronger, learn better fighting techniques etc.. and that is just for KO's. I love the fact that everytime I go out the door, my world here could fall apart. And believe me I am not a PVPer.... barely a PVrabbiter.... but dont you dare take permadeath away. I want risk!


This would be accurate if there were no multi-accounts/alts. Alts give people the license to act retarded and not have the same consequences. They grind their main hard on all proficiencies and build a nice base to grow high purity crops and perhaps high purity metal if they want and then they create an alt and pump them full of all the top produce from their main and use this alt to commit the crimes and perform the risky behavior because pumping out these alts is going to be pretty easy for them when the main is growing high purity crops

Players with that much time on their hands SHOULD be rewarded for their dedication to the game.
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Re: Can we finally do something about random murderers?

Postby JeffGV » Tue Mar 19, 2013 9:06 pm

m4sCaRpWn wrote:Players with that much time on their hands SHOULD be rewarded for their dedication to the game.

Rewarded for doing something that should be an "high risk, high reward" playstyle without the "high risk" part?
You can't have a proper permadeath with alts. And you can't do anything about alts. Not to talk about the game mechanics heavily unbalanced toward raiders...
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