Game Development: Pistols at Dawn

Announcements of major changes to Salem.

Re: Game Development: Pistols at Dawn

Postby MurdochEx » Thu Mar 14, 2013 5:26 am

If I accept the snuff does that mean I've been bribed?
User avatar
MurdochEx
 
Posts: 22
Joined: Wed Feb 13, 2013 7:55 am

Re: Game Development: Pistols at Dawn

Postby robert » Thu Mar 14, 2013 5:26 am

is this the new pirates of the carasalem? god i hope we dont get an influx of jack sparrows and capt/captian/captien jacksparrows... like most games with pirate gear... i dont think the bears would handle my outrage :(
robert
 
Posts: 180
Joined: Mon Dec 17, 2012 5:45 pm

Re: Game Development: Pistols at Dawn

Postby Ken » Thu Mar 14, 2013 5:26 am

Seems good ¦] .
There are no moors at the coast.
User avatar
Ken
 
Posts: 12
Joined: Wed Jan 09, 2013 1:27 pm
Location: Venezuela.

Re: Game Development: Pistols at Dawn

Postby Azor » Thu Mar 14, 2013 5:27 am

YARRR!
Azor
 
Posts: 86
Joined: Fri Nov 09, 2012 1:03 pm

Re: Game Development: Pistols at Dawn

Postby Vigilance » Thu Mar 14, 2013 5:29 am

robert wrote:is this the new pirates of the carasalem? god i hope we dont get an influx of jack sparrows and capt/captian/captien jacksparrows... like most games with pirate gear... i dont think the bears would handle my outrage :(


Jokes on you, I'm already Captain Morgan.
Image
Suffragium wrote:I love sausages.
User avatar
Vigilance
 
Posts: 615
Joined: Fri Aug 03, 2012 12:40 pm

Re: Game Development: Pistols at Dawn

Postby tweenprinc3ss » Thu Mar 14, 2013 5:30 am

PISTOLS!? OMFG! Thank you guys so much for all the hard work, you making my Wednesday nights awesome!!

Image
User avatar
tweenprinc3ss
 
Posts: 598
Joined: Fri Nov 16, 2012 8:28 am

Re: Game Development: Pistols at Dawn

Postby tweenprinc3ss » Thu Mar 14, 2013 5:30 am

robert wrote:is this the new pirates of the carasalem? god i hope we dont get an influx of jack sparrows and capt/captian/captien jacksparrows... like most games with pirate gear... i dont think the bears would handle my outrage :(


At least in this game, you can kill them.
User avatar
tweenprinc3ss
 
Posts: 598
Joined: Fri Nov 16, 2012 8:28 am

Re: Game Development: Pistols at Dawn

Postby Glennfinnan » Thu Mar 14, 2013 5:34 am

The old forest tiles are finally replaced. PRAS
User avatar
Glennfinnan
 
Posts: 788
Joined: Wed Aug 01, 2012 2:13 pm

Re: Game Development: Pistols at Dawn

Postby Darkside » Thu Mar 14, 2013 5:35 am

Bah! Missing out on the fun as my internet provider went down tonight and won't be able to come on Friday to repair! (conveniently between the hours of 8am and 8pm). Too bad I can't play on my smartphone ^^
User avatar
Darkside
 
Posts: 501
Joined: Sun Mar 03, 2013 5:29 pm
Location: Roanoke, NY

Re: Game Development: Pistols at Dawn

Postby Mereni » Thu Mar 14, 2013 5:36 am

Jack Sparrow, Captain Morgan... what, no Dread Pirate Roberts? :(

Pistols good. :D But we need pebbles and a pouch to put them in!
User avatar
Mereni
 
Posts: 1839
Joined: Fri Dec 14, 2012 8:26 am

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: No registered users and 29 guests