Game Development: In the Shadow of Pixels

Announcements of major changes to Salem.

Re: Game Development: In the Shadow of Pixels

Postby martinuzz » Thu Feb 21, 2013 8:45 pm

While I can only agree to, and encourage the idea behind the current change to civilization level, in preparation of fun wilderness stuff, I do wonder if making gluttony impossible, in any village that's even slightly in darkness, was an intended spin-off.
Did Claeyt shut up yet?
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Re: Game Development: In the Shadow of Pixels

Postby Glennfinnan » Thu Feb 21, 2013 8:50 pm

Good Lord, travel to the capital city?
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Re: Game Development: In the Shadow of Pixels

Postby darnokpl » Thu Feb 21, 2013 8:52 pm

Glennfinnan wrote:Good Lord, travel to the capital city?


Noobs doesn't know much about darkness ;)
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Re: Game Development: In the Shadow of Pixels

Postby sabinati » Thu Feb 21, 2013 9:02 pm

*cries about changes made in a beta*
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Re: Game Development: In the Shadow of Pixels

Postby colesie » Thu Feb 21, 2013 9:07 pm

I honestly do not understand why we're forced to buy out all of our own items on a stall in order to remove them from the stall
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Re: Game Development: In the Shadow of Pixels

Postby jorb » Thu Feb 21, 2013 9:10 pm

Because otherwise the stall is just going to be used as a vault?
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Re: Game Development: In the Shadow of Pixels

Postby Glennfinnan » Thu Feb 21, 2013 9:17 pm

What happens to the items inside the stall if the ownership is lost? Did anyone test it? ¦]

colesie wrote:I honestly do not understand why we're forced to buy out all of our own items on a stall in order to remove them from the stall


It's quite reasonable - items put inside the stand must go out trough the "buy" option so if you really want to store your items inside you have to pay the 15% tax at least.

Also, should we expect the map expansion soon? Since there's no 'real' darkness now and that's what's being worked on right now...
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Re: Game Development: In the Shadow of Pixels

Postby JinxDevona » Thu Feb 21, 2013 9:30 pm

Okay so my fields were nuked due to accidental overlapping them early in (didn't want to start over until I got the high tier stuff, which will never happen now...lol). However, I see that I cannot make new fields because of the accidental coding. So... when will there be a restart so those of us without fields can start farming again?
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Re: Game Development: In the Shadow of Pixels

Postby Weeddog » Thu Feb 21, 2013 9:46 pm

JinxDevona wrote:Okay so my fields were nuked due to accidental overlapping them early in (didn't want to start over until I got the high tier stuff, which will never happen now...lol). However, I see that I cannot make new fields because of the accidental coding. So... when will there be a restart so those of us without fields can start farming again?

This, please fix very soon so I can plow some fields.
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Re: Game Development: In the Shadow of Pixels

Postby robert » Thu Feb 21, 2013 10:13 pm

is there any plan to correct the plowing requirement?? forcing me to have to wait how ever long for my dirt to turn back in to grass will me im forced to:
A) not level/landscape my area
B) not expand or repair lost farms that are/were placed on dirt tiles
C) have to wait several months for enough grass to return to the area to allow planting (aka not play salem for months period until i can farm again)

honestly seeing as plowing fields is doing the exact same as digging grass in to fertile dirt... i dont get why the ability to sow fields on dirt tiles was removed... given the fact farm tiles are by all accounts fertilized dirt.....




~i do like the shadows they look much nicer then they were before. im assuming thats do to the upgrade to java??~
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