Party from N of Barrier Mountain Trashed and Raided My Place

Forum for In-Game politics, relations and matters of justice.

Re: Colsie Trashed and Raided My Place

Postby FutureForJames » Wed Mar 06, 2013 12:12 pm

FearTheAmish wrote:
Skaulic wrote:This thread isn't a lie. I was/am a real hermit player as already started.

I wouldnt be coerced into propaganda for any faction, Im simply advising what has happened to me by a group that claimed to be 'for GH'.

Since I only know and have kinned a handful of people within the game I cant verify any perpetrator but the scents wont lie.

If this is the two factions doing flase flag opps for propaganda then see that while you weigh your proxy war for public opinion against each other on innocent bystanders you may lose sight of the fact that you drove everyone else away from an already low population game with your activities.


You are not an Innocent bystander you are in the middle of a war and you chose a side. you provide succor and support for that side, you are a legitimate target. Unfortunately you are not collateral damage you are the enemy. This is what happens in a war of resistance and i think Cole and the other resistance members should raid any treaty members you should actually be their main target. Because even if a few of you become to afraid to support the Tribe they begin to win.


Finally someone else who understands it. Noone is an innocent bystander in this game. To quote Jorb from H&H forum:

Extended Treatise on That Which Really Should Be Bloody Obvious to Anyone Above A Grade School Level of Mental Development

There exists a popular misconception that actions in the H&H game world can be neatly classified as being either "offensive" -- in the sense of doing harm to other players -- or "peaceful" -- in the sense of not doing harm to other players. On the basis of this misconception some people have suggested that players who exclusively perform actions pertaining to the latter category should be kept safe from actions sorting under the former. While this conclusion -- that peaceful players should not be subject to PvP -- does indeed follows from the premises -- and in this sense isn't a logical fallacy per se -- it nevertheless remains the case that one of the premises necessary to arrive at this conclusion is deeply and fundamentally flawed. Namely, as pointed out above, the false belief that there exists a clear and formalized divide between offensive and peaceful actions, so formalized and neat, in fact, that it can be reduced to computer code and determined mechanically. As an afterthought, the careful scribe is want to ask himself: Do these suggesters -- in their postings so full of self-righteous ire -- also propose do replace our real life court systems with punch-cards and calculators?

The H&H game world attempts -- to no small an extent -- to simulate events and processes of the real world in a digitalized form. In so doing, it would be an object of abject failure if, along with the beauties and wonders of real life, not also some of the difficulties associated with it were to be emulated. Some difficulties are, indeed, impossible to abstract away, simply because they follow from the very essence of that which we, admittedly, are trying to simulate. One such difficulty is crime.

Players in the H&H game world share the same "physical" space, and, also, the same theoretical potentials for affecting it. Some actions performed in order to affect the game world are, however, mutually exclusive with other such actions. For example: If I claim a piece of land, you can not also claim it. If I wish to see a tile plowed, it can not also, at the same time, per your wish, be planted with grass. Players in H&H have certain means at their disposal to deny other players the execution of certain actions. Such means include walls, claims, physical occupation, consuming, destruction, etc, but these actions in fact only compound to make the point infinitely more true: The land which I have claimed, you cannot claim. The basket that I am carrying, you can not carry. The apple that I have eaten, you can not eat.

To further develop on this point, let us make it painfully clear that this relation is so integrated in the very essence of H&H that it is impossible to even play the game without performing an action which is mutually exclusive, at least in time and place, with another action. If you are standing on the tile which I wish to plow, I cannot plow it. This means that the nub who has just created his first character and logged in, by the mere act of existing, is denying other players certain courses of action -- the most obvious one being interaction with that particular tile, but, as said nub starts to play, more and more actions will be denied other players by his act of simply playing. There is no shame in this, the number of potential actions is so great so as to approach the infinite, but, nevertheless: by acting in the H&H game world you are denying other players options that they would have had, had you not been playing the game.

When one adopts and understands this perspective, it becomes clear as sparkling morning dew on a well mowed lawn that there does not exist a clear divide between offensive and peaceful actions. Every action you do denies another player some potential action. In speaking with von Clausewitz, we can observe that combat, thus, is only the continuation of action denying by other means. If you stand on the tile I wish to plow, I can hurt you to make you go away. If, on the other hand, I can't attack you, then you have the means to permanently and irrevocably deny me particular courses of action for as long as you and your whims see fit. And, in this sense, every potential action is always offensive or, every potential action is always peaceful or the distinction is meaningless, whichever one you prefer.

As a child I often enjoyed and participated in a fun little game called "The Air is Free". Perhaps it was due to some particular gift in my childhood self, but I remember observing already at that young age that there was something very fishy about the often repeated commandment of the grown-ups that I must never hit another child. The game -- which is more an act of playful ***** than an actual game -- consists of doing every annoying thing in your power without actually touching the other child. You can invade his personal space, you can wave your hands back and forth around his face, but you aren't actually touching him, and, since the air is free, you can always maintain that you did nothing wrong. Only a very stupid child buys this, of course. A smart child hits you in the face, as he should, and, indeed, that is how the game usually ends.

