Railroads and a handcar.

Forum for suggesting changes to Salem.

Railroads and a handcar.

Postby Bronsontucker » Mon Mar 18, 2013 7:21 am

End game Railroads and an a handcar run by up to two people able to carry a large load from a lime deposit or fast travel between places.

Make them very expensive and not able to take slopes too well requiring extreme amounts of resources and manual labour.

Everyone likes trains.
Bronsontucker
 
Posts: 37
Joined: Sat Aug 18, 2012 10:17 am

Re: Railroads and a handcar.

Postby colesie » Mon Mar 18, 2013 7:34 am

I like trains
Beep Boop Bop
My builds (Under Occupation)
Image
Have you given haven a try? ◕‿◕
User avatar
colesie
 
Posts: 4753
Joined: Thu Oct 04, 2012 6:20 pm
Location: Ontario, Canada

Re: Railroads and a handcar.

Postby Hans_Lemurson » Mon Mar 18, 2013 8:07 am

I think the setting is at least a century too early for rails, but I do approve of the sentiment.

Even if it requires a large investment in infrastructure, the ability to haul things quickly from one place to another would be very valuable.
Low FPS? Love Pixels? Try my new graphics pack! It's Pixelicious. :)
Compost Bin purity formula: Now doing science to earthworms
User avatar
Hans_Lemurson
 
Posts: 555
Joined: Thu Feb 07, 2013 8:04 am

Re: Railroads and a handcar.

Postby Procne » Mon Mar 18, 2013 10:44 am

Rails and wagons were used in mines in 17th century: http://en.wikipedia.org/wiki/Wagonway

I think it's a sweet idea. Not real trains, but pullable/pushable wagons. They would be slightly faster than sleds and hold more items / objects, but would require rails.
The biggest problem I think would be protecting the rails outside settlement. If they are too easy to destroy then it won't make much sense to build them.
Image
Procne
 
Posts: 3696
Joined: Mon Sep 03, 2012 11:34 pm

Re: Railroads and a handcar.

Postby darnokpl » Mon Mar 18, 2013 11:10 am

Nice one... we got in Salem some nice hills what if Dev would add gravity? :) If you push cart from hill it should ride without human help for some time :D
Image
User avatar
darnokpl
 
Posts: 2019
Joined: Thu Aug 02, 2012 12:10 am

Re: Railroads and a handcar.

Postby Bronsontucker » Mon Mar 18, 2013 11:32 am

When i think about it a little bit more this kind of idea should belong in a "fast idea thread" that is couple lines long
so loftar and jorb can skim through it quickly and say no lol.

(or.. hey i like trains ¦] )

Edit: This is a hardcore game, things are supposed to be hard. Defending a railway would be another challenge.
Bronsontucker
 
Posts: 37
Joined: Sat Aug 18, 2012 10:17 am

Re: Railroads and a handcar.

Postby darnokpl » Mon Mar 18, 2013 11:48 am

Bronsontucker wrote:When i think about it a little bit more this kind of idea should belong in a "fast idea thread" that is couple lines long
so loftar and jorb can skim through it quickly and say no lol.

(or.. hey i like trains ¦] )

Edit: This is a hardcore game, things are supposed to be hard. Defending a railway would be another challenge.


If Devs would add new auth objects 25x4 tiles with low upkeep rate (maybe it should allow to tresspass and larceny without scents, but waste would leave scent) then defending railway would be possible... but question is why would anyone build railway between two towns :?: Without some profit that comes from having it nobody would want to waste tons of iron for that.
Image
User avatar
darnokpl
 
Posts: 2019
Joined: Thu Aug 02, 2012 12:10 am

Re: Railroads and a handcar.

Postby MagicManICT » Mon Mar 18, 2013 3:04 pm

I believe someone posted an idea about mine carts already. I recall finding a similar article dating the practice back to the middle ages.
I am a moderator. I moderate stuff. When I do, I write in this color.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
MagicManICT
 
Posts: 5088
Joined: Wed Aug 01, 2012 1:46 am

Re: Railroads and a handcar.

Postby JinxDevona » Mon Mar 18, 2013 9:26 pm

MagicManICT wrote:I believe someone posted an idea about mine carts already. I recall finding a similar article dating the practice back to the middle ages.

So we can have both. Rails on both outer and mine layers with handcarts and/or mine carts. Love this idea.
Being powerful is like being a lady. If you have to tell people you are, you aren't. ~Margaret Thatcher
User avatar
JinxDevona
 
Posts: 668
Joined: Fri Aug 03, 2012 7:21 pm

Re: Railroads and a handcar.

Postby iotuegli » Mon Mar 18, 2013 9:38 pm

i like that idea ^^

i noticed claims can be a 5xn square meters long... so defending a railroad is a bit hard but if it worth...
only 1 thing... a well defended railroad will go from a your place to another making your home easy to notice, and making truble for wanderers who can't pass trough your claim :x
i'm the one who run :|
David Guetta - Titanium
iotuegli
 
Posts: 359
Joined: Sun Dec 30, 2012 8:46 pm

Next

Return to Ideas & Innovations

Who is online

Users browsing this forum: No registered users and 9 guests