Salem Client by Ender

Forum for game modifications and custom clients.

Re: Salem Client by Ender

Postby sssergeee » Wed Mar 06, 2013 11:18 pm

Can you remove everything from "`" key? I need this key for my hotkeys not for some windows
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Re: Salem Client by Ender

Postby bamump2k9 » Thu Mar 07, 2013 5:36 am

having issues ender, runs fine for about an hour then the client gets whacky. First problem is that it begins to freeze up when i left click to move. The animations of him standing still are fine and the game runs fine when i'm just standing there, but I can't move. Second, when I start a fire or on some occasions click the highlight claims button my command icons suddenly blink away leaving just the silhouette of buttons. Finally when the client gets really bad when i tele to boston the client crashes. It crashes if i go from full screen to window to full screen again. The reason i do that screen sizing is that if i put it into windowed mode the second problem stops but makes it harder to see things.

If anyone has any idea how to fix this i'd be ever so greatful- also still waiting on why the client doesn't work well with java 7
1821 Spaniard Rulings of Salem the Game
[*]Claim land with numbers
[*]Protect land with numbers
[*]Help spaniards (only)
[*]Trade with spaniards (only)
[*]Kill trespassers with numbers
[*]If unable to do any of the above, be willing to accept hard loss
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Re: Salem Client by Ender

Postby Agouri » Thu Mar 07, 2013 10:41 pm

When lifting an object, is there a tool that will show you/help you to properly set it down where you want to be?

I'd like to organise my house a bit.
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Re: Salem Client by Ender

Postby segundoblz » Thu Mar 07, 2013 11:13 pm

Agouri wrote:When lifting an object, is there a tool that will show you/help you to properly set it down where you want to be?

I'd like to organise my house a bit.

Agouri, right-click on the object you are lifting.
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Re: Salem Client by Ender

Postby Scilly_guy » Thu Mar 07, 2013 11:38 pm

Is anyone else experiencing more crashes than usual lately, I've had two full system crashes, and a couple of usual leaving the house/mine impromptu application closes. The most recent one was the scariest, I was just skirting around a bear that was near my house and the whole system goes down, when I log back in I find the bear is standing right next to me, I manage to run into my gate before it agroed me.
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Re: Salem Client by Ender

Postby shaunsred » Fri Mar 08, 2013 2:36 am

Updater appears to be down...
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Re: Salem Client by Ender

Postby pretzelguy1 » Fri Mar 08, 2013 3:44 am

If I want to delete all of the Ender's client files and redownload them, where would I find them?
Old Haven and Hearth player setting out for new pastures. Wish me luck and please don't kill me.
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Re: Salem Client by Ender

Postby Wournos » Fri Mar 08, 2013 10:44 am

pretzelguy1 wrote:If I want to delete all of the Ender's client files and redownload them, where would I find them?

The actual client ends up in Downloads (updater.jnlp). The rest of the files should be in /user/Salem/
I believe it merges with the default client folder.
Reminder to self: Patience is a virtue.
If Apple blocks Java on Mac: delete
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Re: Salem Client by Ender

Postby MagicManICT » Fri Mar 08, 2013 4:03 pm

There is no "default client" folder.
I am a moderator. I moderate stuff. When I do, I write in this color.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
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Re: Salem Client by Ender

Postby segundoblz » Sun Mar 10, 2013 5:03 am

Using Java 6
Playing on my notebook
Nvidia GT 540M
Core i5
etc etc etc
Code: Select all
java.lang.RuntimeException: haven.GOut$GLOutOfMemoryException: GL Error: 1285 (out of memory)
   at jogamp.common.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
   at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
   at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:205)
   at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
   at javax.media.opengl.Threading.invoke(Threading.java:191)
   at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:449)
   at haven.HavenPanel.uglyjoglhack(HavenPanel.java:391)
   at haven.HavenPanel.run(HavenPanel.java:423)
   at java.lang.Thread.run(Unknown Source)
Caused by: haven.GOut$GLOutOfMemoryException: GL Error: 1285 (out of memory)
   at haven.GOut.glexcfor(GOut.java:99)
   at haven.GOut.checkerr(GOut.java:107)
   at haven.TexGL.create(TexGL.java:240)
   at haven.TexGL.glid(TexGL.java:273)
   at haven.TexGL$TexDraw.applyfrom(TexGL.java:133)
   at haven.GLState$Applier.apply(GLState.java:455)
   at haven.GOut.apply(GOut.java:194)
   at haven.TexGL.render(TexGL.java:281)
   at haven.Tex.crender(Tex.java:92)
   at haven.Tex.crender(Tex.java:97)
   at haven.GOut.image(GOut.java:142)
   at haven.SIWidget.draw(SIWidget.java:50)
   at haven.Tempers.draw(Tempers.java:218)
   at haven.Widget.draw(Widget.java:509)
   at haven.Widget.draw(Widget.java:514)
   at haven.GameUI.draw(GameUI.java:472)
   at haven.Widget.draw(Widget.java:509)
   at haven.Widget.draw(Widget.java:514)
   at haven.RootWidget.draw(RootWidget.java:80)
   at haven.UI.draw(UI.java:147)
   at haven.HavenPanel.redraw(HavenPanel.java:279)
   at haven.HavenPanel$1.display(HavenPanel.java:92)
   at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:373)
   at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:358)
   at javax.media.opengl.awt.GLCanvas$7.run(GLCanvas.java:983)
   at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:655)
   at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:594
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