I now ask you to conjure up the vilest demons of your most cruel, childish imaginations. If the air was, indeed, free. What is the worst you could do?

New players, I would also like to add, should be, and are, particularly easy to target. The amount of investment needed to create one is so small that affording them any means of special security is inviting for them to be used as grief-machines and if they die, not much has been lost. Imagine, if you will, what you could do if new players were untouchable for the first 12 hours of game time. Jeez-louise, that would not be a pretty sight.

Enjoy.
FutureForJames
 
Posts: 374
Joined: Mon Nov 12, 2012 11:46 am

Re: Colsie Trashed and Raided My Place

Postby Judaism » Wed Mar 06, 2013 1:11 pm

jwhitehorn wrote:In that case it looks like Justice has been served as the Tribe has summon killed Judaism and his evil-doer friends.

Chief PeePooKaKa
MM Tribe


Still this player has to confirm that with a screenshot, so please make a conclussion afterwards.

PS. next time don't plant 50%+ mercury pumkins on unclaimed land, it draws some attention of raiders.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
User avatar
Judaism
Customer
 
Posts: 3989
Joined: Mon Aug 27, 2012 10:51 pm
Location: The Netherlands

Re: Colsie Trashed and Raided My Place

Postby Skaulic » Wed Mar 06, 2013 2:27 pm

Judaism wrote:I think we raided your base, or atleast Kush did.

We still lived nearby Colesie and raided most of the claims in that area.

We we're aware of your base for a long period, and there was just no progess at all.

Again show me your base so we can be sure about the issue. :geek:


There were at least 3 people there raiding. Two ran when I logged in and 1 remained.

Screen shot is not needed, my claim was about 1-2 mins directly North of Coelsies just SW of the small lake.

Lastly, Ive never grown pumpkins on unlcaimed lands. All of my outer fields were for fodder for my composters.
Rain is only a problem if you don't like getting wet!
Skaulic
 
Posts: 32
Joined: Tue Dec 11, 2012 12:12 pm
Location: Old England

Re: Colsie Trashed and Raided My Place

Postby eksu » Wed Mar 06, 2013 2:33 pm

Skaulic wrote:My claim was about 1-2 mins directly North of Coelsies just SW of the small lake...


Oh man, I visit this area all the time! You guys have some really beautiful settlements. Good Job.
Someone should teach me how to play this game.
User avatar
eksu
 
Posts: 42
Joined: Tue Feb 26, 2013 1:00 am

Re: Colsie Trashed and Raided My Place

Postby Dallane » Wed Mar 06, 2013 4:33 pm

mmm sweet sweet treaty criminal scum tears
Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
User avatar
Dallane
Moderator
 
Posts: 15195
Joined: Wed Aug 01, 2012 2:00 pm

Re: Colsie Trashed and Raided My Place

Postby Judaism » Wed Mar 06, 2013 5:32 pm

I'm sure it wasn't us, so its prolly tribe.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
User avatar
Judaism
Customer
 
Posts: 3989
Joined: Mon Aug 27, 2012 10:51 pm
Location: The Netherlands

Re: Colsie Trashed and Raided My Place

Postby Ornery » Wed Mar 06, 2013 7:21 pm

Skaulic wrote:Two ran when I logged in


Judaism wrote:its prolly tribe.


Modus Operandi fits.
<milonti> Psshh, tears are tier 5 products.

America confirmed winning since 1776
User avatar
Ornery
 
Posts: 698
Joined: Wed Aug 01, 2012 1:26 am
Location: Novy Odgorod

Re: Colsie Trashed and Raided My Place

Postby colesie » Wed Mar 06, 2013 10:55 pm

Change the topic name please as you have no evidence that I've done anything to you
Beep Boop Bop
My builds (Under Occupation)
Image
Have you given haven a try? ◕‿◕
User avatar
colesie
 
Posts: 4753
Joined: Thu Oct 04, 2012 6:20 pm
Location: Ontario, Canada

Re: Party from N of Barrier Mountain Trashed and Raided My P

Postby Skaulic » Wed Mar 06, 2013 11:51 pm

Tracked culprits myself but client crashed at Barrier Mountains far off to the North. I placed a Lean To and will continue tracking once I have accumulated more scents.
Rain is only a problem if you don't like getting wet!
Skaulic
 
Posts: 32
Joined: Tue Dec 11, 2012 12:12 pm
Location: Old England

Re: Party from N of Barrier Mountain Trashed and Raided My P

Postby colesie » Thu Mar 07, 2013 12:03 am

Skaulic wrote:Tracked culprits myself but client crashed at Barrier Mountains far off to the North. I placed a Lean To and will continue tracking once I have accumulated more scents.

Please PM me location once you've found the kriminal skum with a screenshot. Or post here, whatever you're more comfortable with
Beep Boop Bop
My builds (Under Occupation)
Image
Have you given haven a try? ◕‿◕
User avatar
colesie
 
Posts: 4753
Joined: Thu Oct 04, 2012 6:20 pm
Location: Ontario, Canada

PreviousNext

Return to House of Burgesses

Who is online

Users browsing this forum: No registered users and 15 guests

cron