Salem Client by Ender

Forum for game modifications and custom clients.

Re: Salem Client by Ender

Postby dmaster1980 » Thu Feb 28, 2013 11:12 pm

After some 40 or 50 minutes of play, my client usualy simply stops, freezes. So I have to close it with ctrl+alt+del and open it again.

Someone havving the same issue?
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Re: Salem Client by Ender

Postby LeDoc » Thu Feb 28, 2013 11:53 pm

@zerolives : i can launch the original client but what for , it s not even half of the game the modded client offers ^^

@dmaster1980 : maybe youshould upgrade your PC ? !!!! ¦] i didn t think it was possible for thi sgame to freeze for i spent so many hours on a row forraging , crafting and hunting ..... such an addictive gam .....but with the ender client or nothing imo ......
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Re: Salem Client by Ender

Postby dmaster1980 » Fri Mar 01, 2013 2:37 am

@LeDoc: Its something about the Ender Client. The original one dont do it...
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Re: Salem Client by Ender

Postby Bronko » Fri Mar 01, 2013 8:50 am

I think the most problems are related to JAVA or the wrong settings, once messed up with java? Just dont do it.
What works for most of the problems posted here is:
.Getting rid of all versions of Java (SYSTEM MANAGER!!!!!!)
.remove folder 'Computer/User/USERNAME/Salem' (or '.salem')
IDK if the Salem Folder is right there under win7 or older versions of windows, in win8 its right there
.just delete all related gamefiles to salem. you cant screw up anything.
.restart?
.Install java 6 (its somewhere at java's site)
.download salem client
.download ender client
(Note that some WinUsers have to manually start the Ender's from this site here every time, Page 1 at the top.)
.Play?

I dont know if the java downgrade affects other applications aswell but i never tested and i never experienced anything negative. From what I heared, j6 is more safe and stable.

Oh and never over-react. Sometimes when Salem recieves an update, the first version of Ender could be like glitchy or something? He is f*cking fast so dont freak out and wait a few hours b4 tearing apart your computer.

GOOD LUCK IN THE OPEN BETA WE WAITING FOR YOU!
Last edited by Bronko on Fri Mar 01, 2013 8:52 am, edited 1 time in total.
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Re: Salem Client by Ender

Postby EnderWiggin » Fri Mar 01, 2013 8:52 am

@LeDoc: Where have you got that jnlp file you are launching? It is outdated long time ago. Use link from first post.
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Re: Salem Client by Ender

Postby LeDoc » Fri Mar 01, 2013 1:08 pm

@ ender wiggin : thanks for answering , but i used that link to download and it doesn t work .....have you got any idea to fix this ? should i try without any risk what braonco just suggested ?
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Re: Salem Client by Ender

Postby linustheman » Sat Mar 02, 2013 10:59 am

hi

i also have the same problem with ender, i aslo have a 64-bit windows 7 and i uninstalled java, download new client dosent work,
so if the creator of ender client is reading this, we have a problem here :P, and i hope u can fix it.
ender is much better then the original client so i hope this can be fixed.
otherwise i dont know what to test more to get the ender client working.

when i start my ender client, it starts as nomal saying,
os: "windows 7" arch: "amd 64"
checking for updates...
no updates for "jogl-all-natives-windows-amd64.jar"
no updates for "gluegen-rt-natives-windows-amd64.jar"
no updates for "jogl-all.jar"
no updates for "gluegen-rt.jar"
no updates for "salem-res.jar"
no updates for "builtin-res.jar"
no updates for "salem.jar"
no updates for "client-res.jar"
starting client...

then the window goes down, but no salem starts, if any one know something about it plz help =) cheers
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Re: Salem Client by Ender

Postby Cerise » Sun Mar 03, 2013 1:08 am

Any idea why I am getting a java error 1285 out of memory since the last update? I have 8 gb ram, and only showing 33 percent usage?
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Re: Salem Client by Ender

Postby GaraDasha » Sun Mar 03, 2013 12:40 pm

I've been playing without a single problem.. today, when im trying to log in with client, it crashes.. i can play without client but thats not even playing..

Code: Select all
java.lang.RuntimeException: java.lang.IndexOutOfBoundsException: -98304
   at jogamp.common.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
   at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
   at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:205)
   at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
   at javax.media.opengl.Threading.invoke(Threading.java:191)
   at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:449)
   at haven.HavenPanel.uglyjoglhack(HavenPanel.java:391)
   at haven.HavenPanel.run(HavenPanel.java:423)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.IndexOutOfBoundsException: -98304
   at java.nio.DirectFloatBufferU.get(Unknown Source)
   at haven.VertexBuf$NormalArray.set(VertexBuf.java:147)
   at haven.FastMesh.sdraw(FastMesh.java:78)
   at haven.FastMesh.draw(FastMesh.java:144)
   at haven.RenderList.render(RenderList.java:209)
   at haven.RenderList.render(RenderList.java:220)
   at haven.PView.draw(PView.java:169)
   at haven.MapView.draw(MapView.java:882)
   at haven.Widget.draw(Widget.java:509)
   at haven.Widget.draw(Widget.java:514)
   at haven.GameUI.draw(GameUI.java:472)
   at haven.Widget.draw(Widget.java:509)
   at haven.Widget.draw(Widget.java:514)
   at haven.RootWidget.draw(RootWidget.java:80)
   at haven.UI.draw(UI.java:147)
   at haven.HavenPanel.redraw(HavenPanel.java:279)
   at haven.HavenPanel$1.display(HavenPanel.java:92)
   at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:373)
   at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:358)
   at javax.media.opengl.awt.GLCanvas$7.run(GLCanvas.java:983)
   at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:655)
   at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:594)
   at javax.media.opengl.awt.GLCanvas$8.run(GLCanvas.java:996)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$000(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Salem Client by Ender crashing

Postby darknal » Mon Mar 04, 2013 12:58 am

Ok so I have the ender client and I am running on Java 6 and after playing for about an hour the game will start to lag and then it causes a paused lag when i right click which then leads to a crash of the client and I don't know what is going on with it. If anyone could help that would be very appreciated.
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