New Map Project

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Re: New Map Project

Postby grayrat » Wed Aug 01, 2012 8:49 pm

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Re: New Map Project

Postby Qukatt » Wed Aug 01, 2012 9:49 pm

Awesome, I did a lot of walking today on the vanilla client so I'll get that sent off tomorrow, any recommendations on where to upload the zip?
can you make sword in box light sword so sword come out when opened? then if sword is back after sword, use light saber on box, and saber will be boxed after sword is out. - Battlebug (Sw:tor forums pre-wipe)
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Re: New Map Project

Postby grayrat » Thu Aug 02, 2012 9:05 am

Qukatt wrote:Awesome, I did a lot of walking today on the vanilla client so I'll get that sent off tomorrow, any recommendations on where to upload the zip?


Anywhere except rapidshare :)
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Re: New Map Project

Postby Qukatt » Thu Aug 02, 2012 9:50 am

You have to give me a bit more to go on, I don't usually share anything of mine :D
can you make sword in box light sword so sword come out when opened? then if sword is back after sword, use light saber on box, and saber will be boxed after sword is out. - Battlebug (Sw:tor forums pre-wipe)
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Re: New Map Project

Postby Arurra » Thu Aug 02, 2012 11:00 am

Ok guys if you want to help you can:

1. Check that you have fresh dump (since 1 of august i think), do not send old please
2. Zip 'map' (or whatever) folder and upload it to any site
3. Send PM to GrayRat with the link: http://forum.plymouth.seatribe.se/membe ... file&u=309
4. Don't forget to write what client do you use to make dumps

Right now it is better to send dumps from BDSaleM build, because it saves minimaps without random seed, which allows automatic merging.
I think Ender will update his client soon too so you all will be able to help :)


Ok so if we did allot of walking on the Ender client it cannot be used right now right?

Also - I'm not really a wizz kid with PC's but I would like to help - so pls confirm:
1. Check the map is from the new world?
2. Compress the files folder with WinRAR?
3. Send the Zip file to GreyRat here on the forum?
4. And ofcause tell him what client I used?

Thank you for claryfing - sorry about the n00b questions :S
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Re: New Map Project

Postby APXEOLOG » Thu Aug 02, 2012 12:28 pm

Arurra wrote:Also - I'm not really a wizz kid with PC's but I would like to help - so pls confirm:
1. Check the map is from the new world?
2. Compress the files folder with WinRAR?
3. Send the Zip file to GreyRat here on the forum?
4. And ofcause tell him what client I used?

Thank you for claryfing - sorry about the n00b questions :S


1. Your map folder can also contains session dumped before world was wiped. Just check folder names - they should start from 1st of August.
2. Yes. WinRAR, WinZIP, 7-Zip or whatever you want
3. It's better to upload file to any file hosting (like http://www.mediafire.com)
4. Send link of uploaded file to GrayRat and tell him what client do you use :)
You can call me 'arh'. No needs to distort my nickname :)
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Re: New Map Project

Postby Shealladh » Thu Aug 02, 2012 12:56 pm

I've been thinking about how a google map of he server would be best utilised and how alot of people hate sharing their maps for fear that they'll be hunted down and robbed, killed and so on.

Looking at the code for Google maps, it's mostly javascript so be fairly easy to modify.
I personally use BD Salem for my map making and enders only for flattening land.
The Map Tool for combining them into one big map.

Here are some thoughts;

Modified server code to have zoom, grid overlay, Goto "point" (Boston, home, village, etc.), map pins like custom google maps when you login to google.

Accounts for members on the server to enable private and public maps. Private being hiding your homestead location from the general public but allowing view up other updating map chunks.

Buddy locator pins, allow for your buddy list to be used within your friend list and show where they are, although not a realtime thing but rather where there house is.

Custom pins for showing a nice location for a village, where to hunt deer, beavers, or other ingame items.

Resource datamining, something like a Curse client that shows an overlay in various colours (customisable like BD's minimap) to show where rabbits are spotted when you discover them. Over time this shall update the resource map overlay with red and fading away where they're not seen.

Another layer showing where darkness starts with a transparency layer fading out to a dark overlay over the Darkness area. The map can still be updated seperate to this and allow for people to find where it is, how deep it goes etc.

One of my altime favourite games, The Settlers, had a unique feature for tracks, roads, and how much traffic was using a certain path from A to B. It would be open grass, then slowly over time you would see a dirt trail appear, and eventually it would become stone roads. This is something I'd really like to see ingame more than just a map feature. Just not sure such a thing would be beneficial to a map? Having a traffic overlay could help find where people have been and which areas are most used.

Screenshots, like those of Street View to be attached to a gallery of some amazing piece of landscape or weird tourist attraction :P

How about a journey planner where you can have a clear path through the mountainous region showing how to get to a specific location? I forever seem to teleport to the middle of 5+ high terrain, although haven't had a chance to do that so far, out with my cartographers pen and paper :D

Something atkin to showing the terrain hieght(s).

PDF tour guide output maybe.

And depending if there is enough interest, maybe instead of just grabbing the map as if a Satellite overhead, actually making a proper map that could be printable in B&W or just easy to read for visually impaired.

Having a terrain legend with distance measure and terrain features like a real map.

All the above is possible and you could even have (from accounts) auto uploading and checking of newer map chunks, and when necessary hiding a tile for your homestead without much fiddling around from the user as this would all be done with script and server side fuctions.

I do have a shared host which is currently sitting at: HDD 500GB, traffic c.2TB month, can make domains and subdomains, SQL databases and so much more that I don't even need all this :p I have this for life, and as long as I pay for it every 2 yrs, it just keeps getting bigger and more features.

Anyway, the point is I'd like to see the wiki, map, forum, and all that come together to help Salem succeed as if deserves. I just need to know if enough interest is worth pursueing this venture?
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Re: New Map Project

Postby Qukatt » Thu Aug 02, 2012 1:11 pm

The homestead provacy being a particular concern of mine Now is the ideal time to make a map before things get too ingrained into the landscape. We can share the virgin countryside before we start major builds. therefore keeping the public map.. urm.. clean i guess of these things. that isn't to say that others who may stumble upon towns won't get the map tiles there updated.

When you send new tiles along, after settling and then exploring around your place, I guess you could just delete the tiles that reflect where exactly the tiles changed to show your claims
can you make sword in box light sword so sword come out when opened? then if sword is back after sword, use light saber on box, and saber will be boxed after sword is out. - Battlebug (Sw:tor forums pre-wipe)
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Re: New Map Project

Postby Arurra » Thu Aug 02, 2012 1:14 pm

Holy crap Shealladh - you've really been thinking about this :shock:
Anyway I'd like to help but as I said I'm now PC wizz kid - I do make excellent cookies though - not sure if thats a skill you can use though... :?
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Re: New Map Project

Postby TotalyMoo » Thu Aug 02, 2012 1:15 pm

Reposting a post made by dymm on Paradoxplaza.

This is a small utility for combining and merging maps from the Salem game.

In short, it can build session full map and merge sessions with common tiles

Project home
http://code.google.com/p/salem-map-tool/

How-to
http://code.google.com/p/salem-map-tool/wiki/Howto

Download
http://code.google.com/p/salem-map-tool/downloads/list

You will need the Ender's or ARXEOLOG's custom client and .Net 3.5 (included in Windows 7)
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