MM Tribe Treaty

Forum for In-Game politics, relations and matters of justice.

Re: MM Tribe Treaty

Postby Ornery » Sun Mar 10, 2013 2:32 am

Ikpeip wrote:Good evening,

I'm not saying it's not extortion. I'm just saying it's rude to point it out! It makes the rest of the conversation so unpleasantly awkward.

Faithfully,

-Paul the Paymaster


:lol: Very true, the awkwardness does set in fairly hard afterwards
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Re: MM Tribe Treaty

Postby dageir » Sun Mar 10, 2013 3:56 pm

They who can give up essential liberty to obtain a little temporary safety, deserve neither liberty nor safety.

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Re: MM Tribe Treaty

Postby Sachaztan » Sun Mar 10, 2013 8:58 pm

dageir wrote:They who can give up essential liberty to obtain a little temporary safety, deserve neither liberty nor safety.

-Benjamin Franklin


With the risk of turning this thread into a flamewar, people really should consider this IRL...
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Re: MM Tribe Treaty

Postby Mereni » Sun Mar 10, 2013 10:12 pm

dageir wrote:They who can give up essential liberty to obtain a little temporary safety, deserve neither liberty nor safety.

-Benjamin Franklin


Benjamin Franklin was also instrumental in setting up the Constitution of the US. Maybe you should research what he considered an 'essential liberty', and what he was even talking about (whether the colonies should defend themselves or rely on the inadequate help of the king) before quoting him in this thread.

The Treaty has very few rules, a lot fewer than the US Government. Treaty payers must pay a very low tax, must not attack or try to damage the tribe (this includes not conspiring or trading with enemies of the tribe, and informing the tribe of any plot against it that they may hear about), must trade at the current market value rather than try to undercut the tribe, must not attack or harm other treaty payers.... and that's pretty much it.

In return they get rangering services, protection, a safe set of trading partners, and advice or answers to any ingame questions they have about mechanics and such. They also get safety from the tribe's raids because, let's face it, any organization of any size at all in this game is going to raid, including the tribe, including the rebels/GH.

It's not a bad deal, nor is it an oppressive or an unfair one.
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Re: MM Tribe Treaty

Postby Dallane » Sun Mar 10, 2013 10:25 pm

Mereni wrote:It's not a bad deal, nor is it an oppressive or an unfair one.


>not oppressive or unfair

Pay or die.......sounds like freedom!
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Re: MM Tribe Treaty

Postby FearTheAmish » Sun Mar 10, 2013 10:32 pm

Mereni wrote:
dageir wrote:They who can give up essential liberty to obtain a little temporary safety, deserve neither liberty nor safety.

-Benjamin Franklin


Benjamin Franklin was also instrumental in setting up the Constitution of the US. Maybe you should research what he considered an 'essential liberty', and what he was even talking about (whether the colonies should defend themselves or rely on the inadequate help of the king) before quoting him in this thread.

The Treaty has very few rules, a lot fewer than the US Government. Treaty payers must pay a very low tax, must not attack or try to damage the tribe (this includes not conspiring or trading with enemies of the tribe, and informing the tribe of any plot against it that they may hear about), must trade at the current market value rather than try to undercut the tribe, must not attack or harm other treaty payers.... and that's pretty much it.

In return they get rangering services, protection, a safe set of trading partners, and advice or answers to any ingame questions they have about mechanics and such. They also get safety from the tribe's raids because, let's face it, any organization of any size at all in this game is going to raid, including the tribe, including the rebels/GH.

It's not a bad deal, nor is it an oppressive or an unfair one.


Lets approach this point by point.....

1.) you pay an extortion fee that if you don't pay you get burnt out/killed and because they require you to register is guaranteed
2.) If you trade must be with a treaty member or a member of tribe because all not covered by those two are "enemies"
3.) You can't compete with the tribe price wise so you are always at a disadvantage in trading
4.) Rangering services means they actually can't protect you (in the USA name me one foreign entity that can attack you) but can revenge kill for you IF your claim is big enough to get enough scents and the attacking player doesn't know how to dodge the kill
6.) Protection from them selves... basically back to point 1
7.) your trading partners have better options with just going directly to the tribe
8.) the wiki, help forums, and IRC already provide help for free

So honestly you really only gain protection from the Tribe and a whole lot of negatives. Also most of these rules above are why the American Colonies rebeled against the British colonial rule....
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Re: MM Tribe Treaty

Postby trinh » Mon Mar 18, 2013 8:03 am

7 days without reply? MM Tribe falls down!

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Re: MM Tribe Treaty

Postby craigh1993 » Mon Mar 18, 2013 12:59 pm

I'd pay the treaty if it wasn't paying the treaty or dying, If I had the choice then I would pay it for the protection from other players but i'm not paying for protection from the people i'm giving money to. That would be the difference between freedom and oppression for me.
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Re: MM Tribe Treaty

Postby Sachaztan » Mon Mar 18, 2013 1:34 pm

Besides if some **** does hit the fan it would probably just be cheaper to hire a ranger...
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Re: MM Tribe Treaty

Postby Tylan » Mon Mar 18, 2013 4:35 pm

Sachaztan wrote:Besides if some **** does hit the fan it would probably just be cheaper to hire a ranger...


Great idea. Just hire any of those ... oh wait.

Political affiliation and sympathies aside, which rangers are you referencing here? Or, assuming it's the Tribe who attacks you, please tell me the name of the Plymouth ranger that would be able to bring you sweet, sweet justice. I'm also interested in knowing the price you place on your character, because that'll help give me an idea of what you're basing this opinion on.

Let's break this down.

Rangers cost a few thousand silver when I last checked. This makes perfect sense to me personally seeing as how they risk their own lives and property helping you. Now, let's say you have a nice big claim, 60x60. This should cost you 480s/month (I think) in upkeep and, if you're paying the Treaty, will cost you just as much again. Any Plymouth ranger who charges less than 2,000s is an idiot with the Tribe running around everywhere, so let's compare.

Overall cost for Treaty: 480s/month, Tribe assists in returning goods as well as, in many cases, the increased benefit of sharing in the loot of the raider.

Overall cost for Ranger: 2,000s or more in the event your base is trashed and/or you are murdered, unverified source of protection, could be someone looking to raid you, etc.

In 4 months of paying the Treaty, you still are under what most rangers charge with a 60 x 60 plot. Increase that time comparison with a smaller claim.

"But Tylan!" you exclaim, "I can't afford 480s/month!"

Well, if you're even a little competent, your base is located at or near your mine and within walking distance to a lime field. If you can make 8 iron bars, your month is covered. 16 iron bars and your month is covered with both upkeep and the Treaty.

"I don't have time to make all that iron!"

Oh but you do. And within a day of casual play, even a weekend of logging on just to run smelters, you can easily have enough silver to pay for several months' worth of claim time and security.

"I don't think it's right to charge extortionists and rapists and baby murderers and pagans!"

Propoganda, plain and simple. The Tribe appears to be a multi-faceted organization. One side, the important side, the side that should matter to you, is the side that offers its protection, overruling the other sides. It's clear to me that what is paid through the Treaty goes toward purchasing resources necessary for the Tribe to continue staying one step ahead of those who would not only attack your claim but also try to stop the Tribe in bringing order to Plymouth. Granted, maybe they spend that silver on booze and hookers, but since those two features aren't yet implemented, I feel it must be going to other investments.

In the end, the choice is yours, but don't be fooled into thinking things would be easier in deciding to avoid the Treaty.
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